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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 2043393002: Refactoring of GPU NormalMap handling out into its own class (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Fixed SK_API flags, got rid of NormalMapSource::Make Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkBitmapProcShader_DEFINED 8 #ifndef SkBitmapProcShader_DEFINED
9 #define SkBitmapProcShader_DEFINED 9 #define SkBitmapProcShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 #include "SkSmallAllocator.h" 12 #include "SkSmallAllocator.h"
13 13
14 struct SkBitmapProcState; 14 struct SkBitmapProcState;
15 class SkBitmapProvider; 15 class SkBitmapProvider;
16 16
17 class SkBitmapProcShader : public SkShader { 17 class SkBitmapProcShader : public SkShader {
18 public: 18 public:
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
20 const SkMatrix* localMatrix = nullptr); 20 const SkMatrix* localMatrix = nullptr);
21 21
22 bool isOpaque() const override; 22 bool isOpaque() const override;
23 23
24 // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it
25 // communicates between its matrix-proc and its sampler-proc. Until we can
26 // widen that, we have to reject bitmaps that are larger.
27 static bool BitmapIsTooBig(const SkBitmap&);
28
24 SK_TO_STRING_OVERRIDE() 29 SK_TO_STRING_OVERRIDE()
25 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
26 31
27 #if SK_SUPPORT_GPU 32 #if SK_SUPPORT_GPU
28 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& v iewM, 33 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& v iewM,
29 const SkMatrix*, SkFilterQual ity, 34 const SkMatrix*, SkFilterQual ity,
30 SkSourceGammaTreatment) const override; 35 SkSourceGammaTreatment) const override;
31 #endif 36 #endif
32 37
33 protected: 38 protected:
(...skipping 25 matching lines...) Expand all
59 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 64 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
60 // yet found a situation where the size below isn't big enough. 65 // yet found a situation where the size below isn't big enough.
61 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; 66 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator;
62 67
63 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 68 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
64 // the SkShader. 69 // the SkShader.
65 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode, 70 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode,
66 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc); 71 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc);
67 72
68 #endif 73 #endif
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