Chromium Code Reviews| Index: gm/bitmapshader.cpp |
| diff --git a/gm/bitmapshader.cpp b/gm/bitmapshader.cpp |
| index 4649b7e95f16486c61bb1407a6ce2635af1fb369..fb563070d1d19abf01677dac68609eccfcdf2b82 100644 |
| --- a/gm/bitmapshader.cpp |
| +++ b/gm/bitmapshader.cpp |
| @@ -35,6 +35,11 @@ static void draw_mask(SkBitmap* bm) { |
| canvas.drawCircle(10, 10, 10, circlePaint); |
| } |
| +static void adopt_shader(SkPaint* paint, SkShader* shader) { |
| + paint->setShader(shader); |
|
yunchao
2014/03/18 14:38:36
I suggest that the shader set its own matrix. like
|
| + SkSafeUnref(shader); |
| +} |
| + |
| class BitmapShaderGM : public GM { |
| public: |
| @@ -50,40 +55,33 @@ protected: |
| } |
| virtual SkISize onISize() { |
| - return make_isize(75, 100); |
| + return SkISize::Make(75, 100); |
| } |
| virtual void onDraw(SkCanvas* canvas) { |
| - SkShader* shader = SkShader::CreateBitmapShader(fBitmap, |
| - SkShader::kClamp_TileMode, |
| - SkShader::kClamp_TileMode); |
| SkPaint paint; |
| - paint.setShader(shader); |
| - // release the shader ref as the paint now holds a reference |
| - shader->unref(); |
| + |
| + adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode, |
| + SkShader::kClamp_TileMode)); |
| // draw the shader with a bitmap mask |
| canvas->drawBitmap(fMask, 0, 0, &paint); |
| canvas->drawBitmap(fMask, 30, 0, &paint); |
| - canvas->translate(0, 25); |
| + canvas->translate(0, 25); |
| - // draw the shader with standard geometry |
| - canvas->drawCircle(10, 10, 10, paint); |
| - canvas->drawCircle(40, 10, 10, paint); // no blue circle expected |
| + canvas->drawCircle(10, 10, 10, paint); |
| + canvas->drawCircle(40, 10, 10, paint); // no blue circle expected |
| - canvas->translate(0, 25); |
| + canvas->translate(0, 25); |
| - shader = SkShader::CreateBitmapShader(fMask, |
| - SkShader::kRepeat_TileMode, |
| - SkShader::kRepeat_TileMode); |
| - paint.setShader(shader); |
| + adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode, |
| + SkShader::kRepeat_TileMode)); |
| paint.setColor(SK_ColorRED); |
| - shader->unref(); |
| - // draw the mask using the shader and a color |
| - canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); |
| - canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); |
| + // draw the mask using the shader and a color |
| + canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); |
| + canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); |
| } |
| private: |