| Index: ash/wm/window_selector.h
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| diff --git a/ash/wm/window_selector.h b/ash/wm/window_selector.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..6f15ba2bf71c8e6e17f82632141e2b3a4845cf14
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| --- /dev/null
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| +++ b/ash/wm/window_selector.h
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| @@ -0,0 +1,79 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef ASH_WM_WINDOW_SELECTOR_H_
|
| +#define ASH_WM_WINDOW_SELECTOR_H_
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| +
|
| +#include <vector>
|
| +
|
| +#include "base/compiler_specific.h"
|
| +#include "ui/aura/window_observer.h"
|
| +#include "ui/base/events/event_handler.h"
|
| +#include "ui/gfx/transform.h"
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| +
|
| +namespace aura {
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| +class RootWindow;
|
| +}
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| +
|
| +namespace ash {
|
| +
|
| +class WindowSelectorDelegate;
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| +
|
| +// The WindowSelector shows a grid of all of your windows and allows selecting
|
| +// a window by clicking or tapping on it.
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| +class WindowSelector : public ui::EventHandler,
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| + public aura::WindowObserver {
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| + public:
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| + typedef std::vector<aura::Window*> WindowList;
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| +
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| + WindowSelector(const WindowList& windows,
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| + WindowSelectorDelegate* delegate);
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| + virtual ~WindowSelector();
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| +
|
| + // ui::EventHandler:
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| + virtual void OnEvent(ui::Event* event) OVERRIDE;
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| + virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
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| + virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
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| +
|
| + // aura::WindowObserver:
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| + virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE;
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| +
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| + private:
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| + struct WindowDetails {
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| + WindowDetails() : window(NULL), minimized(false) {}
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| +
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| + bool operator==(const aura::Window* other_window) const {
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| + return window == other_window;
|
| + }
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| +
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| + // A weak pointer to the window.
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| + aura::Window* window;
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| +
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| + // If true, the window was minimized and this should be restored if the
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| + // window was not selected.
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| + bool minimized;
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| +
|
| + // The original transform of the window before entering overview mode.
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| + gfx::Transform original_transform;
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| + };
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| +
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| + void HandleSelectionEvent(ui::Event* event);
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| + void PositionWindows();
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| + void PositionWindowsOnRoot(aura::RootWindow* root_window);
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| +
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| + void SelectWindow(aura::Window*);
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| +
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| + // List of weak pointers of windows to select from.
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| + std::vector<WindowDetails> windows_;
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| +
|
| + // Weak pointer to the selector delegate which will be called when a
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| + // selection is made.
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| + WindowSelectorDelegate* delegate_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(WindowSelector);
|
| +};
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| +
|
| +} // namespace ash
|
| +
|
| +#endif // ASH_WM_WINDOW_SELECTOR_H_
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|
|