| Index: include/gpu/GrTextureAccess.h
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| diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
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| index e5ea535d99ae7360bb2f48c3735707f45ec8cc1a..20dc57de0740f4a9b23eddddc4e04887459fbf75 100644
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| --- a/include/gpu/GrTextureAccess.h
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| +++ b/include/gpu/GrTextureAccess.h
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| @@ -25,13 +25,19 @@ public:
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|      GrTextureParams() {
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|          this->reset();
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|      }
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| -
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| -    GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) {
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| -        this->reset(tileXAndY, bilerp);
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| +    
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| +    enum FilterMode {
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| +        kNone_FilterMode,
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| +        kBilerp_FilterMode,
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| +        kMipMap_FilterMode
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| +    };
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| +
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| +    GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) {
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| +        this->reset(tileXAndY, filterMode);
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|      }
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|  
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| -    GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) {
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| -        this->reset(tileModes, bilerp);
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| +    GrTextureParams(SkShader::TileMode tileModes[2], FilterMode filterMode) {
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| +        this->reset(tileModes, filterMode);
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|      }
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|  
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|      GrTextureParams(const GrTextureParams& params) {
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| @@ -41,35 +47,35 @@ public:
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|      GrTextureParams& operator= (const GrTextureParams& params) {
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|          fTileModes[0] = params.fTileModes[0];
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|          fTileModes[1] = params.fTileModes[1];
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| -        fBilerp = params.fBilerp;
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| +        fFilterMode = params.fFilterMode;
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|          return *this;
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|      }
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|  
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|      void reset() {
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| -        this->reset(SkShader::kClamp_TileMode, false);
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| +        this->reset(SkShader::kClamp_TileMode, kNone_FilterMode);
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|      }
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|  
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| -    void reset(SkShader::TileMode tileXAndY, bool bilerp) {
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| +    void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) {
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|          fTileModes[0] = fTileModes[1] = tileXAndY;
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| -        fBilerp = bilerp;
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| +        fFilterMode = filterMode;
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|      }
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|  
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| -    void reset(SkShader::TileMode tileModes[2], bool bilerp) {
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| +    void reset(SkShader::TileMode tileModes[2], FilterMode filterMode) {
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|          fTileModes[0] = tileModes[0];
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|          fTileModes[1] = tileModes[1];
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| -        fBilerp = bilerp;
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| +        fFilterMode = filterMode;
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|      }
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|  
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|      void setClampNoFilter() {
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|          fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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| -        fBilerp = false;
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| +        fFilterMode = kNone_FilterMode;
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|      }
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|  
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|      void setClamp() {
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|          fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
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|      }
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|  
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| -    void setBilerp(bool bilerp) { fBilerp = bilerp; }
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| +    void setFilterMode(FilterMode filterMode) { fFilterMode = filterMode; }
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|  
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|      void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
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|      void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
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| @@ -84,12 +90,12 @@ public:
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|                 SkShader::kClamp_TileMode != fTileModes[1];
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|      }
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|  
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| -    bool isBilerp() const { return fBilerp; }
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| +    FilterMode filterMode() const { return fFilterMode; }
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|  
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|      bool operator== (const GrTextureParams& other) const {
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|          return fTileModes[0] == other.fTileModes[0] &&
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|                 fTileModes[1] == other.fTileModes[1] &&
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| -               fBilerp == other.fBilerp;
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| +               fFilterMode == other.fFilterMode;
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|      }
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|  
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|      bool operator!= (const GrTextureParams& other) const { return !(*this == other); }
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| @@ -97,7 +103,7 @@ public:
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|  private:
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|  
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|      SkShader::TileMode fTileModes[2];
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| -    bool               fBilerp;
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| +    FilterMode         fFilterMode;
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|  };
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|  
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|  /** A class representing the swizzle access pattern for a texture. Note that if the texture is
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| @@ -119,7 +125,7 @@ public:
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|       */
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|      GrTextureAccess(GrTexture*, const GrTextureParams&);
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|      explicit GrTextureAccess(GrTexture*,
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| -                             bool bilerp = false,
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| +                             GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
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|                               SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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|  
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|      /**
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| @@ -129,17 +135,17 @@ public:
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|      GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
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|      GrTextureAccess(GrTexture*,
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|                      const char* swizzle,
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| -                    bool bilerp = false,
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| +                    GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
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|                      SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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|  
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|      void reset(GrTexture*, const GrTextureParams&);
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|      void reset(GrTexture*,
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| -               bool bilerp = false,
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| +               GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
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|                 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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|      void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
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|      void reset(GrTexture*,
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|                 const char* swizzle,
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| -               bool bilerp = false,
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| +               GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
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|                 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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|  
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|      bool operator== (const GrTextureAccess& other) const {
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| 
 |