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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/audio_device_thread.h" | 5 #include "media/audio/audio_device_thread.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <algorithm> | 10 #include <algorithm> |
| 11 #include <limits> | 11 #include <limits> |
| 12 | 12 |
| 13 #include "base/bind.h" | 13 #include "base/bind.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "base/macros.h" | 15 #include "base/macros.h" |
| 16 #include "base/memory/aligned_memory.h" | 16 #include "base/memory/aligned_memory.h" |
| 17 #include "base/message_loop/message_loop.h" | 17 #include "base/message_loop/message_loop.h" |
| 18 #include "base/numerics/safe_conversions.h" | 18 #include "base/numerics/safe_conversions.h" |
| 19 #include "base/synchronization/lock.h" | |
| 20 #include "base/synchronization/waitable_event.h" | |
| 19 #include "base/threading/platform_thread.h" | 21 #include "base/threading/platform_thread.h" |
| 20 #include "base/threading/thread_restrictions.h" | 22 #include "base/threading/thread_restrictions.h" |
| 21 #include "media/base/audio_bus.h" | 23 #include "media/base/audio_bus.h" |
| 22 | 24 |
| 23 using base::PlatformThread; | 25 using base::PlatformThread; |
| 24 | 26 |
| 25 namespace media { | 27 namespace media { |
| 26 | 28 |
| 27 // The actual worker thread implementation. It's very bare bones and much | 29 // The actual worker thread implementation. It's very bare bones and much |
| 28 // simpler than SimpleThread (no synchronization in Start, etc) and supports | 30 // simpler than SimpleThread (no synchronization in Start, etc) and supports |
| 29 // joining the thread handle asynchronously via a provided message loop even | 31 // joining the thread handle asynchronously via a provided message loop even |
| 30 // after the Thread object itself has been deleted. | 32 // after the Thread object itself has been deleted. |
| 31 class AudioDeviceThread::Thread | 33 class AudioDeviceThread::Thread |
| 32 : public PlatformThread::Delegate, | 34 : public PlatformThread::Delegate, |
| 33 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { | 35 public base::RefCountedThreadSafe<AudioDeviceThread::Thread> { |
| 34 public: | 36 public: |
| 35 Thread(AudioDeviceThread::Callback* callback, | 37 Thread(AudioDeviceThread::Callback* callback, |
| 36 base::SyncSocket::Handle socket, | 38 base::SyncSocket::Handle socket, |
| 37 const char* thread_name, | 39 const char* thread_name, |
| 38 bool synchronized_buffers); | 40 bool synchronized_buffers); |
| 39 | 41 |
| 40 void Start(); | 42 void Start(); |
| 41 | 43 |
| 42 // Stops the thread. If |loop_for_join| is non-NULL, the function posts | 44 // Stops the thread. If |loop_for_join| is non-NULL, the function posts |
| 43 // a task to join (close) the thread handle later instead of waiting for | 45 // a task to join (close) the thread handle later instead of waiting for |
| 44 // the thread. If loop_for_join is NULL, then the function waits | 46 // the thread. If loop_for_join is NULL, then the function waits |
| 45 // synchronously for the thread to terminate. | 47 // synchronously for the thread to terminate. |
| 46 void Stop(base::MessageLoop* loop_for_join); | 48 void Stop(base::MessageLoop* loop_for_join); |
| 47 | 49 |
| 50 // Returns true if called on the device thread, otherwise false. | |
| 51 bool BelongsToRenderingThread(); | |
| 52 | |
| 48 private: | 53 private: |
| 49 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; | 54 friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; |
| 50 ~Thread() override; | 55 ~Thread() override; |
| 51 | 56 |
| 52 // Overrides from PlatformThread::Delegate. | 57 // Overrides from PlatformThread::Delegate. |
| 53 void ThreadMain() override; | 58 void ThreadMain() override; |
| 54 | 59 |
| 55 // Runs the loop that reads from the socket. | 60 // Runs the loop that reads from the socket. |
| 56 void Run(); | 61 void Run(); |
| 57 | 62 |
| 58 private: | 63 private: |
| 59 base::PlatformThreadHandle thread_; | 64 base::PlatformThreadHandle thread_; |
| 60 AudioDeviceThread::Callback* callback_; | 65 AudioDeviceThread::Callback* callback_; |
| 61 base::CancelableSyncSocket socket_; | 66 base::CancelableSyncSocket socket_; |
| 62 base::Lock callback_lock_; | 67 base::Lock callback_lock_; |
| 63 const char* thread_name_; | 68 const char* thread_name_; |
| 64 const bool synchronized_buffers_; | 69 const bool synchronized_buffers_; |
| 65 | 70 |
| 71 // The thread's id once it has started. | |
| 72 base::PlatformThreadId id_; | |
|
tommi (sloooow) - chröme
2016/06/13 14:15:21
thread_id_
Henrik Grunell
2016/06/14 11:30:01
Removed.
| |
| 73 mutable base::WaitableEvent id_event_; // Protects |id_|. | |
|
tommi (sloooow) - chröme
2016/06/13 14:15:21
how does the event protect the thread id variable?
Henrik Grunell
2016/06/13 20:38:35
I'll clarify that. (It's set once only, and when d
Henrik Grunell
2016/06/14 11:30:01
Removed.
| |
| 74 | |
| 66 DISALLOW_COPY_AND_ASSIGN(Thread); | 75 DISALLOW_COPY_AND_ASSIGN(Thread); |
| 67 }; | 76 }; |
| 68 | 77 |
| 69 // AudioDeviceThread implementation | 78 // AudioDeviceThread implementation |
| 70 | 79 |
| 71 AudioDeviceThread::AudioDeviceThread() { | 80 AudioDeviceThread::AudioDeviceThread() { |
| 72 } | 81 } |
| 73 | 82 |
| 74 AudioDeviceThread::~AudioDeviceThread() { DCHECK(!thread_.get()); } | 83 AudioDeviceThread::~AudioDeviceThread() { DCHECK(!thread_.get()); } |
| 75 | 84 |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 90 thread_->Stop(loop_for_join); | 99 thread_->Stop(loop_for_join); |
| 91 thread_ = NULL; | 100 thread_ = NULL; |
| 92 } | 101 } |
| 93 } | 102 } |
| 94 | 103 |
| 95 bool AudioDeviceThread::IsStopped() { | 104 bool AudioDeviceThread::IsStopped() { |
| 96 base::AutoLock auto_lock(thread_lock_); | 105 base::AutoLock auto_lock(thread_lock_); |
| 97 return !thread_.get(); | 106 return !thread_.get(); |
| 98 } | 107 } |
| 99 | 108 |
| 109 bool AudioDeviceThread::BelongsToRenderingThread() { | |
| 110 base::AutoLock auto_lock(thread_lock_); | |
|
tommi (sloooow) - chröme
2016/06/13 14:15:21
It seems unfortunate to require a lock for this...
Henrik Grunell
2016/06/14 11:30:01
This has been removed altogether.
| |
| 111 return thread_.get() ? thread_->BelongsToRenderingThread() : false; | |
|
tommi (sloooow) - chröme
2016/06/13 14:15:21
nit:
return thread_ && thread_->CurrentThreadIsRe
Henrik Grunell
2016/06/14 11:30:01
Removed.
| |
| 112 } | |
| 113 | |
| 100 // AudioDeviceThread::Thread implementation | 114 // AudioDeviceThread::Thread implementation |
| 101 AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback* callback, | 115 AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback* callback, |
| 102 base::SyncSocket::Handle socket, | 116 base::SyncSocket::Handle socket, |
| 103 const char* thread_name, | 117 const char* thread_name, |
| 104 bool synchronized_buffers) | 118 bool synchronized_buffers) |
| 105 : thread_(), | 119 : thread_(), |
| 106 callback_(callback), | 120 callback_(callback), |
| 107 socket_(socket), | 121 socket_(socket), |
| 108 thread_name_(thread_name), | 122 thread_name_(thread_name), |
| 109 synchronized_buffers_(synchronized_buffers) { | 123 synchronized_buffers_(synchronized_buffers), |
| 110 } | 124 id_(base::kInvalidThreadId), |
| 125 id_event_(base::WaitableEvent::ResetPolicy::MANUAL, | |
| 126 base::WaitableEvent::InitialState::NOT_SIGNALED) {} | |
| 111 | 127 |
| 112 AudioDeviceThread::Thread::~Thread() { | 128 AudioDeviceThread::Thread::~Thread() { |
| 113 DCHECK(thread_.is_null()); | 129 DCHECK(thread_.is_null()); |
| 114 } | 130 } |
| 115 | 131 |
| 116 void AudioDeviceThread::Thread::Start() { | 132 void AudioDeviceThread::Thread::Start() { |
| 117 base::AutoLock auto_lock(callback_lock_); | 133 base::AutoLock auto_lock(callback_lock_); |
| 118 DCHECK(thread_.is_null()); | 134 DCHECK(thread_.is_null()); |
| 119 // This reference will be released when the thread exists. | 135 // This reference will be released when the thread exists. |
| 120 AddRef(); | 136 AddRef(); |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 138 if (!thread.is_null()) { | 154 if (!thread.is_null()) { |
| 139 if (loop_for_join) { | 155 if (loop_for_join) { |
| 140 loop_for_join->PostTask(FROM_HERE, | 156 loop_for_join->PostTask(FROM_HERE, |
| 141 base::Bind(&base::PlatformThread::Join, thread)); | 157 base::Bind(&base::PlatformThread::Join, thread)); |
| 142 } else { | 158 } else { |
| 143 base::PlatformThread::Join(thread); | 159 base::PlatformThread::Join(thread); |
| 144 } | 160 } |
| 145 } | 161 } |
| 146 } | 162 } |
| 147 | 163 |
| 164 bool AudioDeviceThread::Thread::BelongsToRenderingThread() { | |
| 165 // If the thread is created but not started yet, wait for |id_| being ready. | |
| 166 base::ThreadRestrictions::ScopedAllowWait allow_wait; | |
| 167 id_event_.Wait(); | |
|
tommi (sloooow) - chröme
2016/06/13 14:15:21
would be great to not require an event object for
Henrik Grunell
2016/06/13 20:38:35
So I shall.
Henrik Grunell
2016/06/14 11:30:01
This has been removed.
| |
| 168 return id_ == PlatformThread::CurrentId(); | |
| 169 } | |
| 170 | |
| 148 void AudioDeviceThread::Thread::ThreadMain() { | 171 void AudioDeviceThread::Thread::ThreadMain() { |
| 172 id_ = PlatformThread::CurrentId(); | |
| 173 DCHECK_NE(base::kInvalidThreadId, id_); | |
| 174 id_event_.Signal(); | |
| 175 | |
| 149 PlatformThread::SetName(thread_name_); | 176 PlatformThread::SetName(thread_name_); |
| 150 | 177 |
| 151 // Singleton access is safe from this thread as long as callback is non-NULL. | 178 // Singleton access is safe from this thread as long as callback is non-NULL. |
| 152 // The callback is the only point where the thread calls out to 'unknown' code | 179 // The callback is the only point where the thread calls out to 'unknown' code |
| 153 // that might touch singletons and the lifetime of the callback is controlled | 180 // that might touch singletons and the lifetime of the callback is controlled |
| 154 // by another thread on which singleton access is OK as well. | 181 // by another thread on which singleton access is OK as well. |
| 155 base::ThreadRestrictions::SetSingletonAllowed(true); | 182 base::ThreadRestrictions::SetSingletonAllowed(true); |
| 156 | 183 |
| 157 { // NOLINT | 184 { // NOLINT |
| 158 base::AutoLock auto_lock(callback_lock_); | 185 base::AutoLock auto_lock(callback_lock_); |
| 159 if (callback_) | 186 if (callback_) |
| 160 callback_->InitializeOnAudioThread(); | 187 callback_->InitializeOnAudioThread(); |
|
tommi (sloooow) - chröme
2016/06/13 14:15:21
It looks like AudioDeviceThread itself doesn't nee
Henrik Grunell
2016/06/13 20:38:35
Well, that could perhaps work. And is perhaps bett
Henrik Grunell
2016/06/14 11:30:01
This should be fine, good suggestion. Done.
| |
| 161 } | 188 } |
| 162 | 189 |
| 163 Run(); | 190 Run(); |
| 164 | 191 |
| 165 // Release the reference for the thread. Note that after this, the Thread | 192 // Release the reference for the thread. Note that after this, the Thread |
| 166 // instance will most likely be deleted. | 193 // instance will most likely be deleted. |
| 167 Release(); | 194 Release(); |
| 168 } | 195 } |
| 169 | 196 |
| 170 void AudioDeviceThread::Thread::Run() { | 197 void AudioDeviceThread::Thread::Run() { |
| (...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 233 } | 260 } |
| 234 | 261 |
| 235 AudioDeviceThread::Callback::~Callback() {} | 262 AudioDeviceThread::Callback::~Callback() {} |
| 236 | 263 |
| 237 void AudioDeviceThread::Callback::InitializeOnAudioThread() { | 264 void AudioDeviceThread::Callback::InitializeOnAudioThread() { |
| 238 MapSharedMemory(); | 265 MapSharedMemory(); |
| 239 CHECK(shared_memory_.memory()); | 266 CHECK(shared_memory_.memory()); |
| 240 } | 267 } |
| 241 | 268 |
| 242 } // namespace media. | 269 } // namespace media. |
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