Index: third_party/libpng/example.c |
diff --git a/third_party/libpng/example.c b/third_party/libpng/example.c |
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+ |
+#if 0 /* in case someone actually tries to compile this */ |
+ |
+/* example.c - an example of using libpng |
+ * Last changed in libpng 1.6.15 [November 20, 2014] |
+ * Maintained 1998-2014 Glenn Randers-Pehrson |
+ * Maintained 1996, 1997 Andreas Dilger) |
+ * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) |
+ * To the extent possible under law, the authors have waived |
+ * all copyright and related or neighboring rights to this file. |
+ * This work is published from: United States. |
+ */ |
+ |
+/* This is an example of how to use libpng to read and write PNG files. |
+ * The file libpng-manual.txt is much more verbose then this. If you have not |
+ * read it, do so first. This was designed to be a starting point of an |
+ * implementation. This is not officially part of libpng, is hereby placed |
+ * in the public domain, and therefore does not require a copyright notice. |
+ * |
+ * This file does not currently compile, because it is missing certain |
+ * parts, like allocating memory to hold an image. You will have to |
+ * supply these parts to get it to compile. For an example of a minimal |
+ * working PNG reader/writer, see pngtest.c, included in this distribution; |
+ * see also the programs in the contrib directory. |
+ */ |
+ |
+/* The simple, but restricted, approach to reading a PNG file or data stream |
+ * just requires two function calls, as in the following complete program. |
+ * Writing a file just needs one function call, so long as the data has an |
+ * appropriate layout. |
+ * |
+ * The following code reads PNG image data from a file and writes it, in a |
+ * potentially new format, to a new file. While this code will compile there is |
+ * minimal (insufficient) error checking; for a more realistic version look at |
+ * contrib/examples/pngtopng.c |
+ */ |
+#include <stddef.h> |
+#include <stdlib.h> |
+#include <string.h> |
+#include <stdio.h> |
+#include <png.h> |
+#include <zlib.h> |
+ |
+int main(int argc, const char **argv) |
+{ |
+ if (argc == 3) |
+ { |
+ png_image image; /* The control structure used by libpng */ |
+ |
+ /* Initialize the 'png_image' structure. */ |
+ memset(&image, 0, (sizeof image)); |
+ image.version = PNG_IMAGE_VERSION; |
+ |
+ /* The first argument is the file to read: */ |
+ if (png_image_begin_read_from_file(&image, argv[1]) != 0) |
+ { |
+ png_bytep buffer; |
+ |
+ /* Set the format in which to read the PNG file; this code chooses a |
+ * simple sRGB format with a non-associated alpha channel, adequate to |
+ * store most images. |
+ */ |
+ image.format = PNG_FORMAT_RGBA; |
+ |
+ /* Now allocate enough memory to hold the image in this format; the |
+ * PNG_IMAGE_SIZE macro uses the information about the image (width, |
+ * height and format) stored in 'image'. |
+ */ |
+ buffer = malloc(PNG_IMAGE_SIZE(image)); |
+ |
+ /* If enough memory was available read the image in the desired format |
+ * then write the result out to the new file. 'background' is not |
+ * necessary when reading the image because the alpha channel is |
+ * preserved; if it were to be removed, for example if we requested |
+ * PNG_FORMAT_RGB, then either a solid background color would have to |
+ * be supplied or the output buffer would have to be initialized to the |
+ * actual background of the image. |
+ * |
+ * The fourth argument to png_image_finish_read is the 'row_stride' - |
+ * this is the number of components allocated for the image in each |
+ * row. It has to be at least as big as the value returned by |
+ * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the |
+ * default, minimum, size using PNG_IMAGE_SIZE as above you can pass |
+ * zero. |
+ * |
+ * The final argument is a pointer to a buffer for the colormap; |
+ * colormaps have exactly the same format as a row of image pixels (so |
+ * you choose what format to make the colormap by setting |
+ * image.format). A colormap is only returned if |
+ * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this |
+ * case NULL is passed as the final argument. If you do want to force |
+ * all images into an index/color-mapped format then you can use: |
+ * |
+ * PNG_IMAGE_COLORMAP_SIZE(image) |
+ * |
+ * to find the maximum size of the colormap in bytes. |
+ */ |
+ if (buffer != NULL && |
+ png_image_finish_read(&image, NULL/*background*/, buffer, |
+ 0/*row_stride*/, NULL/*colormap*/) != 0) |
+ { |
+ /* Now write the image out to the second argument. In the write |
+ * call 'convert_to_8bit' allows 16-bit data to be squashed down to |
+ * 8 bits; this isn't necessary here because the original read was |
+ * to the 8-bit format. |
+ */ |
+ if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/, |
+ buffer, 0/*row_stride*/, NULL/*colormap*/) != 0) |
+ { |
+ /* The image has been written successfully. */ |
+ exit(0); |
+ } |
+ } |
+ |
+ else |
+ { |
+ /* Calling png_free_image is optional unless the simplified API was |
+ * not run to completion. In this case if there wasn't enough |
+ * memory for 'buffer' we didn't complete the read, so we must free |
+ * the image: |
+ */ |
+ if (buffer == NULL) |
+ png_free_image(&image); |
+ |
+ else |
+ free(buffer); |
+ } |
+ |
+ /* Something went wrong reading or writing the image. libpng stores a |
+ * textual message in the 'png_image' structure: |
+ */ |
+ fprintf(stderr, "pngtopng: error: %s\n", image.message); |
+ exit (1); |
+ } |
+ |
+ fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n"); |
+ exit(1); |
+} |
+ |
+/* That's it ;-) Of course you probably want to do more with PNG files than |
+ * just converting them all to 32-bit RGBA PNG files; you can do that between |
+ * the call to png_image_finish_read and png_image_write_to_file. You can also |
+ * ask for the image data to be presented in a number of different formats. You |
+ * do this by simply changing the 'format' parameter set before allocating the |
+ * buffer. |
+ * |
+ * The format parameter consists of five flags that define various aspects of |
+ * the image, you can simply add these together to get the format or you can use |
+ * one of the predefined macros from png.h (as above): |
+ * |
+ * PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per |
+ * pixel (red, green and blue), if not set the image will just have one |
+ * luminance (grayscale) component. |
+ * |
+ * PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional |
+ * alpha value; a linear value that describes the degree the image pixel |
+ * covers (overwrites) the contents of the existing pixel on the display. |
+ * |
+ * PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned |
+ * as a series of 16-bit linear values, if not set the components will be |
+ * returned as a series of 8-bit values encoded according to the 'sRGB' |
+ * standard. The 8-bit format is the normal format for images intended for |
+ * direct display, because almost all display devices do the inverse of the |
+ * sRGB transformation to the data they receive. The 16-bit format is more |
+ * common for scientific data and image data that must be further processed; |
+ * because it is linear simple math can be done on the component values. |
+ * Regardless of the setting of this flag the alpha channel is always linear, |
+ * although it will be 8 bits or 16 bits wide as specified by the flag. |
+ * |
+ * PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned |
+ * in the order blue, then green, then red. If not set the pixel components |
+ * are in the order red, then green, then blue. |
+ * |
+ * PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the |
+ * color or grayscale components. If not set the alpha channel follows the |
+ * components. |
+ * |
+ * You do not have to read directly from a file. You can read from memory or, |
+ * on systems that support it, from a <stdio.h> FILE*. This is controlled by |
+ * the particular png_image_read_from_ function you call at the start. Likewise |
+ * on write you can write to a FILE* if your system supports it. Check the |
+ * macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your |
+ * libpng build. |
+ * |
+ * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in |
+ * the 8-bit format for display. You do this by setting the convert_to_8bit |
+ * flag to 'true'. |
+ * |
+ * Don't repeatedly convert between the 8-bit and 16-bit forms. There is |
+ * significant data loss when 16-bit data is converted to the 8-bit encoding and |
+ * the current libpng implementation of conversion to 16-bit is also |
+ * significantly lossy. The latter will be fixed in the future, but the former |
+ * is unavoidable - the 8-bit format just doesn't have enough resolution. |
+ */ |
+ |
+/* If your program needs more information from the PNG data it reads, or if you |
+ * need to do more complex transformations, or minimize transformations, on the |
+ * data you read, then you must use one of the several lower level libpng |
+ * interfaces. |
+ * |
+ * All these interfaces require that you do your own error handling - your |
+ * program must be able to arrange for control to return to your own code any |
+ * time libpng encounters a problem. There are several ways to do this, but the |
+ * standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a |
+ * return point within your own code. You must do this if you do not use the |
+ * simplified interface (above). |
+ * |
+ * The first step is to include the header files you need, including the libpng |
+ * header file. Include any standard headers and feature test macros your |
+ * program requires before including png.h: |
+ */ |
+#include <png.h> |
+ |
+ /* The png_jmpbuf() macro, used in error handling, became available in |
+ * libpng version 1.0.6. If you want to be able to run your code with older |
+ * versions of libpng, you must define the macro yourself (but only if it |
+ * is not already defined by libpng!). |
+ */ |
+ |
+#ifndef png_jmpbuf |
+# define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf) |
+#endif |
+ |
+/* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() |
+ * returns zero if the image is a PNG and nonzero if it isn't a PNG. |
+ * |
+ * The function check_if_png() shown here, but not used, returns nonzero (true) |
+ * if the file can be opened and is a PNG, 0 (false) otherwise. |
+ * |
+ * If this call is successful, and you are going to keep the file open, |
+ * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once |
+ * you have created the png_ptr, so that libpng knows your application |
+ * has read that many bytes from the start of the file. Make sure you |
+ * don't call png_set_sig_bytes() with more than 8 bytes read or give it |
+ * an incorrect number of bytes read, or you will either have read too |
+ * many bytes (your fault), or you are telling libpng to read the wrong |
+ * number of magic bytes (also your fault). |
+ * |
+ * Many applications already read the first 2 or 4 bytes from the start |
+ * of the image to determine the file type, so it would be easiest just |
+ * to pass the bytes to png_sig_cmp() or even skip that if you know |
+ * you have a PNG file, and call png_set_sig_bytes(). |
+ */ |
+#define PNG_BYTES_TO_CHECK 4 |
+int check_if_png(char *file_name, FILE **fp) |
+{ |
+ char buf[PNG_BYTES_TO_CHECK]; |
+ |
+ /* Open the prospective PNG file. */ |
+ if ((*fp = fopen(file_name, "rb")) == NULL) |
+ return 0; |
+ |
+ /* Read in some of the signature bytes */ |
+ if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) |
+ return 0; |
+ |
+ /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. |
+ Return nonzero (true) if they match */ |
+ |
+ return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK)); |
+} |
+ |
+/* Read a PNG file. You may want to return an error code if the read |
+ * fails (depending upon the failure). There are two "prototypes" given |
+ * here - one where we are given the filename, and we need to open the |
+ * file, and the other where we are given an open file (possibly with |
+ * some or all of the magic bytes read - see comments above). |
+ */ |
+#ifdef open_file /* prototype 1 */ |
+void read_png(char *file_name) /* We need to open the file */ |
+{ |
+ png_structp png_ptr; |
+ png_infop info_ptr; |
+ int sig_read = 0; |
+ png_uint_32 width, height; |
+ int bit_depth, color_type, interlace_type; |
+ FILE *fp; |
+ |
+ if ((fp = fopen(file_name, "rb")) == NULL) |
+ return (ERROR); |
+ |
+#else no_open_file /* prototype 2 */ |
+void read_png(FILE *fp, int sig_read) /* File is already open */ |
+{ |
+ png_structp png_ptr; |
+ png_infop info_ptr; |
+ png_uint_32 width, height; |
+ int bit_depth, color_type, interlace_type; |
+#endif no_open_file /* Only use one prototype! */ |
+ |
+ /* Create and initialize the png_struct with the desired error handler |
+ * functions. If you want to use the default stderr and longjump method, |
+ * you can supply NULL for the last three parameters. We also supply the |
+ * the compiler header file version, so that we know if the application |
+ * was compiled with a compatible version of the library. REQUIRED |
+ */ |
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, |
+ png_voidp user_error_ptr, user_error_fn, user_warning_fn); |
+ |
+ if (png_ptr == NULL) |
+ { |
+ fclose(fp); |
+ return (ERROR); |
+ } |
+ |
+ /* Allocate/initialize the memory for image information. REQUIRED. */ |
+ info_ptr = png_create_info_struct(png_ptr); |
+ if (info_ptr == NULL) |
+ { |
+ fclose(fp); |
+ png_destroy_read_struct(&png_ptr, NULL, NULL); |
+ return (ERROR); |
+ } |
+ |
+ /* Set error handling if you are using the setjmp/longjmp method (this is |
+ * the normal method of doing things with libpng). REQUIRED unless you |
+ * set up your own error handlers in the png_create_read_struct() earlier. |
+ */ |
+ |
+ if (setjmp(png_jmpbuf(png_ptr))) |
+ { |
+ /* Free all of the memory associated with the png_ptr and info_ptr */ |
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL); |
+ fclose(fp); |
+ /* If we get here, we had a problem reading the file */ |
+ return (ERROR); |
+ } |
+ |
+ /* One of the following I/O initialization methods is REQUIRED */ |
+#ifdef streams /* PNG file I/O method 1 */ |
+ /* Set up the input control if you are using standard C streams */ |
+ png_init_io(png_ptr, fp); |
+ |
+#else no_streams /* PNG file I/O method 2 */ |
+ /* If you are using replacement read functions, instead of calling |
+ * png_init_io() here you would call: |
+ */ |
+ png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); |
+ /* where user_io_ptr is a structure you want available to the callbacks */ |
+#endif no_streams /* Use only one I/O method! */ |
+ |
+ /* If we have already read some of the signature */ |
+ png_set_sig_bytes(png_ptr, sig_read); |
+ |
+#ifdef hilevel |
+ /* |
+ * If you have enough memory to read in the entire image at once, |
+ * and you need to specify only transforms that can be controlled |
+ * with one of the PNG_TRANSFORM_* bits (this presently excludes |
+ * quantizing, filling, setting background, and doing gamma |
+ * adjustment), then you can read the entire image (including |
+ * pixels) into the info structure with this call: |
+ */ |
+ png_read_png(png_ptr, info_ptr, png_transforms, NULL); |
+ |
+#else |
+ /* OK, you're doing it the hard way, with the lower-level functions */ |
+ |
+ /* The call to png_read_info() gives us all of the information from the |
+ * PNG file before the first IDAT (image data chunk). REQUIRED |
+ */ |
+ png_read_info(png_ptr, info_ptr); |
+ |
+ png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, |
+ &interlace_type, NULL, NULL); |
+ |
+ /* Set up the data transformations you want. Note that these are all |
+ * optional. Only call them if you want/need them. Many of the |
+ * transformations only work on specific types of images, and many |
+ * are mutually exclusive. |
+ */ |
+ |
+ /* Tell libpng to strip 16 bits/color files down to 8 bits/color. |
+ * Use accurate scaling if it's available, otherwise just chop off the |
+ * low byte. |
+ */ |
+#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED |
+ png_set_scale_16(png_ptr); |
+#else |
+ png_set_strip_16(png_ptr); |
+#endif |
+ |
+ /* Strip alpha bytes from the input data without combining with the |
+ * background (not recommended). |
+ */ |
+ png_set_strip_alpha(png_ptr); |
+ |
+ /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single |
+ * byte into separate bytes (useful for paletted and grayscale images). |
+ */ |
+ png_set_packing(png_ptr); |
+ |
+ /* Change the order of packed pixels to least significant bit first |
+ * (not useful if you are using png_set_packing). */ |
+ png_set_packswap(png_ptr); |
+ |
+ /* Expand paletted colors into true RGB triplets */ |
+ if (color_type == PNG_COLOR_TYPE_PALETTE) |
+ png_set_palette_to_rgb(png_ptr); |
+ |
+ /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */ |
+ if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) |
+ png_set_expand_gray_1_2_4_to_8(png_ptr); |
+ |
+ /* Expand paletted or RGB images with transparency to full alpha channels |
+ * so the data will be available as RGBA quartets. |
+ */ |
+ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0) |
+ png_set_tRNS_to_alpha(png_ptr); |
+ |
+ /* Set the background color to draw transparent and alpha images over. |
+ * It is possible to set the red, green, and blue components directly |
+ * for paletted images instead of supplying a palette index. Note that |
+ * even if the PNG file supplies a background, you are not required to |
+ * use it - you should use the (solid) application background if it has one. |
+ */ |
+ |
+ png_color_16 my_background, *image_background; |
+ |
+ if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0) |
+ png_set_background(png_ptr, image_background, |
+ PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); |
+ else |
+ png_set_background(png_ptr, &my_background, |
+ PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); |
+ |
+ /* Some suggestions as to how to get a screen gamma value |
+ * |
+ * Note that screen gamma is the display_exponent, which includes |
+ * the CRT_exponent and any correction for viewing conditions |
+ */ |
+ if (/* We have a user-defined screen gamma value */) |
+ { |
+ screen_gamma = user-defined screen_gamma; |
+ } |
+ /* This is one way that applications share the same screen gamma value */ |
+ else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) |
+ { |
+ screen_gamma = atof(gamma_str); |
+ } |
+ /* If we don't have another value */ |
+ else |
+ { |
+ screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor |
+ in a dimly lit room */ |
+ screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */ |
+ } |
+ |
+ /* Tell libpng to handle the gamma conversion for you. The final call |
+ * is a good guess for PC generated images, but it should be configurable |
+ * by the user at run time by the user. It is strongly suggested that |
+ * your application support gamma correction. |
+ */ |
+ |
+ int intent; |
+ |
+ if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0) |
+ png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB); |
+ else |
+ { |
+ double image_gamma; |
+ if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0) |
+ png_set_gamma(png_ptr, screen_gamma, image_gamma); |
+ else |
+ png_set_gamma(png_ptr, screen_gamma, 0.45455); |
+ } |
+ |
+#ifdef PNG_READ_QUANTIZE_SUPPORTED |
+ /* Quantize RGB files down to 8-bit palette or reduce palettes |
+ * to the number of colors available on your screen. |
+ */ |
+ if ((color_type & PNG_COLOR_MASK_COLOR) != 0) |
+ { |
+ int num_palette; |
+ png_colorp palette; |
+ |
+ /* This reduces the image to the application supplied palette */ |
+ if (/* We have our own palette */) |
+ { |
+ /* An array of colors to which the image should be quantized */ |
+ png_color std_color_cube[MAX_SCREEN_COLORS]; |
+ |
+ png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS, |
+ MAX_SCREEN_COLORS, NULL, 0); |
+ } |
+ /* This reduces the image to the palette supplied in the file */ |
+ else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0) |
+ { |
+ png_uint_16p histogram = NULL; |
+ |
+ png_get_hIST(png_ptr, info_ptr, &histogram); |
+ |
+ png_set_quantize(png_ptr, palette, num_palette, |
+ max_screen_colors, histogram, 0); |
+ } |
+ } |
+#endif /* READ_QUANTIZE */ |
+ |
+ /* Invert monochrome files to have 0 as white and 1 as black */ |
+ png_set_invert_mono(png_ptr); |
+ |
+ /* If you want to shift the pixel values from the range [0,255] or |
+ * [0,65535] to the original [0,7] or [0,31], or whatever range the |
+ * colors were originally in: |
+ */ |
+ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0) |
+ { |
+ png_color_8p sig_bit_p; |
+ |
+ png_get_sBIT(png_ptr, info_ptr, &sig_bit_p); |
+ png_set_shift(png_ptr, sig_bit_p); |
+ } |
+ |
+ /* Flip the RGB pixels to BGR (or RGBA to BGRA) */ |
+ if ((color_type & PNG_COLOR_MASK_COLOR) != 0) |
+ png_set_bgr(png_ptr); |
+ |
+ /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */ |
+ png_set_swap_alpha(png_ptr); |
+ |
+ /* Swap bytes of 16-bit files to least significant byte first */ |
+ png_set_swap(png_ptr); |
+ |
+ /* Add filler (or alpha) byte (before/after each RGB triplet) */ |
+ png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER); |
+ |
+#ifdef PNG_READ_INTERLACING_SUPPORTED |
+ /* Turn on interlace handling. REQUIRED if you are not using |
+ * png_read_image(). To see how to handle interlacing passes, |
+ * see the png_read_row() method below: |
+ */ |
+ number_passes = png_set_interlace_handling(png_ptr); |
+#else |
+ number_passes = 1; |
+#endif /* READ_INTERLACING */ |
+ |
+ |
+ /* Optional call to gamma correct and add the background to the palette |
+ * and update info structure. REQUIRED if you are expecting libpng to |
+ * update the palette for you (ie you selected such a transform above). |
+ */ |
+ png_read_update_info(png_ptr, info_ptr); |
+ |
+ /* Allocate the memory to hold the image using the fields of info_ptr. */ |
+ |
+ /* The easiest way to read the image: */ |
+ png_bytep row_pointers[height]; |
+ |
+ /* Clear the pointer array */ |
+ for (row = 0; row < height; row++) |
+ row_pointers[row] = NULL; |
+ |
+ for (row = 0; row < height; row++) |
+ row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, |
+ info_ptr)); |
+ |
+ /* Now it's time to read the image. One of these methods is REQUIRED */ |
+#ifdef entire /* Read the entire image in one go */ |
+ png_read_image(png_ptr, row_pointers); |
+ |
+#else no_entire /* Read the image one or more scanlines at a time */ |
+ /* The other way to read images - deal with interlacing: */ |
+ |
+ for (pass = 0; pass < number_passes; pass++) |
+ { |
+#ifdef single /* Read the image a single row at a time */ |
+ for (y = 0; y < height; y++) |
+ { |
+ png_read_rows(png_ptr, &row_pointers[y], NULL, 1); |
+ } |
+ |
+#else no_single /* Read the image several rows at a time */ |
+ for (y = 0; y < height; y += number_of_rows) |
+ { |
+#ifdef sparkle /* Read the image using the "sparkle" effect. */ |
+ png_read_rows(png_ptr, &row_pointers[y], NULL, |
+ number_of_rows); |
+#else no_sparkle /* Read the image using the "rectangle" effect */ |
+ png_read_rows(png_ptr, NULL, &row_pointers[y], |
+ number_of_rows); |
+#endif no_sparkle /* Use only one of these two methods */ |
+ } |
+ |
+ /* If you want to display the image after every pass, do so here */ |
+#endif no_single /* Use only one of these two methods */ |
+ } |
+#endif no_entire /* Use only one of these two methods */ |
+ |
+ /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */ |
+ png_read_end(png_ptr, info_ptr); |
+#endif hilevel |
+ |
+ /* At this point you have read the entire image */ |
+ |
+ /* Clean up after the read, and free any memory allocated - REQUIRED */ |
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL); |
+ |
+ /* Close the file */ |
+ fclose(fp); |
+ |
+ /* That's it */ |
+ return (OK); |
+} |
+ |
+/* Progressively read a file */ |
+ |
+int |
+initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr) |
+{ |
+ /* Create and initialize the png_struct with the desired error handler |
+ * functions. If you want to use the default stderr and longjump method, |
+ * you can supply NULL for the last three parameters. We also check that |
+ * the library version is compatible in case we are using dynamically |
+ * linked libraries. |
+ */ |
+ *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, |
+ png_voidp user_error_ptr, user_error_fn, user_warning_fn); |
+ |
+ if (*png_ptr == NULL) |
+ { |
+ *info_ptr = NULL; |
+ return (ERROR); |
+ } |
+ |
+ *info_ptr = png_create_info_struct(png_ptr); |
+ |
+ if (*info_ptr == NULL) |
+ { |
+ png_destroy_read_struct(png_ptr, info_ptr, NULL); |
+ return (ERROR); |
+ } |
+ |
+ if (setjmp(png_jmpbuf((*png_ptr)))) |
+ { |
+ png_destroy_read_struct(png_ptr, info_ptr, NULL); |
+ return (ERROR); |
+ } |
+ |
+ /* This one's new. You will need to provide all three |
+ * function callbacks, even if you aren't using them all. |
+ * If you aren't using all functions, you can specify NULL |
+ * parameters. Even when all three functions are NULL, |
+ * you need to call png_set_progressive_read_fn(). |
+ * These functions shouldn't be dependent on global or |
+ * static variables if you are decoding several images |
+ * simultaneously. You should store stream specific data |
+ * in a separate struct, given as the second parameter, |
+ * and retrieve the pointer from inside the callbacks using |
+ * the function png_get_progressive_ptr(png_ptr). |
+ */ |
+ png_set_progressive_read_fn(*png_ptr, (void *)stream_data, |
+ info_callback, row_callback, end_callback); |
+ |
+ return (OK); |
+} |
+ |
+int |
+process_data(png_structp *png_ptr, png_infop *info_ptr, |
+ png_bytep buffer, png_uint_32 length) |
+{ |
+ if (setjmp(png_jmpbuf((*png_ptr)))) |
+ { |
+ /* Free the png_ptr and info_ptr memory on error */ |
+ png_destroy_read_struct(png_ptr, info_ptr, NULL); |
+ return (ERROR); |
+ } |
+ |
+ /* This one's new also. Simply give it chunks of data as |
+ * they arrive from the data stream (in order, of course). |
+ * On segmented machines, don't give it any more than 64K. |
+ * The library seems to run fine with sizes of 4K, although |
+ * you can give it much less if necessary (I assume you can |
+ * give it chunks of 1 byte, but I haven't tried with less |
+ * than 256 bytes yet). When this function returns, you may |
+ * want to display any rows that were generated in the row |
+ * callback, if you aren't already displaying them there. |
+ */ |
+ png_process_data(*png_ptr, *info_ptr, buffer, length); |
+ return (OK); |
+} |
+ |
+info_callback(png_structp png_ptr, png_infop info) |
+{ |
+ /* Do any setup here, including setting any of the transformations |
+ * mentioned in the Reading PNG files section. For now, you _must_ |
+ * call either png_start_read_image() or png_read_update_info() |
+ * after all the transformations are set (even if you don't set |
+ * any). You may start getting rows before png_process_data() |
+ * returns, so this is your last chance to prepare for that. |
+ */ |
+} |
+ |
+row_callback(png_structp png_ptr, png_bytep new_row, |
+ png_uint_32 row_num, int pass) |
+{ |
+ /* |
+ * This function is called for every row in the image. If the |
+ * image is interlaced, and you turned on the interlace handler, |
+ * this function will be called for every row in every pass. |
+ * |
+ * In this function you will receive a pointer to new row data from |
+ * libpng called new_row that is to replace a corresponding row (of |
+ * the same data format) in a buffer allocated by your application. |
+ * |
+ * The new row data pointer "new_row" may be NULL, indicating there is |
+ * no new data to be replaced (in cases of interlace loading). |
+ * |
+ * If new_row is not NULL then you need to call |
+ * png_progressive_combine_row() to replace the corresponding row as |
+ * shown below: |
+ */ |
+ |
+ /* Get pointer to corresponding row in our |
+ * PNG read buffer. |
+ */ |
+ png_bytep old_row = ((png_bytep *)our_data)[row_num]; |
+ |
+#ifdef PNG_READ_INTERLACING_SUPPORTED |
+ /* If both rows are allocated then copy the new row |
+ * data to the corresponding row data. |
+ */ |
+ if ((old_row != NULL) && (new_row != NULL)) |
+ png_progressive_combine_row(png_ptr, old_row, new_row); |
+ |
+ /* |
+ * The rows and passes are called in order, so you don't really |
+ * need the row_num and pass, but I'm supplying them because it |
+ * may make your life easier. |
+ * |
+ * For the non-NULL rows of interlaced images, you must call |
+ * png_progressive_combine_row() passing in the new row and the |
+ * old row, as demonstrated above. You can call this function for |
+ * NULL rows (it will just return) and for non-interlaced images |
+ * (it just does the memcpy for you) if it will make the code |
+ * easier. Thus, you can just do this for all cases: |
+ */ |
+ |
+ png_progressive_combine_row(png_ptr, old_row, new_row); |
+ |
+ /* where old_row is what was displayed for previous rows. Note |
+ * that the first pass (pass == 0 really) will completely cover |
+ * the old row, so the rows do not have to be initialized. After |
+ * the first pass (and only for interlaced images), you will have |
+ * to pass the current row as new_row, and the function will combine |
+ * the old row and the new row. |
+ */ |
+#endif /* READ_INTERLACING */ |
+} |
+ |
+end_callback(png_structp png_ptr, png_infop info) |
+{ |
+ /* This function is called when the whole image has been read, |
+ * including any chunks after the image (up to and including |
+ * the IEND). You will usually have the same info chunk as you |
+ * had in the header, although some data may have been added |
+ * to the comments and time fields. |
+ * |
+ * Most people won't do much here, perhaps setting a flag that |
+ * marks the image as finished. |
+ */ |
+} |
+ |
+/* Write a png file */ |
+void write_png(char *file_name /* , ... other image information ... */) |
+{ |
+ FILE *fp; |
+ png_structp png_ptr; |
+ png_infop info_ptr; |
+ png_colorp palette; |
+ |
+ /* Open the file */ |
+ fp = fopen(file_name, "wb"); |
+ if (fp == NULL) |
+ return (ERROR); |
+ |
+ /* Create and initialize the png_struct with the desired error handler |
+ * functions. If you want to use the default stderr and longjump method, |
+ * you can supply NULL for the last three parameters. We also check that |
+ * the library version is compatible with the one used at compile time, |
+ * in case we are using dynamically linked libraries. REQUIRED. |
+ */ |
+ png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, |
+ png_voidp user_error_ptr, user_error_fn, user_warning_fn); |
+ |
+ if (png_ptr == NULL) |
+ { |
+ fclose(fp); |
+ return (ERROR); |
+ } |
+ |
+ /* Allocate/initialize the image information data. REQUIRED */ |
+ info_ptr = png_create_info_struct(png_ptr); |
+ if (info_ptr == NULL) |
+ { |
+ fclose(fp); |
+ png_destroy_write_struct(&png_ptr, NULL); |
+ return (ERROR); |
+ } |
+ |
+ /* Set error handling. REQUIRED if you aren't supplying your own |
+ * error handling functions in the png_create_write_struct() call. |
+ */ |
+ if (setjmp(png_jmpbuf(png_ptr))) |
+ { |
+ /* If we get here, we had a problem writing the file */ |
+ fclose(fp); |
+ png_destroy_write_struct(&png_ptr, &info_ptr); |
+ return (ERROR); |
+ } |
+ |
+ /* One of the following I/O initialization functions is REQUIRED */ |
+ |
+#ifdef streams /* I/O initialization method 1 */ |
+ /* Set up the output control if you are using standard C streams */ |
+ png_init_io(png_ptr, fp); |
+ |
+#else no_streams /* I/O initialization method 2 */ |
+ /* If you are using replacement write functions, instead of calling |
+ * png_init_io() here you would call |
+ */ |
+ png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn, |
+ user_IO_flush_function); |
+ /* where user_io_ptr is a structure you want available to the callbacks */ |
+#endif no_streams /* Only use one initialization method */ |
+ |
+#ifdef hilevel |
+ /* This is the easy way. Use it if you already have all the |
+ * image info living in the structure. You could "|" many |
+ * PNG_TRANSFORM flags into the png_transforms integer here. |
+ */ |
+ png_write_png(png_ptr, info_ptr, png_transforms, NULL); |
+ |
+#else |
+ /* This is the hard way */ |
+ |
+ /* Set the image information here. Width and height are up to 2^31, |
+ * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on |
+ * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY, |
+ * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB, |
+ * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or |
+ * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST |
+ * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED |
+ */ |
+ png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???, |
+ PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); |
+ |
+ /* Set the palette if there is one. REQUIRED for indexed-color images */ |
+ palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH |
+ * (sizeof (png_color))); |
+ /* ... Set palette colors ... */ |
+ png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); |
+ /* You must not free palette here, because png_set_PLTE only makes a link to |
+ * the palette that you malloced. Wait until you are about to destroy |
+ * the png structure. |
+ */ |
+ |
+ /* Optional significant bit (sBIT) chunk */ |
+ png_color_8 sig_bit; |
+ |
+ /* If we are dealing with a grayscale image then */ |
+ sig_bit.gray = true_bit_depth; |
+ |
+ /* Otherwise, if we are dealing with a color image then */ |
+ sig_bit.red = true_red_bit_depth; |
+ sig_bit.green = true_green_bit_depth; |
+ sig_bit.blue = true_blue_bit_depth; |
+ |
+ /* If the image has an alpha channel then */ |
+ sig_bit.alpha = true_alpha_bit_depth; |
+ |
+ png_set_sBIT(png_ptr, info_ptr, &sig_bit); |
+ |
+ |
+ /* Optional gamma chunk is strongly suggested if you have any guess |
+ * as to the correct gamma of the image. |
+ */ |
+ png_set_gAMA(png_ptr, info_ptr, gamma); |
+ |
+ /* Optionally write comments into the image */ |
+ { |
+ png_text text_ptr[3]; |
+ |
+ char key0[]="Title"; |
+ char text0[]="Mona Lisa"; |
+ text_ptr[0].key = key0; |
+ text_ptr[0].text = text0; |
+ text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE; |
+ text_ptr[0].itxt_length = 0; |
+ text_ptr[0].lang = NULL; |
+ text_ptr[0].lang_key = NULL; |
+ |
+ char key1[]="Author"; |
+ char text1[]="Leonardo DaVinci"; |
+ text_ptr[1].key = key1; |
+ text_ptr[1].text = text1; |
+ text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE; |
+ text_ptr[1].itxt_length = 0; |
+ text_ptr[1].lang = NULL; |
+ text_ptr[1].lang_key = NULL; |
+ |
+ char key2[]="Description"; |
+ char text2[]="<long text>"; |
+ text_ptr[2].key = key2; |
+ text_ptr[2].text = text2; |
+ text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt; |
+ text_ptr[2].itxt_length = 0; |
+ text_ptr[2].lang = NULL; |
+ text_ptr[2].lang_key = NULL; |
+ |
+ png_set_text(write_ptr, write_info_ptr, text_ptr, 3); |
+ } |
+ |
+ /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */ |
+ |
+ /* Note that if sRGB is present the gAMA and cHRM chunks must be ignored |
+ * on read and, if your application chooses to write them, they must |
+ * be written in accordance with the sRGB profile |
+ */ |
+ |
+ /* Write the file header information. REQUIRED */ |
+ png_write_info(png_ptr, info_ptr); |
+ |
+ /* If you want, you can write the info in two steps, in case you need to |
+ * write your private chunk ahead of PLTE: |
+ * |
+ * png_write_info_before_PLTE(write_ptr, write_info_ptr); |
+ * write_my_chunk(); |
+ * png_write_info(png_ptr, info_ptr); |
+ * |
+ * However, given the level of known- and unknown-chunk support in 1.2.0 |
+ * and up, this should no longer be necessary. |
+ */ |
+ |
+ /* Once we write out the header, the compression type on the text |
+ * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or |
+ * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again |
+ * at the end. |
+ */ |
+ |
+ /* Set up the transformations you want. Note that these are |
+ * all optional. Only call them if you want them. |
+ */ |
+ |
+ /* Invert monochrome pixels */ |
+ png_set_invert_mono(png_ptr); |
+ |
+ /* Shift the pixels up to a legal bit depth and fill in |
+ * as appropriate to correctly scale the image. |
+ */ |
+ png_set_shift(png_ptr, &sig_bit); |
+ |
+ /* Pack pixels into bytes */ |
+ png_set_packing(png_ptr); |
+ |
+ /* Swap location of alpha bytes from ARGB to RGBA */ |
+ png_set_swap_alpha(png_ptr); |
+ |
+ /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into |
+ * RGB (4 channels -> 3 channels). The second parameter is not used. |
+ */ |
+ png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); |
+ |
+ /* Flip BGR pixels to RGB */ |
+ png_set_bgr(png_ptr); |
+ |
+ /* Swap bytes of 16-bit files to most significant byte first */ |
+ png_set_swap(png_ptr); |
+ |
+ /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats */ |
+ png_set_packswap(png_ptr); |
+ |
+ /* Turn on interlace handling if you are not using png_write_image() */ |
+ if (interlacing != 0) |
+ number_passes = png_set_interlace_handling(png_ptr); |
+ |
+ else |
+ number_passes = 1; |
+ |
+ /* The easiest way to write the image (you may have a different memory |
+ * layout, however, so choose what fits your needs best). You need to |
+ * use the first method if you aren't handling interlacing yourself. |
+ */ |
+ png_uint_32 k, height, width; |
+ |
+ /* In this example, "image" is a one-dimensional array of bytes */ |
+ png_byte image[height*width*bytes_per_pixel]; |
+ |
+ png_bytep row_pointers[height]; |
+ |
+ if (height > PNG_UINT_32_MAX/(sizeof (png_bytep))) |
+ png_error (png_ptr, "Image is too tall to process in memory"); |
+ |
+ /* Set up pointers into your "image" byte array */ |
+ for (k = 0; k < height; k++) |
+ row_pointers[k] = image + k*width*bytes_per_pixel; |
+ |
+ /* One of the following output methods is REQUIRED */ |
+ |
+#ifdef entire /* Write out the entire image data in one call */ |
+ png_write_image(png_ptr, row_pointers); |
+ |
+ /* The other way to write the image - deal with interlacing */ |
+ |
+#else no_entire /* Write out the image data by one or more scanlines */ |
+ |
+ /* The number of passes is either 1 for non-interlaced images, |
+ * or 7 for interlaced images. |
+ */ |
+ for (pass = 0; pass < number_passes; pass++) |
+ { |
+ /* Write a few rows at a time. */ |
+ png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows); |
+ |
+ /* If you are only writing one row at a time, this works */ |
+ for (y = 0; y < height; y++) |
+ png_write_rows(png_ptr, &row_pointers[y], 1); |
+ } |
+#endif no_entire /* Use only one output method */ |
+ |
+ /* You can write optional chunks like tEXt, zTXt, and tIME at the end |
+ * as well. Shouldn't be necessary in 1.2.0 and up as all the public |
+ * chunks are supported and you can use png_set_unknown_chunks() to |
+ * register unknown chunks into the info structure to be written out. |
+ */ |
+ |
+ /* It is REQUIRED to call this to finish writing the rest of the file */ |
+ png_write_end(png_ptr, info_ptr); |
+#endif hilevel |
+ |
+ /* If you png_malloced a palette, free it here (don't free info_ptr->palette, |
+ * as recommended in versions 1.0.5m and earlier of this example; if |
+ * libpng mallocs info_ptr->palette, libpng will free it). If you |
+ * allocated it with malloc() instead of png_malloc(), use free() instead |
+ * of png_free(). |
+ */ |
+ png_free(png_ptr, palette); |
+ palette = NULL; |
+ |
+ /* Similarly, if you png_malloced any data that you passed in with |
+ * png_set_something(), such as a hist or trans array, free it here, |
+ * when you can be sure that libpng is through with it. |
+ */ |
+ png_free(png_ptr, trans); |
+ trans = NULL; |
+ /* Whenever you use png_free() it is a good idea to set the pointer to |
+ * NULL in case your application inadvertently tries to png_free() it |
+ * again. When png_free() sees a NULL it returns without action, thus |
+ * avoiding the double-free security problem. |
+ */ |
+ |
+ /* Clean up after the write, and free any memory allocated */ |
+ png_destroy_write_struct(&png_ptr, &info_ptr); |
+ |
+ /* Close the file */ |
+ fclose(fp); |
+ |
+ /* That's it */ |
+ return (OK); |
+} |
+ |
+#endif /* if 0 */ |