Chromium Code Reviews| Index: base/task_scheduler/scheduler_worker_thread.cc |
| diff --git a/base/task_scheduler/scheduler_worker_thread.cc b/base/task_scheduler/scheduler_worker_thread.cc |
| index afc70ec360ba136aee7b0e1dc719facaf678d284..31b4f2f03cbe08b4e6ab25fd8b90a8220feace74 100644 |
| --- a/base/task_scheduler/scheduler_worker_thread.cc |
| +++ b/base/task_scheduler/scheduler_worker_thread.cc |
| @@ -14,25 +14,137 @@ |
| namespace base { |
| namespace internal { |
| +class SchedulerWorkerThread::Worker : public PlatformThread::Delegate { |
|
fdoray
2016/06/08 17:51:48
s/::Worker/::Thread/ ?
robliao
2016/06/08 19:00:08
I wanted to avoid SchedulerWorkerThread::Thread. I
gab
2016/06/10 16:15:20
Or we could have SchedulerWorker and SchedulerWork
robliao
2016/06/10 18:03:41
Happy to perform the rename. I'll do that as the v
|
| + public: |
| + ~Worker() override = default; |
| + |
| + static std::unique_ptr<Worker> Create(SchedulerWorkerThread* outer, |
| + ThreadPriority thread_priority) { |
| + std::unique_ptr<Worker> worker(new Worker(outer)); |
| + worker->Initialize(thread_priority); |
|
fdoray
2016/06/08 17:51:48
Could read priority from |outer|.
robliao
2016/06/08 19:00:08
Indeed! Done.
|
| + if (worker->thread_handle_.is_null()) |
| + return nullptr; |
| + return worker; |
| + } |
| + |
| + // PlatformThread::Delegate. |
| + void ThreadMain() override { |
| + // Set if this thread was detached. |
| + std::unique_ptr<Worker> detached_worker; |
| + |
| + outer_->delegate_->OnMainEntry(outer_); |
| + |
| + // A SchedulerWorkerThread starts out sleeping. |
| + wake_up_event_.Wait(); |
|
fdoray
2016/06/08 17:51:48
GetSleepTimeout()? Otherwise, a thread that is nev
robliao
2016/06/08 19:00:08
Done.
Huh, interesting. This actually means tha
|
| + |
| + while (outer_ && !outer_->task_tracker_->shutdown_completed() && |
|
fdoray
2016/06/08 17:51:48
How can |outer_| be nullptr here? You "break;" rig
robliao
2016/06/08 19:00:08
Indeed. I left this over from an earlier revision
|
| + !outer_->ShouldExitForTesting()) { |
| + // Get the sequence containing the next task to execute. |
| + scoped_refptr<Sequence> sequence = outer_->delegate_->GetWork(outer_); |
| + if (!sequence) { |
| + if (outer_->delegate_->CanDetach(outer_)) { |
| + detached_worker = outer_->Detach(); |
| + if (detached_worker) { |
| + DCHECK_EQ(detached_worker.get(), this); |
| + PlatformThread::Detach(thread_handle_); |
| + outer_ = nullptr; |
|
fdoray
2016/06/08 17:51:48
Is there a reason why this has to be set to nullpt
robliao
2016/06/08 19:00:08
This ensures that two workers aren't talking to a
|
| + break; |
| + } |
| + } |
| + TimeDelta sleep_time = outer_->delegate_->GetSleepTimeout(); |
|
fdoray
2016/06/08 17:51:48
const TimeDelta sleep_time =
robliao
2016/06/08 19:00:08
Done.
|
| + if (sleep_time.is_max()) { |
| + // Calling TimedWait with TimeDelta::Max is not recommended per |
| + // http://crbug.com/465948. |
| + wake_up_event_.Wait(); |
| + } else { |
| + wake_up_event_.TimedWait(sleep_time); |
| + } |
| + continue; |
| + } |
| + |
| + outer_->task_tracker_->RunTask(sequence->PeekTask()); |
| + |
| + const bool sequence_became_empty = sequence->PopTask(); |
| + |
| + // If |sequence| isn't empty immediately after the pop, re-enqueue it to |
| + // maintain the invariant that a non-empty Sequence is always referenced |
| + // by either a PriorityQueue or a SchedulerWorkerThread. If it is empty |
| + // andthere are live references to it, it will be enqueued when a Task is |
| + // added to it. Otherwise, it will be destroyed at the end of this scope. |
| + if (!sequence_became_empty) |
| + outer_->delegate_->ReEnqueueSequence(std::move(sequence)); |
| + |
| + // Calling WakeUp() guarantees that this SchedulerWorkerThread will run |
| + // Tasks from Sequences returned by the GetWork() method of |delegate_| |
| + // until it returns nullptr. Resetting |wake_up_event_| here doesn't break |
| + // this invariant and avoids a useless loop iteration before going to |
| + // sleep if WakeUp() is called while this SchedulerWorkerThread is awake. |
| + wake_up_event_.Reset(); |
| + } |
| + |
| + DCHECK(!detached_worker || !wake_up_event_.IsSignaled()) << |
|
fdoray
2016/06/08 17:51:48
!IsWakeUpPending()
robliao
2016/06/08 19:00:08
Done.
|
| + "This thread was detached and woken up at the same time."; |
| + } |
| + |
| + void Join() { PlatformThread::Join(thread_handle_); } |
| + |
| + void WakeUp() { wake_up_event_.Signal(); } |
| + |
| + bool IsWakeUpPending() { return wake_up_event_.IsSignaled(); } |
|
fdoray
2016/06/08 17:51:48
IsSignaled() resets the event...
https://cs.chromi
robliao
2016/06/08 19:00:08
Nice catch. That certainly seems unexpected. Chang
|
| + |
| + private: |
| + Worker(SchedulerWorkerThread* outer) |
| + : outer_(outer), |
| + wake_up_event_(WaitableEvent::ResetPolicy::AUTOMATIC, |
| + WaitableEvent::InitialState::NOT_SIGNALED) { |
| + DCHECK(outer_); |
| + } |
| + |
| + void Initialize(ThreadPriority thread_priority) { |
| + const size_t kDefaultStackSize = 0; |
| + PlatformThread::CreateWithPriority(kDefaultStackSize, this, |
| + &thread_handle_, thread_priority); |
| + } |
| + |
| + PlatformThreadHandle thread_handle_; |
| + |
| + SchedulerWorkerThread* outer_; |
| + |
| + // Event signaled to wake up this SchedulerWorkerThread. |
| + WaitableEvent wake_up_event_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(Worker); |
| +}; |
| + |
| std::unique_ptr<SchedulerWorkerThread> SchedulerWorkerThread::Create( |
| ThreadPriority thread_priority, |
| std::unique_ptr<Delegate> delegate, |
| - TaskTracker* task_tracker) { |
| + TaskTracker* task_tracker, |
| + InitialWorkerState worker_state) { |
| std::unique_ptr<SchedulerWorkerThread> worker_thread( |
| new SchedulerWorkerThread(thread_priority, std::move(delegate), |
| task_tracker)); |
| + // Creation is single-threaded, so no synchronization is necessary. |
| + if (worker_state == SchedulerWorkerThread::InitialWorkerState::ALIVE) { |
| + worker_thread->CreateWorker(); |
| + if (!worker_thread->worker_) { |
| + return nullptr; |
| + } |
| + } |
| - if (worker_thread->thread_handle_.is_null()) |
| - return nullptr; |
| return worker_thread; |
| } |
| SchedulerWorkerThread::~SchedulerWorkerThread() { |
| - DCHECK(ShouldExitForTesting()); |
| + DCHECK(ShouldExitForTesting() || !worker_); |
| } |
| void SchedulerWorkerThread::WakeUp() { |
| - wake_up_event_.Signal(); |
| + AutoSchedulerLock auto_lock(worker_lock_); |
| + if (!worker_) { |
| + CreateWorkerAssertSynchronized(); |
| + } |
| + worker_->WakeUp(); |
| } |
| void SchedulerWorkerThread::JoinForTesting() { |
| @@ -41,65 +153,45 @@ void SchedulerWorkerThread::JoinForTesting() { |
| should_exit_for_testing_ = true; |
| } |
| WakeUp(); |
| - PlatformThread::Join(thread_handle_); |
| + |
| + // Normally holding a lock and joining is dangerous. However, since this is |
| + // only for testing, we're okay since the only scenario that could impact this |
| + // is a call to Detach, which is disallowed by having the delegate always |
| + // return false for the CanDetach call. |
| + AutoSchedulerLock auto_lock(worker_lock_); |
| + if (worker_) |
| + worker_->Join(); |
| +} |
| + |
| +bool SchedulerWorkerThread::WorkerAliveForTesting() { |
| + return !!worker_; |
|
fdoray
2016/06/08 17:51:48
AutoSchedulerLock auto_lock(worker_lock_);
robliao
2016/06/08 19:00:08
Done.
|
| } |
| SchedulerWorkerThread::SchedulerWorkerThread(ThreadPriority thread_priority, |
| std::unique_ptr<Delegate> delegate, |
| TaskTracker* task_tracker) |
| - : wake_up_event_(WaitableEvent::ResetPolicy::AUTOMATIC, |
| - WaitableEvent::InitialState::NOT_SIGNALED), |
| + : thread_priority_(thread_priority), |
| delegate_(std::move(delegate)), |
| task_tracker_(task_tracker) { |
| DCHECK(delegate_); |
| DCHECK(task_tracker_); |
| - |
| - const size_t kDefaultStackSize = 0; |
| - PlatformThread::CreateWithPriority(kDefaultStackSize, this, &thread_handle_, |
| - thread_priority); |
| } |
| -void SchedulerWorkerThread::ThreadMain() { |
| - delegate_->OnMainEntry(this); |
| - |
| - // A SchedulerWorkerThread starts out sleeping. |
| - wake_up_event_.Wait(); |
| - |
| - while (!task_tracker_->shutdown_completed() && !ShouldExitForTesting()) { |
| - // Get the sequence containing the next task to execute. |
| - scoped_refptr<Sequence> sequence = delegate_->GetWork(this); |
| - |
| - if (!sequence) { |
| - TimeDelta sleep_time = delegate_->GetSleepTimeout(); |
| - if (sleep_time.is_max()) { |
| - // Calling TimedWait with TimeDelta::Max is not recommended per |
| - // http://crbug.com/465948. |
| - wake_up_event_.Wait(); |
| - } else { |
| - wake_up_event_.TimedWait(sleep_time); |
| - } |
| - continue; |
| - } |
| - |
| - task_tracker_->RunTask(sequence->PeekTask()); |
| - |
| - const bool sequence_became_empty = sequence->PopTask(); |
| +std::unique_ptr<SchedulerWorkerThread::Worker> SchedulerWorkerThread::Detach() { |
|
fdoray
2016/06/08 17:51:48
DCHECK(!ShouldExitForTesting()); before acquiring
robliao
2016/06/08 19:00:08
Done.
|
| + AutoSchedulerLock auto_lock(worker_lock_); |
| + // If a wakeup is pending, then a WakeUp came in while we were deciding to |
| + // detach. This means we can't go away anymore since a single threaded task |
| + // could have woken us up. |
|
fdoray
2016/06/08 17:51:48
It should be the responsibility of the delegate to
robliao
2016/06/08 19:00:08
Added a note about single-threaded work to CanDeta
|
| + return worker_->IsWakeUpPending() ? nullptr : std::move(worker_); |
| +} |
| - // If |sequence| isn't empty immediately after the pop, re-enqueue it to |
| - // maintain the invariant that a non-empty Sequence is always referenced by |
| - // either a PriorityQueue or a SchedulerWorkerThread. If it is empty and |
| - // there are live references to it, it will be enqueued when a Task is added |
| - // to it. Otherwise, it will be destroyed at the end of this scope. |
| - if (!sequence_became_empty) |
| - delegate_->ReEnqueueSequence(std::move(sequence)); |
| +void SchedulerWorkerThread::CreateWorker() { |
| + worker_ = Worker::Create(this, thread_priority_); |
| +} |
| - // Calling WakeUp() guarantees that this SchedulerWorkerThread will run |
| - // Tasks from Sequences returned by the GetWork() method of |delegate_| |
| - // until it returns nullptr. Resetting |wake_up_event_| here doesn't break |
| - // this invariant and avoids a useless loop iteration before going to sleep |
| - // if WakeUp() is called while this SchedulerWorkerThread is awake. |
| - wake_up_event_.Reset(); |
| - } |
| +void SchedulerWorkerThread::CreateWorkerAssertSynchronized() { |
| + worker_lock_.AssertAcquired(); |
| + CreateWorker(); |
| } |
| bool SchedulerWorkerThread::ShouldExitForTesting() const { |