Index: gm/bitmapshader.cpp |
diff --git a/gm/bitmapshader.cpp b/gm/bitmapshader.cpp |
index 4649b7e95f16486c61bb1407a6ce2635af1fb369..fb563070d1d19abf01677dac68609eccfcdf2b82 100644 |
--- a/gm/bitmapshader.cpp |
+++ b/gm/bitmapshader.cpp |
@@ -35,6 +35,11 @@ static void draw_mask(SkBitmap* bm) { |
canvas.drawCircle(10, 10, 10, circlePaint); |
} |
+static void adopt_shader(SkPaint* paint, SkShader* shader) { |
+ paint->setShader(shader); |
yunchao
2014/03/18 14:38:36
I suggest that the shader set its own matrix. like
|
+ SkSafeUnref(shader); |
+} |
+ |
class BitmapShaderGM : public GM { |
public: |
@@ -50,40 +55,33 @@ protected: |
} |
virtual SkISize onISize() { |
- return make_isize(75, 100); |
+ return SkISize::Make(75, 100); |
} |
virtual void onDraw(SkCanvas* canvas) { |
- SkShader* shader = SkShader::CreateBitmapShader(fBitmap, |
- SkShader::kClamp_TileMode, |
- SkShader::kClamp_TileMode); |
SkPaint paint; |
- paint.setShader(shader); |
- // release the shader ref as the paint now holds a reference |
- shader->unref(); |
+ |
+ adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode, |
+ SkShader::kClamp_TileMode)); |
// draw the shader with a bitmap mask |
canvas->drawBitmap(fMask, 0, 0, &paint); |
canvas->drawBitmap(fMask, 30, 0, &paint); |
- canvas->translate(0, 25); |
+ canvas->translate(0, 25); |
- // draw the shader with standard geometry |
- canvas->drawCircle(10, 10, 10, paint); |
- canvas->drawCircle(40, 10, 10, paint); // no blue circle expected |
+ canvas->drawCircle(10, 10, 10, paint); |
+ canvas->drawCircle(40, 10, 10, paint); // no blue circle expected |
- canvas->translate(0, 25); |
+ canvas->translate(0, 25); |
- shader = SkShader::CreateBitmapShader(fMask, |
- SkShader::kRepeat_TileMode, |
- SkShader::kRepeat_TileMode); |
- paint.setShader(shader); |
+ adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode, |
+ SkShader::kRepeat_TileMode)); |
paint.setColor(SK_ColorRED); |
- shader->unref(); |
- // draw the mask using the shader and a color |
- canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); |
- canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); |
+ // draw the mask using the shader and a color |
+ canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); |
+ canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); |
} |
private: |