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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBitmapProcShader_DEFINED | 8 #ifndef SkBitmapProcShader_DEFINED |
9 #define SkBitmapProcShader_DEFINED | 9 #define SkBitmapProcShader_DEFINED |
10 | 10 |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 #include "SkSmallAllocator.h" | 12 #include "SkSmallAllocator.h" |
13 | 13 |
14 struct SkBitmapProcState; | 14 struct SkBitmapProcState; |
15 class SkBitmapProvider; | 15 class SkBitmapProvider; |
16 | 16 |
17 class SkBitmapProcShader : public SkShader { | 17 class SkBitmapProcShader : public SkShader { |
18 public: | 18 public: |
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, |
20 const SkMatrix* localMatrix = nullptr); | 20 const SkMatrix* localMatrix = nullptr); |
21 | 21 |
22 bool isOpaque() const override; | 22 bool isOpaque() const override; |
23 | 23 |
| 24 // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it |
| 25 // communicates between its matrix-proc and its sampler-proc. Until we can |
| 26 // widen that, we have to reject bitmaps that are larger. |
| 27 static bool BitmapIsTooBig(const SkBitmap&); |
| 28 |
24 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
25 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
26 | 31 |
27 #if SK_SUPPORT_GPU | 32 #if SK_SUPPORT_GPU |
28 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, | 33 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, |
29 const SkMatrix*, SkFilterQual
ity, | 34 const SkMatrix*, SkFilterQual
ity, |
30 SkSourceGammaTreatment) const
override; | 35 SkSourceGammaTreatment) const
override; |
31 #endif | 36 #endif |
32 | 37 |
33 protected: | 38 protected: |
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59 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 64 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
60 // yet found a situation where the size below isn't big enough. | 65 // yet found a situation where the size below isn't big enough. |
61 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; | 66 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; |
62 | 67 |
63 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 68 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
64 // the SkShader. | 69 // the SkShader. |
65 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, | 70 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, |
66 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); | 71 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); |
67 | 72 |
68 #endif | 73 #endif |
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