| Index: ui/events/platform/platform_event_source.h
|
| diff --git a/ui/events/platform/platform_event_source.h b/ui/events/platform/platform_event_source.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..ce2cda9d375acf7aa4da83030238e3cbf19f0b39
|
| --- /dev/null
|
| +++ b/ui/events/platform/platform_event_source.h
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| @@ -0,0 +1,88 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_EVENTS_PLATFORM_PLATFORM_EVENT_SOURCE_H_
|
| +#define UI_EVENTS_PLATFORM_PLATFORM_EVENT_SOURCE_H_
|
| +
|
| +#include <map>
|
| +#include <vector>
|
| +
|
| +#include "base/auto_reset.h"
|
| +#include "base/macros.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/observer_list.h"
|
| +#include "ui/events/events_export.h"
|
| +#include "ui/events/platform/platform_event_types.h"
|
| +
|
| +namespace ui {
|
| +
|
| +class Event;
|
| +class PlatformEventDispatcher;
|
| +class PlatformEventObserver;
|
| +class ScopedEventDispatcher;
|
| +
|
| +// PlatformEventSource receives events from a source and dispatches the events
|
| +// to the appropriate dispatchers.
|
| +class EVENTS_EXPORT PlatformEventSource {
|
| + public:
|
| + virtual ~PlatformEventSource();
|
| +
|
| + static PlatformEventSource* GetInstance();
|
| +
|
| + void AddPlatformEventDispatcher(PlatformEventDispatcher* dispatcher);
|
| + void RemovePlatformEventDispatcher(PlatformEventDispatcher* dispatcher);
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| +
|
| + // Installs a PlatformEventDispatcher that receives all the events. The
|
| + // dispatcher can process the event, or request that the default dispatchers
|
| + // be invoked by setting |POST_DISPATCH_PERFORM_DEFAULT| flag from the
|
| + // |DispatchEvent()| override.
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| + // The returned |ScopedEventDispatcher| object is a handler for the overridden
|
| + // dispatcher. When this handler is destroyed, it removes the overridden
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| + // dispatcher, and restores the previous override-dispatcher (or NULL if there
|
| + // wasn't any).
|
| + scoped_ptr<ScopedEventDispatcher> OverrideDispatcher(
|
| + PlatformEventDispatcher* dispatcher);
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| +
|
| + void AddPlatformEventObserver(PlatformEventObserver* observer);
|
| + void RemovePlatformEventObserver(PlatformEventObserver* observer);
|
| +
|
| + protected:
|
| + PlatformEventSource();
|
| +
|
| + // Dispatches |platform_event| to the dispatchers. If there is an override
|
| + // dispatcher installed using |OverrideDispatcher()|, then that dispatcher
|
| + // receives the event first. |POST_DISPATCH_QUIT_LOOP| flag is set in the
|
| + // returned value if the event-source should stop dispatching events at the
|
| + // current message-loop iteration.
|
| + virtual uint32_t DispatchEvent(PlatformEvent platform_event);
|
| +
|
| + private:
|
| + friend class ScopedEventDispatcher;
|
| + static PlatformEventSource* instance_;
|
| +
|
| + void OnOverriddenDispatcherRestored();
|
| +
|
| + // Invokes the corresponding methods on the PlatformEventObservers added to
|
| + // the event-source.
|
| + // Returns true from |WillProcessEvent()| if any of the observers in the list
|
| + // consumes the event and returns true from |WillProcessEvent()|.
|
| + bool WillProcessEvent(PlatformEvent platform_event);
|
| + void DidProcessEvent(PlatformEvent platform_event);
|
| +
|
| + typedef std::vector<PlatformEventDispatcher*> PlatformEventDispatcherList;
|
| + PlatformEventDispatcherList dispatchers_;
|
| + PlatformEventDispatcher* overridden_dispatcher_;
|
| +
|
| + // Used to keep track of whether the current override-dispatcher has been
|
| + // reset and a previous override-dispatcher has been restored.
|
| + bool overridden_dispatcher_restored_;
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| +
|
| + ObserverList<PlatformEventObserver> observers_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(PlatformEventSource);
|
| +};
|
| +
|
| +} // namespace ui
|
| +
|
| +#endif // UI_EVENTS_PLATFORM_PLATFORM_EVENT_SOURCE_H_
|
|
|