Index: remoting/client/opengl/BUILD.gn |
diff --git a/remoting/client/opengl/BUILD.gn b/remoting/client/opengl/BUILD.gn |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2231b5ea223de22279ba3ad220cf8e732919a227 |
--- /dev/null |
+++ b/remoting/client/opengl/BUILD.gn |
@@ -0,0 +1,18 @@ |
+shaders = [ |
Yuwei
2016/06/03 23:33:00
This is how the script will be used. Shaders don't
|
+ "tex_coord_to_view.vert", |
+ "draw_tex.frag", |
+] |
+ |
+action("inline_shaders") { |
+ script = "../../tools/build/remoting_c_text_inliner.py" |
+ out_path = "${root_gen_dir}/remoting/client/opengl/shaders.h" |
+ inputs = shaders |
+ include_guard = "REMOTING_CLIENT_OPENGL_SHADERS_H_" |
+ outputs = [ |
+ out_path, |
+ ] |
+ args = [ |
+ include_guard, |
+ rebase_path(out_path), |
+ ] + rebase_path(shaders) |
+} |