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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/ozone/platform/wayland/wayland_screen.h" | |
6 | |
7 #include <wayland-client.h> | |
8 | |
9 #include "base/run_loop.h" | |
10 #include "ui/display/screen.h" | |
11 #include "ui/ozone/platform/wayland/wayland_display.h" | |
12 | |
13 namespace ui { | |
14 | |
15 WaylandScreen::WaylandScreen(wl_registry* registry, | |
Michael Forney
2016/06/14 23:44:54
registry is unused.
joone
2016/06/20 22:22:42
Removed.
| |
16 uint32_t name, | |
17 wl_output* output) | |
18 : output_(output), name_(name), rect_(0, 0, 0, 0) { | |
19 static const wl_output_listener output_listener = { | |
20 &WaylandScreen::OutputHandleGeometry, &WaylandScreen::OutputHandleMode, | |
21 }; | |
22 wl_output_add_listener(output, &output_listener, this); | |
23 } | |
24 | |
25 WaylandScreen::~WaylandScreen() {} | |
26 | |
27 // static | |
28 void WaylandScreen::OutputHandleGeometry(void* data, | |
29 wl_output* output, | |
30 int32_t x, | |
31 int32_t y, | |
32 int32_t physical_width, | |
33 int32_t physical_height, | |
34 int32_t subpixel, | |
35 const char* make, | |
36 const char* model, | |
37 int32_t output_transform) { | |
38 WaylandScreen* screen = static_cast<WaylandScreen*>(data); | |
39 screen->rect_.set_origin(gfx::Point(x, y)); | |
40 } | |
41 | |
42 // static | |
43 void WaylandScreen::OutputHandleMode(void* data, | |
44 wl_output* wl_output, | |
45 uint32_t flags, | |
46 int32_t width, | |
47 int32_t height, | |
48 int32_t refresh) { | |
49 WaylandScreen* screen = static_cast<WaylandScreen*>(data); | |
50 | |
51 if (flags & WL_OUTPUT_MODE_CURRENT) { | |
52 screen->rect_.set_width(width); | |
53 screen->rect_.set_height(height); | |
54 | |
55 if (display::Screen::GetScreen()) | |
56 display::Screen::GetScreen()->OnOutputGeometryChanged(screen->name_, | |
57 screen->rect_); | |
58 screen->OutputReadyForUse(); | |
59 } | |
60 } | |
61 | |
62 void WaylandScreen::WaitforOutputAvailable() { | |
rjkroege
2016/06/14 23:29:48
Do you need to use a RunLoop? It is better to avoi
joone
2016/06/20 22:22:42
RunLoop can be used in the test case so I will rem
| |
63 base::RunLoop run_loop; | |
64 output_complete_closure_ = run_loop.QuitClosure(); | |
65 run_loop.Run(); | |
Michael Forney
2016/06/14 23:25:33
I think base::WaitableEvent may be more appropriat
joone
2016/06/16 22:44:23
I tried to use base::WaitableEvent instead of base
| |
66 } | |
67 | |
68 void WaylandScreen::OutputReadyForUse() { | |
69 if (!output_complete_closure_.is_null()) | |
70 output_complete_closure_.Run(); | |
71 } | |
72 | |
73 } // namespace ui | |
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