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Unified Diff: include/core/SkShader.h

Issue 2041113004: sk_sp for gpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Reserve correctly. Created 4 years, 6 months ago
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Index: include/core/SkShader.h
diff --git a/include/core/SkShader.h b/include/core/SkShader.h
index 33ac8db6bcd0f5c945d666ff94cec96253b1b9e3..1f80ea1c09e7c1d596bfd7b626dbb1a3b128ec4a 100644
--- a/include/core/SkShader.h
+++ b/include/core/SkShader.h
@@ -310,7 +310,7 @@ public:
virtual bool asACompose(ComposeRec*) const { return false; }
-
+#if SK_SUPPORT_GPU
/**
* Returns a GrFragmentProcessor that implements the shader for the GPU backend. NULL is
* returned if there is no GPU implementation.
@@ -324,11 +324,12 @@ public:
* The returned GrFragmentProcessor should expect an unpremultiplied input color and
* produce a premultiplied output.
*/
- virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*,
+ virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
const SkMatrix& viewMatrix,
const SkMatrix* localMatrix,
SkFilterQuality,
SkSourceGammaTreatment) const;
+#endif
/**
* If the shader can represent its "average" luminance in a single color, return true and
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