| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/controls/button/custom_button.h" | 5 #include "ui/views/controls/button/custom_button.h" |
| 6 | 6 |
| 7 #include "ui/accessibility/ax_view_state.h" | 7 #include "ui/accessibility/ax_view_state.h" |
| 8 #include "ui/base/material_design/material_design_controller.h" | 8 #include "ui/base/material_design/material_design_controller.h" |
| 9 #include "ui/events/event.h" | 9 #include "ui/events/event.h" |
| 10 #include "ui/events/event_utils.h" | 10 #include "ui/events/event_utils.h" |
| 11 #include "ui/events/keycodes/keyboard_codes.h" | 11 #include "ui/events/keycodes/keyboard_codes.h" |
| 12 #include "ui/gfx/animation/throb_animation.h" | 12 #include "ui/gfx/animation/throb_animation.h" |
| 13 #include "ui/gfx/color_palette.h" | 13 #include "ui/gfx/color_palette.h" |
| 14 #include "ui/native_theme/native_theme.h" | 14 #include "ui/native_theme/native_theme.h" |
| 15 #include "ui/views/animation/ink_drop_delegate.h" | |
| 16 #include "ui/views/animation/ink_drop_highlight.h" | 15 #include "ui/views/animation/ink_drop_highlight.h" |
| 17 #include "ui/views/controls/button/blue_button.h" | 16 #include "ui/views/controls/button/blue_button.h" |
| 18 #include "ui/views/controls/button/checkbox.h" | 17 #include "ui/views/controls/button/checkbox.h" |
| 19 #include "ui/views/controls/button/image_button.h" | 18 #include "ui/views/controls/button/image_button.h" |
| 20 #include "ui/views/controls/button/label_button.h" | 19 #include "ui/views/controls/button/label_button.h" |
| 21 #include "ui/views/controls/button/menu_button.h" | 20 #include "ui/views/controls/button/menu_button.h" |
| 22 #include "ui/views/controls/button/radio_button.h" | 21 #include "ui/views/controls/button/radio_button.h" |
| 23 #include "ui/views/widget/widget.h" | 22 #include "ui/views/widget/widget.h" |
| 24 | 23 |
| 25 #if defined(USE_AURA) | 24 #if defined(USE_AURA) |
| (...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 128 // TODO(bruthig): Is there any reason we are not calling | 127 // TODO(bruthig): Is there any reason we are not calling |
| 129 // Button::OnEnabledChanged() here? | 128 // Button::OnEnabledChanged() here? |
| 130 if (enabled() ? (state_ != STATE_DISABLED) : (state_ == STATE_DISABLED)) | 129 if (enabled() ? (state_ != STATE_DISABLED) : (state_ == STATE_DISABLED)) |
| 131 return; | 130 return; |
| 132 | 131 |
| 133 if (enabled()) | 132 if (enabled()) |
| 134 SetState(ShouldEnterHoveredState() ? STATE_HOVERED : STATE_NORMAL); | 133 SetState(ShouldEnterHoveredState() ? STATE_HOVERED : STATE_NORMAL); |
| 135 else | 134 else |
| 136 SetState(STATE_DISABLED); | 135 SetState(STATE_DISABLED); |
| 137 | 136 |
| 138 if (ink_drop_delegate()) | 137 // TODO(bruthig): This should only be using the hover signal only and not the |
| 139 ink_drop_delegate()->SetHovered(ShouldShowInkDropHighlight()); | 138 // focus signal as well. |
| 139 ink_drop()->SetHovered(ShouldShowInkDropHighlight()); |
| 140 } | 140 } |
| 141 | 141 |
| 142 const char* CustomButton::GetClassName() const { | 142 const char* CustomButton::GetClassName() const { |
| 143 return kViewClassName; | 143 return kViewClassName; |
| 144 } | 144 } |
| 145 | 145 |
| 146 bool CustomButton::OnMousePressed(const ui::MouseEvent& event) { | 146 bool CustomButton::OnMousePressed(const ui::MouseEvent& event) { |
| 147 if (state_ == STATE_DISABLED) | 147 if (state_ == STATE_DISABLED) |
| 148 return true; | 148 return true; |
| 149 if (state_ != STATE_PRESSED && ShouldEnterPushedState(event) && | 149 if (state_ != STATE_PRESSED && ShouldEnterPushedState(event) && |
| 150 HitTestPoint(event.location())) { | 150 HitTestPoint(event.location())) { |
| 151 SetState(STATE_PRESSED); | 151 SetState(STATE_PRESSED); |
| 152 if (ink_drop_delegate()) | 152 AnimateInkDrop(views::InkDropState::ACTION_PENDING); |
| 153 ink_drop_delegate()->OnAction(views::InkDropState::ACTION_PENDING); | |
| 154 } | 153 } |
| 155 if (request_focus_on_press_) | 154 if (request_focus_on_press_) |
| 156 RequestFocus(); | 155 RequestFocus(); |
| 157 if (IsTriggerableEvent(event) && notify_action_ == NOTIFY_ON_PRESS) { | 156 if (IsTriggerableEvent(event) && notify_action_ == NOTIFY_ON_PRESS) { |
| 158 NotifyClick(event); | 157 NotifyClick(event); |
| 159 // NOTE: We may be deleted at this point (by the listener's notification | 158 // NOTE: We may be deleted at this point (by the listener's notification |
| 160 // handler). | 159 // handler). |
| 161 } | 160 } |
| 162 return true; | 161 return true; |
| 163 } | 162 } |
| 164 | 163 |
| 165 bool CustomButton::OnMouseDragged(const ui::MouseEvent& event) { | 164 bool CustomButton::OnMouseDragged(const ui::MouseEvent& event) { |
| 166 if (state_ != STATE_DISABLED) { | 165 if (state_ != STATE_DISABLED) { |
| 167 if (HitTestPoint(event.location())) { | 166 if (HitTestPoint(event.location())) { |
| 168 SetState(ShouldEnterPushedState(event) ? STATE_PRESSED : STATE_HOVERED); | 167 SetState(ShouldEnterPushedState(event) ? STATE_PRESSED : STATE_HOVERED); |
| 169 if (!InDrag() && ink_drop_delegate() && | 168 if (!InDrag() && |
| 170 ink_drop_delegate()->GetTargetInkDropState() == | 169 ink_drop()->GetTargetInkDropState() == views::InkDropState::HIDDEN) { |
| 171 views::InkDropState::HIDDEN) | 170 AnimateInkDrop(views::InkDropState::ACTION_PENDING); |
| 172 ink_drop_delegate()->OnAction(views::InkDropState::ACTION_PENDING); | 171 } |
| 173 } else { | 172 } else { |
| 174 SetState(STATE_NORMAL); | 173 SetState(STATE_NORMAL); |
| 175 if (!InDrag() && ink_drop_delegate() && | 174 if (!InDrag() && |
| 176 ink_drop_delegate()->GetTargetInkDropState() == | 175 ink_drop()->GetTargetInkDropState() == |
| 177 views::InkDropState::ACTION_PENDING) | 176 views::InkDropState::ACTION_PENDING) { |
| 178 ink_drop_delegate()->OnAction(views::InkDropState::HIDDEN); | 177 AnimateInkDrop(views::InkDropState::HIDDEN); |
| 178 } |
| 179 } | 179 } |
| 180 } | 180 } |
| 181 return true; | 181 return true; |
| 182 } | 182 } |
| 183 | 183 |
| 184 void CustomButton::OnMouseReleased(const ui::MouseEvent& event) { | 184 void CustomButton::OnMouseReleased(const ui::MouseEvent& event) { |
| 185 if (state_ != STATE_DISABLED) { | 185 if (state_ != STATE_DISABLED) { |
| 186 if (!HitTestPoint(event.location())) { | 186 if (!HitTestPoint(event.location())) { |
| 187 SetState(STATE_NORMAL); | 187 SetState(STATE_NORMAL); |
| 188 } else { | 188 } else { |
| (...skipping 11 matching lines...) Expand all Loading... |
| 200 } | 200 } |
| 201 | 201 |
| 202 void CustomButton::OnMouseCaptureLost() { | 202 void CustomButton::OnMouseCaptureLost() { |
| 203 // Starting a drag results in a MouseCaptureLost. Reset button state. | 203 // Starting a drag results in a MouseCaptureLost. Reset button state. |
| 204 // TODO(varkha) While in drag only reset the state with Material Design. | 204 // TODO(varkha) While in drag only reset the state with Material Design. |
| 205 // The same logic may applies everywhere so gather any feedback and update. | 205 // The same logic may applies everywhere so gather any feedback and update. |
| 206 bool reset_button_state = | 206 bool reset_button_state = |
| 207 !InDrag() || ui::MaterialDesignController::IsModeMaterial(); | 207 !InDrag() || ui::MaterialDesignController::IsModeMaterial(); |
| 208 if (state_ != STATE_DISABLED && reset_button_state) | 208 if (state_ != STATE_DISABLED && reset_button_state) |
| 209 SetState(STATE_NORMAL); | 209 SetState(STATE_NORMAL); |
| 210 if (ink_drop_delegate()) | 210 AnimateInkDrop(views::InkDropState::HIDDEN); |
| 211 ink_drop_delegate()->OnAction(views::InkDropState::HIDDEN); | |
| 212 } | 211 } |
| 213 | 212 |
| 214 void CustomButton::OnMouseEntered(const ui::MouseEvent& event) { | 213 void CustomButton::OnMouseEntered(const ui::MouseEvent& event) { |
| 215 if (state_ != STATE_DISABLED) | 214 if (state_ != STATE_DISABLED) |
| 216 SetState(STATE_HOVERED); | 215 SetState(STATE_HOVERED); |
| 217 } | 216 } |
| 218 | 217 |
| 219 void CustomButton::OnMouseExited(const ui::MouseEvent& event) { | 218 void CustomButton::OnMouseExited(const ui::MouseEvent& event) { |
| 220 // Starting a drag results in a MouseExited, we need to ignore it. | 219 // Starting a drag results in a MouseExited, we need to ignore it. |
| 221 if (state_ != STATE_DISABLED && !InDrag()) | 220 if (state_ != STATE_DISABLED && !InDrag()) |
| 222 SetState(STATE_NORMAL); | 221 SetState(STATE_NORMAL); |
| 223 } | 222 } |
| 224 | 223 |
| 225 void CustomButton::OnMouseMoved(const ui::MouseEvent& event) { | 224 void CustomButton::OnMouseMoved(const ui::MouseEvent& event) { |
| 226 if (state_ != STATE_DISABLED) | 225 if (state_ != STATE_DISABLED) |
| 227 SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL); | 226 SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL); |
| 228 } | 227 } |
| 229 | 228 |
| 230 bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) { | 229 bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) { |
| 231 if (state_ == STATE_DISABLED) | 230 if (state_ == STATE_DISABLED) |
| 232 return false; | 231 return false; |
| 233 | 232 |
| 234 // Space sets button state to pushed. Enter clicks the button. This matches | 233 // Space sets button state to pushed. Enter clicks the button. This matches |
| 235 // the Windows native behavior of buttons, where Space clicks the button on | 234 // the Windows native behavior of buttons, where Space clicks the button on |
| 236 // KeyRelease and Enter clicks the button on KeyPressed. | 235 // KeyRelease and Enter clicks the button on KeyPressed. |
| 237 if (event.key_code() == ui::VKEY_SPACE) { | 236 if (event.key_code() == ui::VKEY_SPACE) { |
| 238 SetState(STATE_PRESSED); | 237 SetState(STATE_PRESSED); |
| 239 if (ink_drop_delegate() && | 238 if (ink_drop()->GetTargetInkDropState() != |
| 240 ink_drop_delegate()->GetTargetInkDropState() != | 239 views::InkDropState::ACTION_PENDING) |
| 241 views::InkDropState::ACTION_PENDING) | 240 AnimateInkDrop(views::InkDropState::ACTION_PENDING); |
| 242 ink_drop_delegate()->OnAction(views::InkDropState::ACTION_PENDING); | |
| 243 } else if (event.key_code() == ui::VKEY_RETURN) { | 241 } else if (event.key_code() == ui::VKEY_RETURN) { |
| 244 SetState(STATE_NORMAL); | 242 SetState(STATE_NORMAL); |
| 245 NotifyClick(event); | 243 NotifyClick(event); |
| 246 } else { | 244 } else { |
| 247 return false; | 245 return false; |
| 248 } | 246 } |
| 249 return true; | 247 return true; |
| 250 } | 248 } |
| 251 | 249 |
| 252 bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) { | 250 bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) { |
| (...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 306 | 304 |
| 307 void CustomButton::ShowContextMenu(const gfx::Point& p, | 305 void CustomButton::ShowContextMenu(const gfx::Point& p, |
| 308 ui::MenuSourceType source_type) { | 306 ui::MenuSourceType source_type) { |
| 309 if (!context_menu_controller()) | 307 if (!context_menu_controller()) |
| 310 return; | 308 return; |
| 311 | 309 |
| 312 // We're about to show the context menu. Showing the context menu likely means | 310 // We're about to show the context menu. Showing the context menu likely means |
| 313 // we won't get a mouse exited and reset state. Reset it now to be sure. | 311 // we won't get a mouse exited and reset state. Reset it now to be sure. |
| 314 if (state_ != STATE_DISABLED) | 312 if (state_ != STATE_DISABLED) |
| 315 SetState(STATE_NORMAL); | 313 SetState(STATE_NORMAL); |
| 316 if (hide_ink_drop_when_showing_context_menu_ && ink_drop_delegate()) { | 314 if (hide_ink_drop_when_showing_context_menu_) { |
| 317 ink_drop_delegate()->SetHovered(false); | 315 ink_drop()->SetHovered(false); |
| 318 ink_drop_delegate()->OnAction(InkDropState::HIDDEN); | 316 AnimateInkDrop(InkDropState::HIDDEN); |
| 319 } | 317 } |
| 320 View::ShowContextMenu(p, source_type); | 318 View::ShowContextMenu(p, source_type); |
| 321 } | 319 } |
| 322 | 320 |
| 323 void CustomButton::OnDragDone() { | 321 void CustomButton::OnDragDone() { |
| 324 // Only reset the state to normal if the button isn't currently disabled | 322 // Only reset the state to normal if the button isn't currently disabled |
| 325 // (since disabled buttons may still be able to be dragged). | 323 // (since disabled buttons may still be able to be dragged). |
| 326 if (state_ != STATE_DISABLED) | 324 if (state_ != STATE_DISABLED) |
| 327 SetState(STATE_NORMAL); | 325 SetState(STATE_NORMAL); |
| 328 if (ink_drop_delegate()) | 326 AnimateInkDrop(InkDropState::HIDDEN); |
| 329 ink_drop_delegate()->OnAction(InkDropState::HIDDEN); | |
| 330 } | 327 } |
| 331 | 328 |
| 332 void CustomButton::GetAccessibleState(ui::AXViewState* state) { | 329 void CustomButton::GetAccessibleState(ui::AXViewState* state) { |
| 333 Button::GetAccessibleState(state); | 330 Button::GetAccessibleState(state); |
| 334 switch (state_) { | 331 switch (state_) { |
| 335 case STATE_HOVERED: | 332 case STATE_HOVERED: |
| 336 state->AddStateFlag(ui::AX_STATE_HOVERED); | 333 state->AddStateFlag(ui::AX_STATE_HOVERED); |
| 337 break; | 334 break; |
| 338 case STATE_PRESSED: | 335 case STATE_PRESSED: |
| 339 state->AddStateFlag(ui::AX_STATE_PRESSED); | 336 state->AddStateFlag(ui::AX_STATE_PRESSED); |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 376 void CustomButton::ViewHierarchyChanged( | 373 void CustomButton::ViewHierarchyChanged( |
| 377 const ViewHierarchyChangedDetails& details) { | 374 const ViewHierarchyChangedDetails& details) { |
| 378 if (!details.is_add && state_ != STATE_DISABLED) | 375 if (!details.is_add && state_ != STATE_DISABLED) |
| 379 SetState(STATE_NORMAL); | 376 SetState(STATE_NORMAL); |
| 380 } | 377 } |
| 381 | 378 |
| 382 void CustomButton::OnBlur() { | 379 void CustomButton::OnBlur() { |
| 383 Button::OnBlur(); | 380 Button::OnBlur(); |
| 384 if (IsHotTracked() || state_ == STATE_PRESSED) { | 381 if (IsHotTracked() || state_ == STATE_PRESSED) { |
| 385 SetState(STATE_NORMAL); | 382 SetState(STATE_NORMAL); |
| 386 if (ink_drop_delegate() && | 383 if (ink_drop()->GetTargetInkDropState() != views::InkDropState::HIDDEN) |
| 387 ink_drop_delegate()->GetTargetInkDropState() != | 384 AnimateInkDrop(views::InkDropState::HIDDEN); |
| 388 views::InkDropState::HIDDEN) | |
| 389 ink_drop_delegate()->OnAction(views::InkDropState::HIDDEN); | |
| 390 // TODO(bruthig) : Fix CustomButtons to work well when multiple input | 385 // TODO(bruthig) : Fix CustomButtons to work well when multiple input |
| 391 // methods are interacting with a button.e.g.By animating to HIDDEN here | 386 // methods are interacting with a button.e.g.By animating to HIDDEN here |
| 392 // it is possible for a Mouse Release to trigger an action however there | 387 // it is possible for a Mouse Release to trigger an action however there |
| 393 // would be no visual cue to the user that this will occur. | 388 // would be no visual cue to the user that this will occur. |
| 394 } | 389 } |
| 395 } | 390 } |
| 396 | 391 |
| 397 bool CustomButton::ShouldShowInkDropForFocus() const { | 392 bool CustomButton::ShouldShowInkDropForFocus() const { |
| 398 return true; | 393 return true; |
| 399 } | 394 } |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 457 } | 452 } |
| 458 #endif | 453 #endif |
| 459 | 454 |
| 460 return check_mouse_position && IsMouseHovered(); | 455 return check_mouse_position && IsMouseHovered(); |
| 461 } | 456 } |
| 462 | 457 |
| 463 //////////////////////////////////////////////////////////////////////////////// | 458 //////////////////////////////////////////////////////////////////////////////// |
| 464 // CustomButton, Button overrides (protected): | 459 // CustomButton, Button overrides (protected): |
| 465 | 460 |
| 466 void CustomButton::NotifyClick(const ui::Event& event) { | 461 void CustomButton::NotifyClick(const ui::Event& event) { |
| 467 if (ink_drop_delegate() && has_ink_drop_action_on_click_) | 462 if (has_ink_drop_action_on_click_) |
| 468 ink_drop_delegate()->OnAction(ink_drop_action_on_click_); | 463 AnimateInkDrop(ink_drop_action_on_click_); |
| 469 Button::NotifyClick(event); | 464 Button::NotifyClick(event); |
| 470 } | 465 } |
| 471 | 466 |
| 472 void CustomButton::OnClickCanceled(const ui::Event& event) { | 467 void CustomButton::OnClickCanceled(const ui::Event& event) { |
| 473 if (ink_drop_delegate()) | 468 AnimateInkDrop(views::InkDropState::HIDDEN); |
| 474 ink_drop_delegate()->OnAction(views::InkDropState::HIDDEN); | |
| 475 Button::OnClickCanceled(event); | 469 Button::OnClickCanceled(event); |
| 476 } | 470 } |
| 477 | 471 |
| 478 } // namespace views | 472 } // namespace views |
| OLD | NEW |