Index: media/audio/audio_output_device.cc |
diff --git a/media/audio/audio_output_device.cc b/media/audio/audio_output_device.cc |
index 12d102c4ad196911c9ddfb7430e60da7ca99093b..e618b3b5242f41ee4838137099788cf36ec1ad4c 100644 |
--- a/media/audio/audio_output_device.cc |
+++ b/media/audio/audio_output_device.cc |
@@ -41,6 +41,10 @@ class AudioOutputDevice::AudioThreadCallback |
// Called whenever we receive notifications about pending data. |
void Process(uint32_t pending_data) override; |
+ // Returns whether the current thread is the audio device thread or not. |
+ // Will always return true if DCHECKs are not enabled. |
+ bool CurrentThreadIsAudioDeviceThread(); |
+ |
private: |
AudioRendererSink::RenderCallback* render_callback_; |
std::unique_ptr<AudioBus> output_bus_; |
@@ -154,6 +158,13 @@ OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() { |
device_status_, output_params_); |
} |
+bool AudioOutputDevice::CurrentThreadIsRenderingThread() { |
+ // Since this function is supposed to be called on the rendering thread, |
+ // it's safe to access |audio_callback_| here. It will always be valid when |
+ // the rendering thread is running. |
+ return audio_callback_->CurrentThreadIsAudioDeviceThread(); |
+} |
+ |
void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() { |
DCHECK(task_runner()->BelongsToCurrentThread()); |
DCHECK_EQ(state_, IDLE); |
@@ -477,4 +488,9 @@ void AudioOutputDevice::AudioThreadCallback::Process(uint32_t pending_data) { |
frames_skipped); |
} |
+bool AudioOutputDevice::AudioThreadCallback:: |
+ CurrentThreadIsAudioDeviceThread() { |
+ return thread_checker_.CalledOnValidThread(); |
+} |
+ |
} // namespace media |