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Side by Side Diff: include/core/SkShader.h

Issue 2041113004: sk_sp for gpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Reserve correctly. Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkShader_DEFINED 8 #ifndef SkShader_DEFINED
9 #define SkShader_DEFINED 9 #define SkShader_DEFINED
10 10
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303 */ 303 */
304 304
305 struct ComposeRec { 305 struct ComposeRec {
306 const SkShader* fShaderA; 306 const SkShader* fShaderA;
307 const SkShader* fShaderB; 307 const SkShader* fShaderB;
308 const SkXfermode* fMode; 308 const SkXfermode* fMode;
309 }; 309 };
310 310
311 virtual bool asACompose(ComposeRec*) const { return false; } 311 virtual bool asACompose(ComposeRec*) const { return false; }
312 312
313 313 #if SK_SUPPORT_GPU
314 /** 314 /**
315 * Returns a GrFragmentProcessor that implements the shader for the GPU bac kend. NULL is 315 * Returns a GrFragmentProcessor that implements the shader for the GPU bac kend. NULL is
316 * returned if there is no GPU implementation. 316 * returned if there is no GPU implementation.
317 * 317 *
318 * The GPU device does not call SkShader::createContext(), instead we pass the view matrix, 318 * The GPU device does not call SkShader::createContext(), instead we pass the view matrix,
319 * local matrix, and filter quality directly. 319 * local matrix, and filter quality directly.
320 * 320 *
321 * The GrContext may be used by the to create textures that are required by the returned 321 * The GrContext may be used by the to create textures that are required by the returned
322 * processor. 322 * processor.
323 * 323 *
324 * The returned GrFragmentProcessor should expect an unpremultiplied input color and 324 * The returned GrFragmentProcessor should expect an unpremultiplied input color and
325 * produce a premultiplied output. 325 * produce a premultiplied output.
326 */ 326 */
327 virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*, 327 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
328 const SkMatrix& viewM atrix, 328 const SkMatrix& viewM atrix,
329 const SkMatrix* local Matrix, 329 const SkMatrix* local Matrix,
330 SkFilterQuality, 330 SkFilterQuality,
331 SkSourceGammaTreatmen t) const; 331 SkSourceGammaTreatmen t) const;
332 #endif
332 333
333 /** 334 /**
334 * If the shader can represent its "average" luminance in a single color, r eturn true and 335 * If the shader can represent its "average" luminance in a single color, r eturn true and
335 * if color is not NULL, return that color. If it cannot, return false and ignore the color 336 * if color is not NULL, return that color. If it cannot, return false and ignore the color
336 * parameter. 337 * parameter.
337 * 338 *
338 * Note: if this returns true, the returned color will always be opaque, as only the RGB 339 * Note: if this returns true, the returned color will always be opaque, as only the RGB
339 * components are used to compute luminance. 340 * components are used to compute luminance.
340 */ 341 */
341 bool asLuminanceColor(SkColor*) const; 342 bool asLuminanceColor(SkColor*) const;
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499 SkMatrix fLocalMatrix; 500 SkMatrix fLocalMatrix;
500 501
501 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. 502 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor.
502 friend class SkLocalMatrixShader; 503 friend class SkLocalMatrixShader;
503 friend class SkBitmapProcShader; // for computeTotalInverse() 504 friend class SkBitmapProcShader; // for computeTotalInverse()
504 505
505 typedef SkFlattenable INHERITED; 506 typedef SkFlattenable INHERITED;
506 }; 507 };
507 508
508 #endif 509 #endif
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