Index: mash/wm/shadow.h |
diff --git a/mash/wm/shadow.h b/mash/wm/shadow.h |
deleted file mode 100644 |
index 9d3687bbd52200579fbfd54f72a7d8f9a317c7ef..0000000000000000000000000000000000000000 |
--- a/mash/wm/shadow.h |
+++ /dev/null |
@@ -1,110 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef MASH_WM_SHADOW_H_ |
-#define MASH_WM_SHADOW_H_ |
- |
-#include <memory> |
- |
-#include "base/macros.h" |
-#include "components/mus/public/cpp/window_observer.h" |
-#include "ui/compositor/layer_animation_observer.h" |
-#include "ui/gfx/geometry/rect.h" |
- |
-namespace ui { |
-class Layer; |
-} // namespace ui |
- |
-namespace mash { |
-namespace wm { |
- |
-// Simple class that draws a drop shadow around content at given bounds. |
-class Shadow : public ui::ImplicitAnimationObserver, |
- public mus::WindowObserver { |
- public: |
- enum Style { |
- // Active windows have more opaque shadows, shifted down to make the window |
- // appear "higher". |
- STYLE_ACTIVE, |
- |
- // Inactive windows have less opaque shadows. |
- STYLE_INACTIVE, |
- |
- // Small windows like tooltips and context menus have lighter, smaller |
- // shadows. |
- STYLE_SMALL, |
- }; |
- |
- Shadow(); |
- ~Shadow() override; |
- |
- void Init(Style style); |
- |
- // Returns the interio inset for the specified style. The interior inset |
- // is the amount of padding added to each side of the content bounds that the |
- // shadow renders into. In other words the shadow extends from all sides of |
- // the layer by this value. |
- static int GetInteriorInsetForStyle(Style style); |
- |
- // Returns |layer_.get()|. This is exposed so it can be added to the same |
- // layer as the content and stacked below it. SetContentBounds() should be |
- // used to adjust the shadow's size and position (rather than applying |
- // transformations to this layer). |
- ui::Layer* layer() const { return layer_.get(); } |
- |
- const gfx::Rect& content_bounds() const { return content_bounds_; } |
- Style style() const { return style_; } |
- |
- // Moves and resizes the shadow layer to frame |content_bounds|. |
- void SetContentBounds(const gfx::Rect& content_bounds); |
- |
- // Sets the shadow's style, animating opacity as necessary. |
- void SetStyle(Style style); |
- |
- // Installs this shadow for |window|. |
- void Install(mus::Window* window); |
- |
- // ui::ImplicitAnimationObserver overrides: |
- void OnImplicitAnimationsCompleted() override; |
- |
- private: |
- // Updates the shadow images to the current |style_|. |
- void UpdateImagesForStyle(); |
- |
- // Updates the shadow layer bounds based on the inteior inset and the current |
- // |content_bounds_|. |
- void UpdateLayerBounds(); |
- |
- // WindowObserver: |
- void OnWindowDestroyed(mus::Window* window) override; |
- |
- // The current style, set when the transition animation starts. |
- Style style_; |
- |
- // The parent layer of the shadow layer. It serves as a container accessible |
- // from the outside to control the visibility of the shadow. |
- std::unique_ptr<ui::Layer> layer_; |
- |
- // The actual shadow layer corresponding to a cc::NinePatchLayer. |
- std::unique_ptr<ui::Layer> shadow_layer_; |
- |
- // Size of the current shadow image. |
- gfx::Size image_size_; |
- |
- // Bounds of the content that the shadow encloses. |
- gfx::Rect content_bounds_; |
- |
- // The interior inset of the shadow images. The content bounds of the image |
- // grid should be set to |content_bounds_| inset by this amount. |
- int interior_inset_; |
- |
- mus::Window* window_; |
- |
- DISALLOW_COPY_AND_ASSIGN(Shadow); |
-}; |
- |
-} // namespace wm |
-} // namespace mash |
- |
-#endif // MASH_WM_SHADOW_H_ |