Index: ui/events/platform/platform_event_observer.h |
diff --git a/ui/events/platform/platform_event_observer.h b/ui/events/platform/platform_event_observer.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..bde2733552c42a29b093acb60de8f41787c80db5 |
--- /dev/null |
+++ b/ui/events/platform/platform_event_observer.h |
@@ -0,0 +1,37 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_EVENTS_PLATFORM_PLATFORM_EVENT_OBSERVER_H_ |
+#define UI_EVENTS_PLATFORM_PLATFORM_EVENT_OBSERVER_H_ |
+ |
+#include "ui/events/events_export.h" |
+#include "ui/events/platform/platform_event_types.h" |
+ |
+namespace ui { |
+ |
+// PlatformEventObserver can be installed on a PlatformEventSource, and it |
+// receives all events that are dispatched to the dispatchers. |
+class EVENTS_EXPORT PlatformEventObserver { |
+ public: |
+ enum EventStatus { |
+ EVENT_STATUS_CONTINUE, |
+ EVENT_STATUS_HANDLED |
+ }; |
+ |
+ // This is called before the dispatcher receives the event. The observer can |
+ // consume the event and stop the event from reaching the dispatcher or other |
+ // observers by returning EVENT_STATUS_HANDLED from this function. The event |
+ // dispatch continues as usual if this returns EVENT_STATUS_CONTINUE. |
+ virtual EventStatus WillProcessEvent(const PlatformEvent& event) = 0; |
+ |
+ // This is called after the event has been dispatched to the dispatcher(s). |
+ virtual void DidProcessEvent(const PlatformEvent& event) = 0; |
+ |
+ protected: |
+ virtual ~PlatformEventObserver() {} |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_EVENTS_PLATFORM_PLATFORM_EVENT_OBSERVER_H_ |