| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrTextureAccess_DEFINED | 8 #ifndef GrTextureAccess_DEFINED |
| 9 #define GrTextureAccess_DEFINED | 9 #define GrTextureAccess_DEFINED |
| 10 | 10 |
| 11 #include "GrNoncopyable.h" | 11 #include "GrNoncopyable.h" |
| 12 #include "SkRefCnt.h" | 12 #include "SkRefCnt.h" |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 | 14 |
| 15 class GrTexture; | 15 class GrTexture; |
| 16 | 16 |
| 17 /** | 17 /** |
| 18 * Represents the filtering and tile modes used to access a texture. It is mostl
y used with | 18 * Represents the filtering and tile modes used to access a texture. It is mostl
y used with |
| 19 * GrTextureAccess (defined below). Also, some of the texture cache methods requ
ire knowledge about | 19 * GrTextureAccess (defined below). Also, some of the texture cache methods requ
ire knowledge about |
| 20 * filtering and tiling to perform a cache lookup. If it wasn't for this latter
usage this would | 20 * filtering and tiling to perform a cache lookup. If it wasn't for this latter
usage this would |
| 21 * be folded into GrTextureAccess. | 21 * be folded into GrTextureAccess. |
| 22 */ | 22 */ |
| 23 class GrTextureParams { | 23 class GrTextureParams { |
| 24 public: | 24 public: |
| 25 GrTextureParams() { | 25 GrTextureParams() { |
| 26 this->reset(); | 26 this->reset(); |
| 27 } | 27 } |
| 28 |
| 29 enum FilterMode { |
| 30 kNone_FilterMode, |
| 31 kBilerp_FilterMode, |
| 32 kMipMap_FilterMode |
| 33 }; |
| 28 | 34 |
| 29 GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) { | 35 GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { |
| 30 this->reset(tileXAndY, bilerp); | 36 this->reset(tileXAndY, filterMode); |
| 31 } | 37 } |
| 32 | 38 |
| 33 GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) { | 39 GrTextureParams(SkShader::TileMode tileModes[2], FilterMode filterMode) { |
| 34 this->reset(tileModes, bilerp); | 40 this->reset(tileModes, filterMode); |
| 35 } | 41 } |
| 36 | 42 |
| 37 GrTextureParams(const GrTextureParams& params) { | 43 GrTextureParams(const GrTextureParams& params) { |
| 38 *this = params; | 44 *this = params; |
| 39 } | 45 } |
| 40 | 46 |
| 41 GrTextureParams& operator= (const GrTextureParams& params) { | 47 GrTextureParams& operator= (const GrTextureParams& params) { |
| 42 fTileModes[0] = params.fTileModes[0]; | 48 fTileModes[0] = params.fTileModes[0]; |
| 43 fTileModes[1] = params.fTileModes[1]; | 49 fTileModes[1] = params.fTileModes[1]; |
| 44 fBilerp = params.fBilerp; | 50 fFilterMode = params.fFilterMode; |
| 45 return *this; | 51 return *this; |
| 46 } | 52 } |
| 47 | 53 |
| 48 void reset() { | 54 void reset() { |
| 49 this->reset(SkShader::kClamp_TileMode, false); | 55 this->reset(SkShader::kClamp_TileMode, kNone_FilterMode); |
| 50 } | 56 } |
| 51 | 57 |
| 52 void reset(SkShader::TileMode tileXAndY, bool bilerp) { | 58 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { |
| 53 fTileModes[0] = fTileModes[1] = tileXAndY; | 59 fTileModes[0] = fTileModes[1] = tileXAndY; |
| 54 fBilerp = bilerp; | 60 fFilterMode = filterMode; |
| 55 } | 61 } |
| 56 | 62 |
| 57 void reset(SkShader::TileMode tileModes[2], bool bilerp) { | 63 void reset(SkShader::TileMode tileModes[2], FilterMode filterMode) { |
| 58 fTileModes[0] = tileModes[0]; | 64 fTileModes[0] = tileModes[0]; |
| 59 fTileModes[1] = tileModes[1]; | 65 fTileModes[1] = tileModes[1]; |
| 60 fBilerp = bilerp; | 66 fFilterMode = filterMode; |
| 61 } | 67 } |
| 62 | 68 |
| 63 void setClampNoFilter() { | 69 void setClampNoFilter() { |
| 64 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; | 70 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; |
| 65 fBilerp = false; | 71 fFilterMode = kNone_FilterMode; |
| 66 } | 72 } |
| 67 | 73 |
| 68 void setClamp() { | 74 void setClamp() { |
| 69 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; | 75 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; |
| 70 } | 76 } |
| 71 | 77 |
| 72 void setBilerp(bool bilerp) { fBilerp = bilerp; } | 78 void setFilterMode(FilterMode filterMode) { fFilterMode = filterMode; } |
| 73 | 79 |
| 74 void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; } | 80 void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; } |
| 75 void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; } | 81 void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; } |
| 76 void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileMo
des[1] = tm; } | 82 void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileMo
des[1] = tm; } |
| 77 | 83 |
| 78 SkShader::TileMode getTileModeX() const { return fTileModes[0]; } | 84 SkShader::TileMode getTileModeX() const { return fTileModes[0]; } |
| 79 | 85 |
| 80 SkShader::TileMode getTileModeY() const { return fTileModes[1]; } | 86 SkShader::TileMode getTileModeY() const { return fTileModes[1]; } |
| 81 | 87 |
| 82 bool isTiled() const { | 88 bool isTiled() const { |
| 83 return SkShader::kClamp_TileMode != fTileModes[0] || | 89 return SkShader::kClamp_TileMode != fTileModes[0] || |
| 84 SkShader::kClamp_TileMode != fTileModes[1]; | 90 SkShader::kClamp_TileMode != fTileModes[1]; |
| 85 } | 91 } |
| 86 | 92 |
| 87 bool isBilerp() const { return fBilerp; } | 93 FilterMode filterMode() const { return fFilterMode; } |
| 88 | 94 |
| 89 bool operator== (const GrTextureParams& other) const { | 95 bool operator== (const GrTextureParams& other) const { |
| 90 return fTileModes[0] == other.fTileModes[0] && | 96 return fTileModes[0] == other.fTileModes[0] && |
| 91 fTileModes[1] == other.fTileModes[1] && | 97 fTileModes[1] == other.fTileModes[1] && |
| 92 fBilerp == other.fBilerp; | 98 fFilterMode == other.fFilterMode; |
| 93 } | 99 } |
| 94 | 100 |
| 95 bool operator!= (const GrTextureParams& other) const { return !(*this == oth
er); } | 101 bool operator!= (const GrTextureParams& other) const { return !(*this == oth
er); } |
| 96 | 102 |
| 97 private: | 103 private: |
| 98 | 104 |
| 99 SkShader::TileMode fTileModes[2]; | 105 SkShader::TileMode fTileModes[2]; |
| 100 bool fBilerp; | 106 FilterMode fFilterMode; |
| 101 }; | 107 }; |
| 102 | 108 |
| 103 /** A class representing the swizzle access pattern for a texture. Note that if
the texture is | 109 /** A class representing the swizzle access pattern for a texture. Note that if
the texture is |
| 104 * an alpha-only texture then the alpha channel is substituted for other compon
ents. Any mangling | 110 * an alpha-only texture then the alpha channel is substituted for other compon
ents. Any mangling |
| 105 * to handle the r,g,b->a conversions for alpha textures is automatically inclu
ded in the stage | 111 * to handle the r,g,b->a conversions for alpha textures is automatically inclu
ded in the stage |
| 106 * key. However, if a GrEffect uses different swizzles based on its input then
it must | 112 * key. However, if a GrEffect uses different swizzles based on its input then
it must |
| 107 * consider that variation in its key-generation. | 113 * consider that variation in its key-generation. |
| 108 */ | 114 */ |
| 109 class GrTextureAccess : GrNoncopyable { | 115 class GrTextureAccess : GrNoncopyable { |
| 110 public: | 116 public: |
| 111 /** | 117 /** |
| 112 * A default GrTextureAccess must have reset() called on it in a GrEffect su
bclass's | 118 * A default GrTextureAccess must have reset() called on it in a GrEffect su
bclass's |
| 113 * constructor if it will be accessible via GrEffect::textureAccess(). | 119 * constructor if it will be accessible via GrEffect::textureAccess(). |
| 114 */ | 120 */ |
| 115 GrTextureAccess(); | 121 GrTextureAccess(); |
| 116 | 122 |
| 117 /** | 123 /** |
| 118 * Uses the default swizzle, "rgba". | 124 * Uses the default swizzle, "rgba". |
| 119 */ | 125 */ |
| 120 GrTextureAccess(GrTexture*, const GrTextureParams&); | 126 GrTextureAccess(GrTexture*, const GrTextureParams&); |
| 121 explicit GrTextureAccess(GrTexture*, | 127 explicit GrTextureAccess(GrTexture*, |
| 122 bool bilerp = false, | 128 GrTextureParams::FilterMode = GrTextureParams::kNon
e_FilterMode, |
| 123 SkShader::TileMode tileXAndY = SkShader::kClamp_Til
eMode); | 129 SkShader::TileMode tileXAndY = SkShader::kClamp_Til
eMode); |
| 124 | 130 |
| 125 /** | 131 /** |
| 126 * swizzle must be a string between one and four (inclusive) characters cont
aining only 'r', | 132 * swizzle must be a string between one and four (inclusive) characters cont
aining only 'r', |
| 127 * 'g', 'b', and/or 'a'. | 133 * 'g', 'b', and/or 'a'. |
| 128 */ | 134 */ |
| 129 GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); | 135 GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); |
| 130 GrTextureAccess(GrTexture*, | 136 GrTextureAccess(GrTexture*, |
| 131 const char* swizzle, | 137 const char* swizzle, |
| 132 bool bilerp = false, | 138 GrTextureParams::FilterMode = GrTextureParams::kNone_FilterM
ode, |
| 133 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | 139 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
| 134 | 140 |
| 135 void reset(GrTexture*, const GrTextureParams&); | 141 void reset(GrTexture*, const GrTextureParams&); |
| 136 void reset(GrTexture*, | 142 void reset(GrTexture*, |
| 137 bool bilerp = false, | 143 GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
| 138 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | 144 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
| 139 void reset(GrTexture*, const char* swizzle, const GrTextureParams&); | 145 void reset(GrTexture*, const char* swizzle, const GrTextureParams&); |
| 140 void reset(GrTexture*, | 146 void reset(GrTexture*, |
| 141 const char* swizzle, | 147 const char* swizzle, |
| 142 bool bilerp = false, | 148 GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
| 143 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | 149 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
| 144 | 150 |
| 145 bool operator== (const GrTextureAccess& other) const { | 151 bool operator== (const GrTextureAccess& other) const { |
| 146 #if GR_DEBUG | 152 #if GR_DEBUG |
| 147 // below assumes all chars in fSwizzle are initialized even if string is
< 4 chars long. | 153 // below assumes all chars in fSwizzle are initialized even if string is
< 4 chars long. |
| 148 GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == | 154 GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == |
| 149 strcmp(fSwizzle, other.fSwizzle)); | 155 strcmp(fSwizzle, other.fSwizzle)); |
| 150 #endif | 156 #endif |
| 151 return fParams == other.fParams && | 157 return fParams == other.fParams && |
| 152 (fTexture.get() == other.fTexture.get()) && | 158 (fTexture.get() == other.fTexture.get()) && |
| (...skipping 20 matching lines...) Expand all Loading... |
| 173 | 179 |
| 174 GrTextureParams fParams; | 180 GrTextureParams fParams; |
| 175 SkAutoTUnref<GrTexture> fTexture; | 181 SkAutoTUnref<GrTexture> fTexture; |
| 176 uint32_t fSwizzleMask; | 182 uint32_t fSwizzleMask; |
| 177 char fSwizzle[5]; | 183 char fSwizzle[5]; |
| 178 | 184 |
| 179 typedef GrNoncopyable INHERITED; | 185 typedef GrNoncopyable INHERITED; |
| 180 }; | 186 }; |
| 181 | 187 |
| 182 #endif | 188 #endif |
| OLD | NEW |