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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/audio_output_device.h" | 5 #include "media/audio/audio_output_device.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <cmath> | 10 #include <cmath> |
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| 34 base::SharedMemoryHandle memory, | 34 base::SharedMemoryHandle memory, |
| 35 int memory_length, | 35 int memory_length, |
| 36 AudioRendererSink::RenderCallback* render_callback); | 36 AudioRendererSink::RenderCallback* render_callback); |
| 37 ~AudioThreadCallback() override; | 37 ~AudioThreadCallback() override; |
| 38 | 38 |
| 39 void MapSharedMemory() override; | 39 void MapSharedMemory() override; |
| 40 | 40 |
| 41 // Called whenever we receive notifications about pending data. | 41 // Called whenever we receive notifications about pending data. |
| 42 void Process(uint32_t pending_data) override; | 42 void Process(uint32_t pending_data) override; |
| 43 | 43 |
| 44 // Returns whether the current thread is the audio device thread or not. |
| 45 // Will always return true if DCHECKs are not enabled. |
| 46 bool CurrentThreadIsAudioDeviceThread(); |
| 47 |
| 44 private: | 48 private: |
| 45 AudioRendererSink::RenderCallback* render_callback_; | 49 AudioRendererSink::RenderCallback* render_callback_; |
| 46 std::unique_ptr<AudioBus> output_bus_; | 50 std::unique_ptr<AudioBus> output_bus_; |
| 47 uint64_t callback_num_; | 51 uint64_t callback_num_; |
| 48 | 52 |
| 49 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); | 53 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); |
| 50 }; | 54 }; |
| 51 | 55 |
| 52 AudioOutputDevice::AudioOutputDevice( | 56 AudioOutputDevice::AudioOutputDevice( |
| 53 std::unique_ptr<AudioOutputIPC> ipc, | 57 std::unique_ptr<AudioOutputIPC> ipc, |
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| 147 OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() { | 151 OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() { |
| 148 CHECK(!task_runner()->BelongsToCurrentThread()); | 152 CHECK(!task_runner()->BelongsToCurrentThread()); |
| 149 did_receive_auth_.Wait(); | 153 did_receive_auth_.Wait(); |
| 150 return OutputDeviceInfo(AudioDeviceDescription::UseSessionIdToSelectDevice( | 154 return OutputDeviceInfo(AudioDeviceDescription::UseSessionIdToSelectDevice( |
| 151 session_id_, device_id_) | 155 session_id_, device_id_) |
| 152 ? matched_device_id_ | 156 ? matched_device_id_ |
| 153 : device_id_, | 157 : device_id_, |
| 154 device_status_, output_params_); | 158 device_status_, output_params_); |
| 155 } | 159 } |
| 156 | 160 |
| 161 bool AudioOutputDevice::CurrentThreadIsRenderingThread() { |
| 162 // Since this function is supposed to be called on the rendering thread, |
| 163 // it's safe to access |audio_callback_| here. It will always be valid when |
| 164 // the rendering thread is running. |
| 165 return audio_callback_->CurrentThreadIsAudioDeviceThread(); |
| 166 } |
| 167 |
| 157 void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() { | 168 void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() { |
| 158 DCHECK(task_runner()->BelongsToCurrentThread()); | 169 DCHECK(task_runner()->BelongsToCurrentThread()); |
| 159 DCHECK_EQ(state_, IDLE); | 170 DCHECK_EQ(state_, IDLE); |
| 160 state_ = AUTHORIZING; | 171 state_ = AUTHORIZING; |
| 161 ipc_->RequestDeviceAuthorization(this, session_id_, device_id_, | 172 ipc_->RequestDeviceAuthorization(this, session_id_, device_id_, |
| 162 security_origin_); | 173 security_origin_); |
| 163 | 174 |
| 164 // Create the timer on the thread it's used on. It's guaranteed to be | 175 // Create the timer on the thread it's used on. It's guaranteed to be |
| 165 // deleted on the same thread since users must call Stop() before deleting | 176 // deleted on the same thread since users must call Stop() before deleting |
| 166 // AudioOutputDevice; see ShutDownOnIOThread(). | 177 // AudioOutputDevice; see ShutDownOnIOThread(). |
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| 470 << " frames_skipped:" << frames_skipped; | 481 << " frames_skipped:" << frames_skipped; |
| 471 | 482 |
| 472 // Update the audio-delay measurement, inform about the number of skipped | 483 // Update the audio-delay measurement, inform about the number of skipped |
| 473 // frames, and ask client to render audio. Since |output_bus_| is wrapping | 484 // frames, and ask client to render audio. Since |output_bus_| is wrapping |
| 474 // the shared memory the Render() call is writing directly into the shared | 485 // the shared memory the Render() call is writing directly into the shared |
| 475 // memory. | 486 // memory. |
| 476 render_callback_->Render(output_bus_.get(), std::round(frames_delayed), | 487 render_callback_->Render(output_bus_.get(), std::round(frames_delayed), |
| 477 frames_skipped); | 488 frames_skipped); |
| 478 } | 489 } |
| 479 | 490 |
| 491 bool AudioOutputDevice::AudioThreadCallback:: |
| 492 CurrentThreadIsAudioDeviceThread() { |
| 493 return thread_checker_.CalledOnValidThread(); |
| 494 } |
| 495 |
| 480 } // namespace media | 496 } // namespace media |
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