Index: mash/wm/shadow.cc |
diff --git a/mash/wm/shadow.cc b/mash/wm/shadow.cc |
deleted file mode 100644 |
index b18873487f750467a20594ec41e88d9b7be6607e..0000000000000000000000000000000000000000 |
--- a/mash/wm/shadow.cc |
+++ /dev/null |
@@ -1,212 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "mash/wm/shadow.h" |
- |
-#include "mash/wm/property_util.h" |
-#include "third_party/skia/include/core/SkBitmap.h" |
-#include "ui/base/resource/resource_bundle.h" |
-#include "ui/compositor/layer.h" |
-#include "ui/compositor/scoped_layer_animation_settings.h" |
-#include "ui/resources/grit/ui_resources.h" |
- |
-namespace mash { |
-namespace wm { |
- |
-namespace { |
- |
-// The opacity used for active shadow when animating between |
-// inactive/active shadow. |
-const float kInactiveShadowAnimationOpacity = 0.2f; |
- |
-// Shadow aperture for different styles. |
-// Note that this may be greater than interior inset to allow shadows with |
-// curved corners that extend inwards beyond a window's borders. |
-const int kActiveInteriorAperture = 134; |
-const int kInactiveInteriorAperture = 134; |
-const int kSmallInteriorAperture = 9; |
- |
-// Interior inset for different styles. |
-const int kActiveInteriorInset = 64; |
-const int kInactiveInteriorInset = 64; |
-const int kSmallInteriorInset = 4; |
- |
-// Duration for opacity animation in milliseconds. |
-const int kShadowAnimationDurationMs = 100; |
- |
-int GetShadowApertureForStyle(wm::Shadow::Style style) { |
- switch (style) { |
- case wm::Shadow::STYLE_ACTIVE: |
- return kActiveInteriorAperture; |
- case wm::Shadow::STYLE_INACTIVE: |
- return kInactiveInteriorAperture; |
- case wm::Shadow::STYLE_SMALL: |
- return kSmallInteriorAperture; |
- } |
- return 0; |
-} |
- |
-} // namespace |
- |
-Shadow::Shadow() : style_(STYLE_ACTIVE), interior_inset_(0), window_(nullptr) { |
-} |
- |
-Shadow::~Shadow() { |
- if (window_) { |
- SetShadow(window_, nullptr); |
- window_->RemoveObserver(this); |
- } |
-} |
- |
-void Shadow::Init(Style style) { |
- style_ = style; |
- |
- layer_.reset(new ui::Layer(ui::LAYER_NOT_DRAWN)); |
- shadow_layer_.reset(new ui::Layer(ui::LAYER_NINE_PATCH)); |
- layer()->Add(shadow_layer_.get()); |
- |
- UpdateImagesForStyle(); |
- shadow_layer_->set_name("Shadow"); |
- shadow_layer_->SetVisible(true); |
- shadow_layer_->SetFillsBoundsOpaquely(false); |
-} |
- |
-// static |
-int Shadow::GetInteriorInsetForStyle(Shadow::Style style) { |
- switch (style) { |
- case Shadow::STYLE_ACTIVE: |
- return kActiveInteriorInset; |
- case Shadow::STYLE_INACTIVE: |
- return kInactiveInteriorInset; |
- case Shadow::STYLE_SMALL: |
- return kSmallInteriorInset; |
- } |
- return 0; |
-} |
- |
-void Shadow::SetContentBounds(const gfx::Rect& content_bounds) { |
- content_bounds_ = content_bounds; |
- UpdateLayerBounds(); |
-} |
- |
-void Shadow::SetStyle(Style style) { |
- if (style_ == style) |
- return; |
- |
- Style old_style = style_; |
- style_ = style; |
- |
- // Stop waiting for any as yet unfinished implicit animations. |
- StopObservingImplicitAnimations(); |
- |
- // If we're switching to or from the small style, don't bother with |
- // animations. |
- if (style == STYLE_SMALL || old_style == STYLE_SMALL) { |
- UpdateImagesForStyle(); |
- // Make sure the shadow is fully opaque. |
- shadow_layer_->SetOpacity(1.0f); |
- return; |
- } |
- |
- // If we're becoming active, switch images now. Because the inactive image |
- // has a very low opacity the switch isn't noticeable and this approach |
- // allows us to use only a single set of shadow images at a time. |
- if (style == STYLE_ACTIVE) { |
- UpdateImagesForStyle(); |
- // Opacity was baked into inactive image, start opacity low to match. |
- shadow_layer_->SetOpacity(kInactiveShadowAnimationOpacity); |
- } |
- |
- { |
- // Property sets within this scope will be implicitly animated. |
- ui::ScopedLayerAnimationSettings settings(shadow_layer_->GetAnimator()); |
- settings.AddObserver(this); |
- settings.SetTransitionDuration( |
- base::TimeDelta::FromMilliseconds(kShadowAnimationDurationMs)); |
- switch (style_) { |
- case STYLE_ACTIVE: |
- // Animate the active shadow from kInactiveShadowAnimationOpacity to |
- // 1.0f. |
- shadow_layer_->SetOpacity(1.0f); |
- break; |
- case STYLE_INACTIVE: |
- // The opacity will be reset to 1.0f when animation is completed. |
- shadow_layer_->SetOpacity(kInactiveShadowAnimationOpacity); |
- break; |
- default: |
- NOTREACHED() << "Unhandled style " << style_; |
- break; |
- } |
- } |
-} |
- |
-void Shadow::Install(mus::Window* window) { |
- SetShadow(window, this); |
- window_ = window; |
- window_->AddObserver(this); |
-} |
- |
-void Shadow::OnImplicitAnimationsCompleted() { |
- // If we just finished going inactive, switch images. This doesn't cause |
- // a visual pop because the inactive image opacity is so low. |
- if (style_ == STYLE_INACTIVE) { |
- UpdateImagesForStyle(); |
- // Opacity is baked into inactive image, so set fully opaque. |
- shadow_layer_->SetOpacity(1.0f); |
- } |
-} |
- |
-void Shadow::UpdateImagesForStyle() { |
- ResourceBundle& res = ResourceBundle::GetSharedInstance(); |
- gfx::Image image; |
- switch (style_) { |
- case STYLE_ACTIVE: |
- image = res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE); |
- break; |
- case STYLE_INACTIVE: |
- image = res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE); |
- break; |
- case STYLE_SMALL: |
- image = res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL); |
- break; |
- default: |
- NOTREACHED() << "Unhandled style " << style_; |
- break; |
- } |
- |
- shadow_layer_->UpdateNinePatchLayerImage(image.AsImageSkia()); |
- image_size_ = image.Size(); |
- interior_inset_ = GetInteriorInsetForStyle(style_); |
- |
- // Image sizes may have changed. |
- UpdateLayerBounds(); |
-} |
- |
-void Shadow::UpdateLayerBounds() { |
- // Update bounds based on content bounds and interior inset. |
- gfx::Rect layer_bounds = content_bounds_; |
- layer_bounds.Inset(-interior_inset_, -interior_inset_); |
- layer()->SetBounds(layer_bounds); |
- shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); |
- |
- // Update the shadow aperture and border for style. Note that border is in |
- // layer space and it cannot exceed the bounds of the layer. |
- int aperture = GetShadowApertureForStyle(style_); |
- int aperture_x = std::min(aperture, layer_bounds.width() / 2); |
- int aperture_y = std::min(aperture, layer_bounds.height() / 2); |
- shadow_layer_->UpdateNinePatchLayerAperture( |
- gfx::Rect(aperture_x, aperture_y, |
- image_size_.width() - aperture_x * 2, |
- image_size_.height() - aperture_y * 2)); |
- shadow_layer_->UpdateNinePatchLayerBorder( |
- gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); |
-} |
- |
-void Shadow::OnWindowDestroyed(mus::Window* window) { |
- DCHECK_EQ(window_, window); |
- window_ = nullptr; |
-} |
- |
-} // namespace wm |
-} // namespace mash |