| Index: src/core/SkBitmapProcShader.h | 
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h | 
| index 1d374335c2a46b0a2ac3bc66924a891ffe1b069f..5f0b5eeffe526345de475c43fb3fca734871c059 100644 | 
| --- a/src/core/SkBitmapProcShader.h | 
| +++ b/src/core/SkBitmapProcShader.h | 
| @@ -21,6 +21,11 @@ public: | 
|  | 
| bool isOpaque() const override; | 
|  | 
| +    // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it | 
| +    // communicates between its matrix-proc and its sampler-proc. Until we can | 
| +    // widen that, we have to reject bitmaps that are larger. | 
| +    static bool BitmapIsTooBig(const SkBitmap&); | 
| + | 
| SK_TO_STRING_OVERRIDE() | 
| SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 
|  | 
|  |