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Unified Diff: media/audio/audio_device_thread.cc

Issue 2038053002: Change audio render thread checking to use new AudioRendererSink::BelongsToRendererThread() (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Code review fixes (dalecurtis@). Created 4 years, 6 months ago
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Index: media/audio/audio_device_thread.cc
diff --git a/media/audio/audio_device_thread.cc b/media/audio/audio_device_thread.cc
index 20874599e68f5f7cfddeff0022291e64aa718b6c..fd45545edd7580b2140eaae40bb0d4d4a0320055 100644
--- a/media/audio/audio_device_thread.cc
+++ b/media/audio/audio_device_thread.cc
@@ -16,6 +16,8 @@
#include "base/memory/aligned_memory.h"
#include "base/message_loop/message_loop.h"
#include "base/numerics/safe_conversions.h"
+#include "base/synchronization/lock.h"
+#include "base/synchronization/waitable_event.h"
#include "base/threading/platform_thread.h"
#include "base/threading/thread_restrictions.h"
#include "media/base/audio_bus.h"
@@ -45,6 +47,9 @@ class AudioDeviceThread::Thread
// synchronously for the thread to terminate.
void Stop(base::MessageLoop* loop_for_join);
+ // Returns true if called on the device thread, otherwise false.
+ bool BelongsToRenderingThread();
+
private:
friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>;
~Thread() override;
@@ -63,6 +68,10 @@ class AudioDeviceThread::Thread
const char* thread_name_;
const bool synchronized_buffers_;
+ // The thread's id once it has started.
+ base::PlatformThreadId id_;
tommi (sloooow) - chröme 2016/06/13 14:15:21 thread_id_
Henrik Grunell 2016/06/14 11:30:01 Removed.
+ mutable base::WaitableEvent id_event_; // Protects |id_|.
tommi (sloooow) - chröme 2016/06/13 14:15:21 how does the event protect the thread id variable?
Henrik Grunell 2016/06/13 20:38:35 I'll clarify that. (It's set once only, and when d
Henrik Grunell 2016/06/14 11:30:01 Removed.
+
DISALLOW_COPY_AND_ASSIGN(Thread);
};
@@ -97,6 +106,11 @@ bool AudioDeviceThread::IsStopped() {
return !thread_.get();
}
+bool AudioDeviceThread::BelongsToRenderingThread() {
+ base::AutoLock auto_lock(thread_lock_);
tommi (sloooow) - chröme 2016/06/13 14:15:21 It seems unfortunate to require a lock for this...
Henrik Grunell 2016/06/14 11:30:01 This has been removed altogether.
+ return thread_.get() ? thread_->BelongsToRenderingThread() : false;
tommi (sloooow) - chröme 2016/06/13 14:15:21 nit: return thread_ && thread_->CurrentThreadIsRe
Henrik Grunell 2016/06/14 11:30:01 Removed.
+}
+
// AudioDeviceThread::Thread implementation
AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback* callback,
base::SyncSocket::Handle socket,
@@ -106,8 +120,10 @@ AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback* callback,
callback_(callback),
socket_(socket),
thread_name_(thread_name),
- synchronized_buffers_(synchronized_buffers) {
-}
+ synchronized_buffers_(synchronized_buffers),
+ id_(base::kInvalidThreadId),
+ id_event_(base::WaitableEvent::ResetPolicy::MANUAL,
+ base::WaitableEvent::InitialState::NOT_SIGNALED) {}
AudioDeviceThread::Thread::~Thread() {
DCHECK(thread_.is_null());
@@ -145,7 +161,18 @@ void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) {
}
}
+bool AudioDeviceThread::Thread::BelongsToRenderingThread() {
+ // If the thread is created but not started yet, wait for |id_| being ready.
+ base::ThreadRestrictions::ScopedAllowWait allow_wait;
+ id_event_.Wait();
tommi (sloooow) - chröme 2016/06/13 14:15:21 would be great to not require an event object for
Henrik Grunell 2016/06/13 20:38:35 So I shall.
Henrik Grunell 2016/06/14 11:30:01 This has been removed.
+ return id_ == PlatformThread::CurrentId();
+}
+
void AudioDeviceThread::Thread::ThreadMain() {
+ id_ = PlatformThread::CurrentId();
+ DCHECK_NE(base::kInvalidThreadId, id_);
+ id_event_.Signal();
+
PlatformThread::SetName(thread_name_);
// Singleton access is safe from this thread as long as callback is non-NULL.

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