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Unified Diff: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp

Issue 2026803002: Avoid GPU readback in tex(Sub)Image2D(ImageBitmap) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: staticbitmapimage does not keep provider anymore Created 4 years, 6 months ago
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Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
index fb622a1592c3a19a6608e8f9d254a72977d142b9..a31f147d3a0701fc93a0e388c5af93c73f10690a 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
@@ -4254,16 +4254,44 @@ void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint int
texImageHelperHTMLImageElement(TexImage2D, target, level, internalformat, format, type, 0, 0, 0, image, exceptionState);
}
-bool WebGLRenderingContextBase::canUseTexImageCanvasByGPU(GLint internalformat, GLenum type)
+bool WebGLRenderingContextBase::canUseTexImageByGPU(GLint internalformat, GLenum type)
{
if (isFloatType(type) || isIntegerFormat(internalformat) || isSRGBFormat(internalformat))
return false;
return true;
}
-void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionType, WebGLTexture* texture, GLenum target,
- GLint level, GLint internalformat, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, HTMLCanvasElement* canvas)
+void WebGLRenderingContextBase::texImageCanvasByGPU(HTMLCanvasElement* canvas, GLuint targetTexture, GLenum targetInternalformat, GLenum targetType, GLint targetLevel)
{
+ if (!canvas->is3D()) {
+ ImageBuffer* buffer = canvas->buffer();
+ if (!buffer->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType,
+ targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
+ NOTREACHED();
+ }
+ } else {
+ WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext());
+ ScopedTexture2DRestorer restorer(gl);
+ if (!gl->drawingBuffer()->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType,
+ targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) {
+ NOTREACHED();
+ }
+ }
+}
+
+void WebGLRenderingContextBase::texImageByGPU(TexImageByGPUType functionType, WebGLTexture* texture, GLenum target,
+ GLint level, GLint internalformat, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, HTMLCanvasElement* canvas, ImageBitmap* bitmap)
Justin Novosad 2016/06/14 19:30:53 Instead of having these two arguments (canvas + bi
xidachen 2016/06/15 12:18:47 I do agree that it is a better design to use the b
+{
+ DCHECK((!canvas || !bitmap) && (canvas || bitmap));
+ int width;
+ int height;
+ if (canvas) {
+ width = canvas->width();
+ height = canvas->height();
+ } else {
+ width = bitmap->width();
+ height = bitmap->height();
+ }
ScopedTexture2DRestorer restorer(this);
GLuint targetTexture = texture->object();
@@ -4271,6 +4299,7 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
GLenum targetInternalformat = internalformat;
GLint targetLevel = level;
bool possibleDirectCopy = false;
+ // TODO: Make this function support more cases in texSubImage calls.
if (functionType == TexImage2DByGPU) {
possibleDirectCopy = Extensions3DUtil::canUseCopyTextureCHROMIUM(target, internalformat, type, level);
}
@@ -4286,24 +4315,13 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
contextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- contextGL()->TexImage2D(GL_TEXTURE_2D, 0, targetInternalformat, canvas->width(),
- canvas->height(), 0, GL_RGBA, targetType, 0);
+ contextGL()->TexImage2D(GL_TEXTURE_2D, 0, targetInternalformat, width, height, 0, GL_RGBA, targetType, 0);
}
- if (!canvas->is3D()) {
- ImageBuffer* buffer = canvas->buffer();
- if (!buffer->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType,
- targetLevel, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
- ASSERT_NOT_REACHED();
- }
- } else {
- WebGLRenderingContextBase* gl = toWebGLRenderingContextBase(canvas->renderingContext());
- ScopedTexture2DRestorer restorer(gl);
- if (!gl->drawingBuffer()->copyToPlatformTexture(contextGL(), targetTexture, targetInternalformat, targetType,
- targetLevel, m_unpackPremultiplyAlpha, !m_unpackFlipY, BackBuffer)) {
- ASSERT_NOT_REACHED();
- }
- }
+ if (canvas)
+ texImageCanvasByGPU(canvas, targetTexture, targetInternalformat, targetType, targetLevel);
+ else
+ texImageBitmapByGPU(bitmap, targetTexture, targetInternalformat, targetType, targetLevel);
if (!possibleDirectCopy) {
GLuint tmpFBO;
@@ -4312,11 +4330,11 @@ void WebGLRenderingContextBase::texImageCanvasByGPU(TexImageByGPUType functionTy
contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, targetTexture, 0);
contextGL()->BindTexture(texture->getTarget(), texture->object());
if (functionType == TexImage2DByGPU) {
- contextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, canvas->width(), canvas->height());
+ contextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, width, height);
} else if (functionType == TexSubImage2DByGPU) {
- contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, canvas->width(), canvas->height());
+ contextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, width, height);
} else if (functionType == TexSubImage3DByGPU) {
- contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, 0, 0, canvas->width(), canvas->height());
+ contextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, 0, 0, width, height);
}
contextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
restoreCurrentFramebuffer();
@@ -4345,9 +4363,9 @@ void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction
if (!validateTexFunc(funcName, functionType, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 1, 0, format, type, xoffset, yoffset, zoffset))
return;
if (functionID == TexImage2D) {
- // texImageCanvasByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format.
+ // texImageByGPU relies on copyTextureCHROMIUM which doesn't support float/integer/sRGB internal format.
// FIXME: relax the constrains if copyTextureCHROMIUM is upgraded to handle more formats.
- if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageCanvasByGPU(internalformat, type)) {
+ if (!canvas->renderingContext() || !canvas->renderingContext()->isAccelerated() || !canUseTexImageByGPU(internalformat, type)) {
// 2D canvas has only FrontBuffer.
texImageImpl(TexImage2D, target, level, internalformat, xoffset, yoffset, zoffset, format, type, canvas->copiedImage(FrontBuffer, PreferAcceleration).get(),
WebGLImageConversion::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha);
@@ -4355,7 +4373,7 @@ void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction
}
texImage2DBase(target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0);
- texImageCanvasByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, canvas);
+ texImageByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, canvas, nullptr);
} else if (functionID == TexSubImage2D) {
// FIXME: Implement GPU-to-GPU path for WebGL 2 and more internal formats.
bool useReadBackPath = isWebGL2OrHigher()
@@ -4371,7 +4389,7 @@ void WebGLRenderingContextBase::texImageHelperHTMLCanvasElement(TexImageFunction
return;
}
- texImageCanvasByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, canvas);
+ texImageByGPU(TexSubImage2DByGPU, texture, target, level, GL_RGBA, type, xoffset, yoffset, 0, canvas, nullptr);
} else {
DCHECK_EQ(functionID, TexSubImage3D);
// FIXME: Implement GPU-to-GPU copy path (crbug.com/586269).
@@ -4454,6 +4472,12 @@ void WebGLRenderingContextBase::texImageHelperHTMLVideoElement(TexImageFunctionI
texImageImpl(functionID, target, level, internalformat, xoffset, yoffset, zoffset, format, type, image.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha);
}
+void WebGLRenderingContextBase::texImageBitmapByGPU(ImageBitmap* bitmap, GLuint targetTexture, GLenum targetInternalformat, GLenum targetType, GLint targetLevel)
+{
+ RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame(drawingBuffer()->contextProvider());
+ bitmap->bitmapImage()->copyToTexture(drawingBuffer()->contextProvider(), targetTexture, targetInternalformat, targetType);
Justin Novosad 2016/06/14 19:30:53 I think this is where your bug is. When copying a
+}
+
void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint internalformat,
GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
{
@@ -4469,7 +4493,8 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun
return;
if (!validateImageBitmap(funcName, bitmap, exceptionState))
return;
- if (!validateTexImageBinding(funcName, functionID, target))
+ WebGLTexture* texture = validateTexImageBinding(funcName, functionID, target);
+ if (!texture)
return;
TexImageFunctionType functionType;
if (functionID == TexImage2D)
@@ -4479,24 +4504,29 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun
if (!validateTexFunc(funcName, functionType, SourceImageBitmap, target, level, internalformat, bitmap->width(), bitmap->height(), 1, 0, format, type, xoffset, yoffset, zoffset))
return;
ASSERT(bitmap->bitmapImage());
+ if (bitmap->isTextureBacked() && canUseTexImageByGPU(internalformat, type)) {
+ texImage2DBase(target, level, internalformat, bitmap->width(), bitmap->height(), 0, format, type, 0);
+ texImageByGPU(TexImage2DByGPU, texture, target, level, internalformat, type, 0, 0, 0, nullptr, bitmap);
+ return;
+ }
RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame();
SkPixmap pixmap;
OwnPtr<uint8_t[]> pixelData;
uint8_t* pixelDataPtr = nullptr;
- // TODO(crbug.com/613411): peekPixels fails if the SkImage is texture-backed
- // Use texture mailbox in that case.
+ // In the case where an ImageBitmap is not texture backed, peekPixels() always succeed.
+ // However, when it is texture backed and !canUseTexImageByGPU, we do a GPU read back.
bool peekSucceed = skImage->peekPixels(&pixmap);
if (peekSucceed) {
pixelDataPtr = static_cast<uint8_t*>(pixmap.writable_addr());
- } else if (skImage->isTextureBacked()) {
+ } else {
pixelData = bitmap->copyBitmapData(bitmap->isPremultiplied() ? PremultiplyAlpha : DontPremultiplyAlpha);
pixelDataPtr = pixelData.get();
}
Vector<uint8_t> data;
bool needConversion = true;
bool havePeekableRGBA = (peekSucceed && pixmap.colorType() == SkColorType::kRGBA_8888_SkColorType);
- bool isPixelDataRBGA = (havePeekableRGBA || !peekSucceed);
- if (isPixelDataRBGA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ bool isPixelDataRGBA = (havePeekableRGBA || !peekSucceed);
+ if (isPixelDataRGBA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
needConversion = false;
} else {
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
@@ -4504,9 +4534,9 @@ void WebGLRenderingContextBase::texImageHelperImageBitmap(TexImageFunctionID fun
type = GL_FLOAT;
}
// In the case of ImageBitmap, we do not need to apply flipY or premultiplyAlpha.
- bool isPixelDataBGRA = (peekSucceed && pixmap.colorType() == SkColorType::kBGRA_8888_SkColorType);
+ bool isPixelDataBGRA = pixmap.colorType() == SkColorType::kBGRA_8888_SkColorType;
if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format, type, false, false, data))
- || (isPixelDataRBGA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), format, type, false, false, data))) {
+ || (isPixelDataRGBA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), format, type, false, false, data))) {
synthesizeGLError(GL_INVALID_VALUE, funcName, "bad image data");
return;
}

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