| Index: ash/wm/window_selector.cc
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| diff --git a/ash/wm/window_selector.cc b/ash/wm/window_selector.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..752163d961fb7f6db1de2b026bf9b621c12214a7
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| --- /dev/null
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| +++ b/ash/wm/window_selector.cc
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| @@ -0,0 +1,216 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ash/wm/window_selector.h"
|
| +
|
| +#include <algorithm>
|
| +
|
| +#include "ash/screen_ash.h"
|
| +#include "ash/shell.h"
|
| +#include "ash/shell_window_ids.h"
|
| +#include "ash/wm/window_selector_delegate.h"
|
| +#include "ash/wm/window_util.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "ui/aura/client/aura_constants.h"
|
| +#include "ui/aura/root_window.h"
|
| +#include "ui/aura/window.h"
|
| +#include "ui/base/events/event.h"
|
| +#include "ui/compositor/scoped_layer_animation_settings.h"
|
| +#include "ui/gfx/interpolated_transform.h"
|
| +#include "ui/gfx/transform_util.h"
|
| +#include "ui/views/corewm/window_animations.h"
|
| +
|
| +namespace ash {
|
| +
|
| +namespace {
|
| +
|
| +const float kCardAspectRatio = 4.0f / 3.0f;
|
| +const int kWindowMargin = 20;
|
| +const int kMinCardsMajor = 3;
|
| +const int kOverviewTransitionMilliseconds = 100;
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| +
|
| +// Applies a transform to |window| to fit within |target_bounds| while
|
| +// maintaining its aspect ratio.
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| +void TransformWindowToFitBounds(aura::Window* window,
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| + const gfx::Rect& target_bounds) {
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| + const gfx::Rect bounds = window->bounds();
|
| + float scale = std::min(1.0f,
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| + std::min(static_cast<float>(target_bounds.width()) / bounds.width(),
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| + static_cast<float>(target_bounds.height()) / bounds.height()));
|
| + gfx::Transform transform;
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| + gfx::Vector2d offset(
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| + 0.5 * (target_bounds.width() - scale * bounds.width()),
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| + 0.5 * (target_bounds.height() - scale * bounds.height()));
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| + transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
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| + target_bounds.y() - bounds.y() + offset.y());
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| + transform.Scale(scale, scale);
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| + // TODO(flackr): The window bounds or transform could change during overview
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| + // mode. WindowSelector should create a copy of the window so that the
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| + // displayed windows are not affected by changes happening in the background.
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| + // This will be necessary for alt-tab cycling as well, as some windows will
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| + // be coming from other displays: http://crbug.com/263481.
|
| + window->SetTransform(transform);
|
| +}
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| +
|
| +} // namespace
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| +
|
| +WindowSelector::WindowSelector(const WindowList& windows,
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| + WindowSelectorDelegate* delegate)
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| + : delegate_(delegate) {
|
| + DCHECK(delegate_);
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| + for (size_t i = 0; i < windows.size(); ++i) {
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| + windows[i]->AddObserver(this);
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| + WindowDetails details;
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| + details.window = windows[i];
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| + details.minimized = windows[i]->GetProperty(aura::client::kShowStateKey) ==
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| + ui::SHOW_STATE_MINIMIZED;
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| + details.original_transform = windows[i]->layer()->transform();
|
| + if (details.minimized) {
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| + windows[i]->Show();
|
| + }
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| + windows_.push_back(details);
|
| + }
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| + PositionWindows();
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| + ash::Shell::GetInstance()->AddPreTargetHandler(this);
|
| +}
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| +
|
| +WindowSelector::~WindowSelector() {
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| + for (size_t i = 0; i < windows_.size(); i++) {
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| + ui::ScopedLayerAnimationSettings animation_settings(
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| + windows_[i].window->layer()->GetAnimator());
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| + animation_settings.SetPreemptionStrategy(
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| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
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| + animation_settings.SetTransitionDuration(
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| + base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
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| + windows_[i].window->RemoveObserver(this);
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| + gfx::Transform transform;
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| + windows_[i].window->SetTransform(windows_[i].original_transform);
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| + if (windows_[i].minimized) {
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| + // Setting opacity 0 and visible false ensures that the property change
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| + // to SHOW_STATE_MINIMIZED will not animate the window from its original
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| + // bounds to the minimized position.
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| + windows_[i].window->layer()->SetOpacity(0);
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| + windows_[i].window->layer()->SetVisible(false);
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| + windows_[i].window->SetProperty(aura::client::kShowStateKey,
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| + ui::SHOW_STATE_MINIMIZED);
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| + }
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| + }
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| + ash::Shell::GetInstance()->RemovePreTargetHandler(this);
|
| +}
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| +
|
| +void WindowSelector::OnEvent(ui::Event* event) {
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| + // TODO(flackr): This will prevent anything else from working while overview
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| + // mode is active. This should only stop events from being sent to the windows
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| + // in the overview but still allow interaction with the launcher / tray and
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| + // hotkeys http://crbug.com/264289.
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| + EventHandler::OnEvent(event);
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| + event->StopPropagation();
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| +}
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| +
|
| +void WindowSelector::OnMouseEvent(ui::MouseEvent* event) {
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| + if (event->type() != ui::ET_MOUSE_RELEASED)
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| + return;
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| + aura::Window* target = static_cast<aura::Window*>(event->target());
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| + if (!target->HitTest(event->location()))
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| + return;
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| +
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| + HandleSelectionEvent(event);
|
| +}
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| +
|
| +void WindowSelector::OnGestureEvent(ui::GestureEvent* event) {
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| + if (event->type() != ui::ET_GESTURE_TAP)
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| + return;
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| + HandleSelectionEvent(event);
|
| +}
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| +
|
| +void WindowSelector::OnWindowDestroyed(aura::Window* window) {
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| + std::vector<WindowDetails>::iterator iter =
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| + std::find(windows_.begin(), windows_.end(), window);
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| + DCHECK(iter != windows_.end());
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| + windows_.erase(iter);
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| + if (windows_.empty()) {
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| + delegate_->OnSelectionCanceled();
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| + return;
|
| + }
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| +
|
| + PositionWindows();
|
| +}
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| +
|
| +void WindowSelector::HandleSelectionEvent(ui::Event* event) {
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| + aura::Window* target = static_cast<aura::Window*>(event->target());
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| +
|
| + for (size_t i = 0; i < windows_.size(); i++) {
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| + if (windows_[i].window->Contains(target)) {
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| + // The selected window should not be minimized when window selection is
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| + // ended.
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| + windows_[i].minimized = false;
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| + windows_[i].original_transform = gfx::Transform();
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| +
|
| + // The delegate may delete the WindowSelector, assume the object may no
|
| + // longer valid after calling this.
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| + delegate_->OnWindowSelected(windows_[i].window);
|
| + return;
|
| + }
|
| + }
|
| +}
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| +
|
| +void WindowSelector::PositionWindows() {
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| + Shell::RootWindowList root_window_list = Shell::GetAllRootWindows();
|
| + for (size_t i = 0; i < root_window_list.size(); ++i) {
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| + PositionWindowsOnRoot(root_window_list[i]);
|
| + }
|
| +}
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| +
|
| +void WindowSelector::PositionWindowsOnRoot(aura::RootWindow* root_window) {
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| + gfx::Size window_size;
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| + gfx::Rect total_bounds = ScreenAsh::GetDisplayWorkAreaBoundsInParent(
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| + Shell::GetContainer(root_window,
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| + internal::kShellWindowId_DefaultContainer));
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| +
|
| + std::vector<WindowDetails> windows;
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| + for (size_t i = 0; i < windows_.size(); ++i) {
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| + if (windows_[i].window->GetRootWindow() == root_window)
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| + windows.push_back(windows_[i]);
|
| + }
|
| + if (windows.empty())
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| + return;
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| +
|
| + // Find the minimum number of windows per row that will fit all of the
|
| + // windows on screen.
|
| + size_t columns = std::max(
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| + total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
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| + static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() /
|
| + (kCardAspectRatio * total_bounds.height())))));
|
| + size_t rows = ((windows.size() + columns - 1) / columns);
|
| + window_size.set_width(std::min(
|
| + static_cast<int>(total_bounds.width() / columns),
|
| + static_cast<int>(total_bounds.height() * kCardAspectRatio / rows)));
|
| + window_size.set_height(window_size.width() / kCardAspectRatio);
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| +
|
| + // Calculate the X and Y offsets necessary to center the grid.
|
| + int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 :
|
| + (columns - windows.size()) * window_size.width()) +
|
| + (total_bounds.width() - columns * window_size.width())) / 2;
|
| + int y_offset = total_bounds.y() + (total_bounds.height() -
|
| + rows * window_size.height()) / 2;
|
| + for (size_t i = 0; i < windows.size(); ++i) {
|
| + ui::ScopedLayerAnimationSettings animation_settings(
|
| + windows[i].window->layer()->GetAnimator());
|
| + animation_settings.SetPreemptionStrategy(
|
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| + animation_settings.SetTransitionDuration(
|
| + base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
|
| + gfx::Transform transform;
|
| + int column = i % columns;
|
| + int row = i / columns;
|
| + gfx::Rect target_bounds(window_size.width() * column + x_offset,
|
| + window_size.height() * row + y_offset,
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| + window_size.width(),
|
| + window_size.height());
|
| + target_bounds.Inset(kWindowMargin, kWindowMargin);
|
| + TransformWindowToFitBounds(windows[i].window, target_bounds);
|
| + }
|
| +}
|
| +
|
| +} // namespace ash
|
|
|