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Unified Diff: Source/core/platform/graphics/ANGLEWebKitBridge.cpp

Issue 20294002: Fix trailing whitespace in .cpp, .h, and .idl files (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased Created 7 years, 5 months ago
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Index: Source/core/platform/graphics/ANGLEWebKitBridge.cpp
diff --git a/Source/core/platform/graphics/ANGLEWebKitBridge.cpp b/Source/core/platform/graphics/ANGLEWebKitBridge.cpp
index 7e6ac3d8fe06d01f8ee4f1a483c9af6b04b2e62d..ac7820e1262e38fb2a8ea36ee7c891b79eb93693 100644
--- a/Source/core/platform/graphics/ANGLEWebKitBridge.cpp
+++ b/Source/core/platform/graphics/ANGLEWebKitBridge.cpp
@@ -20,7 +20,7 @@
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
@@ -73,7 +73,7 @@ static bool getSymbolInfo(ShHandle compiler, ShShaderInfo symbolType, Vector<ANG
// The maximum allowed symbol name length is 256 characters.
Vector<char, 256> nameBuffer(maxNameLength);
Vector<char, 256> mappedNameBuffer(maxMappedNameLength);
-
+
for (ANGLEGetInfoType i = 0; i < numSymbols; ++i) {
ANGLEShaderSymbol symbol;
ANGLEGetInfoType nameLength = 0;
@@ -92,7 +92,7 @@ static bool getSymbolInfo(ShHandle compiler, ShShaderInfo symbolType, Vector<ANG
}
if (!nameLength)
return false;
-
+
// The ShGetActive* calls above are guaranteed to produce null-terminated strings for
// nameBuffer and mappedNameBuffer. Also, the character set for symbol names
// is a subset of Latin-1 as specified by the OpenGL ES Shading Language, Section 3.1 and
@@ -100,7 +100,7 @@ static bool getSymbolInfo(ShHandle compiler, ShShaderInfo symbolType, Vector<ANG
String name = String(nameBuffer.data());
String mappedName = String(mappedNameBuffer.data());
-
+
// ANGLE returns array names in the format "array[0]".
// The only way to know if a symbol is an array is to check if it ends with "[0]".
// We can't check the size because regular symbols and arrays of length 1 both have a size of 1.
@@ -114,7 +114,7 @@ static bool getSymbolInfo(ShHandle compiler, ShShaderInfo symbolType, Vector<ANG
symbol.name = name;
symbol.mappedName = mappedName;
symbols.append(symbol);
-
+
if (symbol.isArray) {
// Add symbols for each array element.
symbol.isArray = false;
@@ -156,12 +156,12 @@ void ANGLEWebKitBridge::cleanupCompilers()
builtCompilers = false;
}
-
+
void ANGLEWebKitBridge::setResources(ShBuiltInResources resources)
{
// Resources are (possibly) changing - cleanup compilers if we had them already
cleanupCompilers();
-
+
m_resources = resources;
}
@@ -177,7 +177,7 @@ bool ANGLEWebKitBridge::compileShaderSource(const char* shaderSource, ANGLEShade
builtCompilers = true;
}
-
+
ShHandle compiler;
if (shaderType == SHADER_TYPE_VERTEX)
@@ -208,7 +208,7 @@ bool ANGLEWebKitBridge::compileShaderSource(const char* shaderSource, ANGLEShade
ShGetObjectCode(compiler, translationBuffer.get());
translatedShaderSource = translationBuffer.get();
}
-
+
if (!getSymbolInfo(compiler, SH_ACTIVE_ATTRIBUTES, symbols))
return false;
if (!getSymbolInfo(compiler, SH_ACTIVE_UNIFORMS, symbols))
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