Index: Source/core/platform/graphics/BitmapImage.cpp |
diff --git a/Source/core/platform/graphics/BitmapImage.cpp b/Source/core/platform/graphics/BitmapImage.cpp |
index 18e903c7a938eb7bc95a46930a352bf88147315a..f00c3e054bd6f35446290a3da5e9f384e84cb848 100644 |
--- a/Source/core/platform/graphics/BitmapImage.cpp |
+++ b/Source/core/platform/graphics/BitmapImage.cpp |
@@ -21,7 +21,7 @@ |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
#include "config.h" |
@@ -270,11 +270,11 @@ bool BitmapImage::dataChanged(bool allDataReceived) |
frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0); |
} |
destroyMetadataAndNotify(frameBytesCleared); |
- |
+ |
// Feed all the data we've seen so far to the image decoder. |
m_allDataReceived = allDataReceived; |
m_source.setData(data(), allDataReceived); |
- |
+ |
m_haveFrameCount = false; |
m_hasUniformFrameSize = true; |
return isSizeAvailable(); |
@@ -566,7 +566,7 @@ void BitmapImage::resetAnimation() |
m_repetitionsComplete = 0; |
m_desiredFrameStartTime = 0; |
m_animationFinished = false; |
- |
+ |
// For extremely large animations, when the animation is reset, we just throw everything away. |
destroyDecodedDataIfNecessary(); |
} |
@@ -590,7 +590,7 @@ bool BitmapImage::internalAdvanceAnimation(bool skippingFrames) |
{ |
// Stop the animation. |
stopAnimation(); |
- |
+ |
// See if anyone is still paying attention to this animation. If not, we don't |
// advance and will remain suspended at the current frame until the animation is resumed. |
if (!skippingFrames && imageObserver()->shouldPauseAnimation(this)) |