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Unified Diff: remoting/client/gl_canvas.h

Issue 2045963004: [Remoting] OpenGL Rendering Layer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Reviewer's Feedback Created 4 years, 5 months ago
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Index: remoting/client/gl_canvas.h
diff --git a/remoting/client/gl_canvas.h b/remoting/client/gl_canvas.h
new file mode 100644
index 0000000000000000000000000000000000000000..5a0627376bf24f2ad844dca1cb6aec910fa966fc
--- /dev/null
+++ b/remoting/client/gl_canvas.h
@@ -0,0 +1,82 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
+#define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
+
+#include <array>
+
+#include "base/macros.h"
+#include "base/threading/thread_checker.h"
+#include "remoting/client/sys_opengl.h"
+
+namespace remoting {
+
+// This class holds zoom and pan configurations of the canvas and is used to
+// draw textures on the canvas.
+// Must be constructed after the OpenGL surface is created and destroyed before
+// the surface is destroyed.
+//
+// Coordinates to be used for GlCanvas should be normalized texture coordinates.
+// In the view of a point on the canvas, the canvas has width 1 and height 1,
+// with the origin at the upper-left corner of the canvas.
+class GlCanvas {
+ public:
+ // gl_version: version number of the OpenGL ES context. Either 2 or 3.
+ GlCanvas(int gl_version);
+
+ ~GlCanvas();
+
+ // Sets the normalized transformation matrix. This matrix defines how the
+ // canvas should be shown on the view.
+ // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
+ // The matrix will be multiplied with the positions (with projective space,
+ // (x, y, 1)) to draw the textures with the right zoom and pan configuration.
+ //
+ // | m0, m1, m2, | | x |
+ // | m3, m4, m5, | * | y |
+ // | m6, m7, m8 | | 1 |
+ //
+ // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0
+ // and m4 defines the ratio of canvas width or height over view width or
+ // height. m2 and m5 defines the offset of the upper-left corner in percentage
+ // of the view's width or height. An identity matrix will stretch the canvas
+ // to fit the whole view.
+ void SetNormalizedTransformation(const std::array<float, 9>& matrix);
+
+ // Draws the texture on the canvas. Nothing will happen if
+ // SetNormalizedTransformation() has not been called.
+ // vertex_buffer: reference to the 2x4x2 float vertex buffer.
+ // [ four (x, y) normalized vertex positions on the canvas,
+ // four (x, y) vertex positions to define the visible area ]
+ void DrawTexture(int texture_id, GLuint texture_handle, GLuint vertex_buffer);
+
+ // Returns the version number of current OpenGL ES context. Either 2 or 3.
+ int GetGlVersion() const;
+
+ private:
+ int gl_version_;
+
+ // True IFF the transformation has been set.
+ bool transformation_set_ = false;
+
+ // Handles.
+ GLuint vertex_shader_;
+ GLuint fragment_shader_;
+ GLuint program_;
+
+ // Locations of the corresponding shader attributes.
+ GLuint transform_location_;
+ GLuint texture_location_;
+ GLuint position_location_;
+ GLuint tex_cord_location_;
+
+ base::ThreadChecker thread_checker_;
+
+ DISALLOW_COPY_AND_ASSIGN(GlCanvas);
+};
+
+} // namespace remoting
+
+#endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
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