OLD | NEW |
(Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
| 6 #define REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
| 7 |
| 8 #include <array> |
| 9 |
| 10 #include "base/macros.h" |
| 11 #include "base/threading/thread_checker.h" |
| 12 #include "remoting/client/sys_opengl.h" |
| 13 |
| 14 namespace remoting { |
| 15 |
| 16 // This class holds zoom and pan configurations of the canvas and is used to |
| 17 // draw textures on the canvas. |
| 18 // Must be constructed after the OpenGL surface is created and destroyed before |
| 19 // the surface is destroyed. |
| 20 // |
| 21 // Coordinates to be used for GlCanvas should be normalized texture coordinates. |
| 22 // In the view of a point on the canvas, the canvas has width 1 and height 1, |
| 23 // with the origin at the upper-left corner of the canvas. |
| 24 class GlCanvas { |
| 25 public: |
| 26 // gl_version: version number of the OpenGL ES context. Either 2 or 3. |
| 27 GlCanvas(int gl_version); |
| 28 |
| 29 ~GlCanvas(); |
| 30 |
| 31 // Sets the normalized transformation matrix. This matrix defines how the |
| 32 // canvas should be shown on the view. |
| 33 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. |
| 34 // The matrix will be multiplied with the positions (with projective space, |
| 35 // (x, y, 1)) to draw the textures with the right zoom and pan configuration. |
| 36 // |
| 37 // | m0, m1, m2, | | x | |
| 38 // | m3, m4, m5, | * | y | |
| 39 // | m6, m7, m8 | | 1 | |
| 40 // |
| 41 // For a typical transformation matrix such that m1=m3=m6=m7=0 and m8=1, m0 |
| 42 // and m4 defines the ratio of canvas width or height over view width or |
| 43 // height. m2 and m5 defines the offset of the upper-left corner in percentage |
| 44 // of the view's width or height. An identity matrix will stretch the canvas |
| 45 // to fit the whole view. |
| 46 void SetNormalizedTransformation(const std::array<float, 9>& matrix); |
| 47 |
| 48 // Draws the texture on the canvas. Nothing will happen if |
| 49 // SetNormalizedTransformation() has not been called. |
| 50 // vertex_buffer: reference to the 2x4x2 float vertex buffer. |
| 51 // [ four (x, y) normalized vertex positions on the canvas, |
| 52 // four (x, y) vertex positions to define the visible area ] |
| 53 void DrawTexture(int texture_id, GLuint texture_handle, GLuint vertex_buffer); |
| 54 |
| 55 // Returns the version number of current OpenGL ES context. Either 2 or 3. |
| 56 int GetGlVersion() const; |
| 57 |
| 58 private: |
| 59 int gl_version_; |
| 60 |
| 61 // True IFF the transformation has been set. |
| 62 bool transformation_set_ = false; |
| 63 |
| 64 // Handles. |
| 65 GLuint vertex_shader_; |
| 66 GLuint fragment_shader_; |
| 67 GLuint program_; |
| 68 |
| 69 // Locations of the corresponding shader attributes. |
| 70 GLuint transform_location_; |
| 71 GLuint texture_location_; |
| 72 GLuint position_location_; |
| 73 GLuint tex_cord_location_; |
| 74 |
| 75 base::ThreadChecker thread_checker_; |
| 76 |
| 77 DISALLOW_COPY_AND_ASSIGN(GlCanvas); |
| 78 }; |
| 79 |
| 80 } // namespace remoting |
| 81 |
| 82 #endif // REMOTING_CLIENT_OPENGL_GL_CANVAS_H_ |
OLD | NEW |