| Index: remoting/client/gl_canvas.h
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| diff --git a/remoting/client/gl_canvas.h b/remoting/client/gl_canvas.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..5a0627376bf24f2ad844dca1cb6aec910fa966fc
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| --- /dev/null
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| +++ b/remoting/client/gl_canvas.h
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| @@ -0,0 +1,82 @@
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| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
|
| +#define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
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| +
|
| +#include <array>
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| +
|
| +#include "base/macros.h"
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| +#include "base/threading/thread_checker.h"
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| +#include "remoting/client/sys_opengl.h"
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| +
|
| +namespace remoting {
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| +
|
| +// This class holds zoom and pan configurations of the canvas and is used to
|
| +// draw textures on the canvas.
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| +// Must be constructed after the OpenGL surface is created and destroyed before
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| +// the surface is destroyed.
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| +//
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| +// Coordinates to be used for GlCanvas should be normalized texture coordinates.
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| +// In the view of a point on the canvas, the canvas has width 1 and height 1,
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| +// with the origin at the upper-left corner of the canvas.
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| +class GlCanvas {
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| + public:
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| + // gl_version: version number of the OpenGL ES context. Either 2 or 3.
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| + GlCanvas(int gl_version);
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| +
|
| + ~GlCanvas();
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| +
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| + // Sets the normalized transformation matrix. This matrix defines how the
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| + // canvas should be shown on the view.
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| + // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
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| + // The matrix will be multiplied with the positions (with projective space,
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| + // (x, y, 1)) to draw the textures with the right zoom and pan configuration.
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| + //
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| + // | m0, m1, m2, | | x |
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| + // | m3, m4, m5, | * | y |
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| + // | m6, m7, m8 | | 1 |
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| + //
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| + // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0
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| + // and m4 defines the ratio of canvas width or height over view width or
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| + // height. m2 and m5 defines the offset of the upper-left corner in percentage
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| + // of the view's width or height. An identity matrix will stretch the canvas
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| + // to fit the whole view.
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| + void SetNormalizedTransformation(const std::array<float, 9>& matrix);
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| +
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| + // Draws the texture on the canvas. Nothing will happen if
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| + // SetNormalizedTransformation() has not been called.
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| + // vertex_buffer: reference to the 2x4x2 float vertex buffer.
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| + // [ four (x, y) normalized vertex positions on the canvas,
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| + // four (x, y) vertex positions to define the visible area ]
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| + void DrawTexture(int texture_id, GLuint texture_handle, GLuint vertex_buffer);
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| +
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| + // Returns the version number of current OpenGL ES context. Either 2 or 3.
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| + int GetGlVersion() const;
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| +
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| + private:
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| + int gl_version_;
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| +
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| + // True IFF the transformation has been set.
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| + bool transformation_set_ = false;
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| +
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| + // Handles.
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| + GLuint vertex_shader_;
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| + GLuint fragment_shader_;
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| + GLuint program_;
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| +
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| + // Locations of the corresponding shader attributes.
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| + GLuint transform_location_;
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| + GLuint texture_location_;
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| + GLuint position_location_;
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| + GLuint tex_cord_location_;
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| +
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| + base::ThreadChecker thread_checker_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(GlCanvas);
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| +};
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| +
|
| +} // namespace remoting
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| +
|
| +#endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_
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|
|