Index: remoting/client/gl_canvas.h |
diff --git a/remoting/client/gl_canvas.h b/remoting/client/gl_canvas.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
+#define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
+ |
+#include <array> |
+ |
+#include "base/macros.h" |
+#include "base/threading/thread_checker.h" |
+#include "remoting/client/sys_opengl.h" |
+ |
+namespace remoting { |
+ |
+// This class holds zoom and pan configurations of the canvas and is used to |
+// draw textures on the canvas. |
+// Must be constructed after the OpenGL surface is created and destroyed before |
+// the surface is destroyed. |
+// |
+// Coordinates to be used for GlCanvas should be normalized texture coordinates. |
+// In the view of a point on the canvas, the canvas has width 1 and height 1, |
+// with the origin at the upper-left corner of the canvas. |
+class GlCanvas { |
+ public: |
+ // gl_version: version number of the OpenGL ES context. Either 2 or 3. |
+ GlCanvas(int gl_version); |
+ |
+ ~GlCanvas(); |
+ |
+ // Sets the normalized transformation matrix. This matrix defines how the |
+ // canvas should be shown on the view. |
+ // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. |
+ // The matrix will be multiplied with the positions (with projective space, |
+ // (x, y, 1)) to draw the textures with the right zoom and pan configuration. |
+ // |
+ // | m0, m1, m2, | | x | |
+ // | m3, m4, m5, | * | y | |
+ // | m6, m7, m8 | | 1 | |
+ // |
+ // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0 |
+ // and m4 defines the ratio of canvas width or height over view width or |
+ // height. m2 and m5 defines the offset of the upper-left corner in percentage |
+ // of the view's width or height. An identity matrix will stretch the canvas |
+ // to fit the whole view. |
+ void SetNormalizedTransformation(const std::array<float, 9>& matrix); |
+ |
+ // Draws the texture on the canvas. Nothing will happen if |
+ // SetNormalizedTransformation() has not been called. |
+ // vertex_buffer: reference to the 2x4x2 float vertex buffer. |
+ // [ four (x, y) normalized vertex positions on the canvas, |
+ // four (x, y) vertex positions to define the visible area ] |
+ void DrawTexture(int texture_id, GLuint texture_handle, GLuint vertex_buffer); |
+ |
+ // Returns the version number of current OpenGL ES context. Either 2 or 3. |
+ int GetGlVersion() const; |
+ |
+ private: |
+ int gl_version_; |
+ |
+ // True IFF the transformation has been set. |
+ bool transformation_set_ = false; |
+ |
+ // Handles. |
+ GLuint vertex_shader_; |
+ GLuint fragment_shader_; |
+ GLuint program_; |
+ |
+ // Locations of the corresponding shader attributes. |
+ GLuint transform_location_; |
+ GLuint texture_location_; |
+ GLuint position_location_; |
+ GLuint tex_cord_location_; |
+ |
+ base::ThreadChecker thread_checker_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GlCanvas); |
+}; |
+ |
+} // namespace remoting |
+ |
+#endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |