Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(418)

Unified Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp

Issue 2025703002: Pack repeated code in tex(Sub)Image2D and texSubImage3D into helper func (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: pass enum instead of const char*, use a wrapper for validate2D(3D)Binding Created 4 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
index 7cfd619db6c863d5bdcb01e239d49562bad9dadb..96032b5e81236d467c3f8df7f8f3966fd7d78206 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
@@ -930,24 +930,7 @@ void WebGL2RenderingContextBase::texStorage3D(GLenum target, GLsizei levels, GLe
void WebGL2RenderingContextBase::texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, DOMArrayBufferView* pixels)
{
- if (isContextLost())
- return;
- if (!validateTexture3DBinding("texImage3D", target))
- return;
- if (!validateTexFunc("texImage3D", TexImage, SourceArrayBufferView, target, level, internalformat, width, height, depth, border, format, type, 0, 0, 0))
- return;
- if (!validateTexFuncData("texImage3D", Tex3D, level, width, height, depth, format, type, pixels, NullAllowed))
- return;
-
- void* data = pixels ? pixels->baseAddress() : 0;
- Vector<uint8_t> tempData;
- if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
- // FIXME: WebGLImageConversion needs to be updated to accept image depth.
- NOTIMPLEMENTED();
- return;
- }
-
- contextGL()->TexImage3D(target, level, convertTexInternalFormat(internalformat, type), width, height, depth, border, format, type, data);
+ texImageHelperDOMArrayBufferView(TexImage3D, target, level, internalformat, width, height, border, format, type, depth, 0, 0, 0, pixels);
}
void WebGL2RenderingContextBase::texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr offset)
@@ -1002,28 +985,7 @@ void WebGL2RenderingContextBase::texSubImage3DImpl(GLenum target, GLint level, G
void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, DOMArrayBufferView* pixels)
{
- if (isContextLost())
- return;
- if (!validateTexture3DBinding("texSubImage3D", target))
- return;
- if (!validateTexFunc("texSubImage3D", TexSubImage, SourceArrayBufferView, target, level, 0, width, height, depth, 0, format, type, xoffset, yoffset, zoffset))
- return;
- if (!validateTexFuncData("texSubImage3D", Tex3D, level, width, height, depth, format, type, pixels, NullNotAllowed))
- return;
-
- void* data = pixels->baseAddress();
- Vector<uint8_t> tempData;
- bool changeUnpackParameters = false;
- if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
- // FIXME: WebGLImageConversion needs to be updated to accept image depth.
- NOTIMPLEMENTED();
- changeUnpackParameters = true;
- }
- if (changeUnpackParameters)
- resetUnpackParameters();
- contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
- if (changeUnpackParameters)
- restoreUnpackParameters();
+ texImageHelperDOMArrayBufferView(TexSubImage3D, target, level, 0, width, height, 0, format, type, depth, xoffset, yoffset, zoffset, pixels);
}
void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLintptr offset)
@@ -1046,49 +1008,13 @@ void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData* pixels)
{
- if (isContextLost())
- return;
- if (!pixels) {
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "no image data");
- return;
- }
- if (pixels->data()->bufferBase()->isNeutered()) {
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "The source data has been neutered.");
- return;
- }
- if (!validateTexture3DBinding("texSubImage3D", target))
- return;
- if (!validateTexFunc("texSubImage3D", TexSubImage, SourceImageData, target, level, 0, pixels->width(), pixels->height(), 1, 0, format, type, xoffset, yoffset, zoffset))
- return;
-
- if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
- // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
- type = GL_FLOAT;
- }
- Vector<uint8_t> data;
- bool needConversion = true;
- // The data from ImageData is always of format RGBA8.
- // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
- if (format == GL_RGBA && type == GL_UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha) {
- needConversion = false;
- } else {
- if (!WebGLImageConversion::extractImageData(pixels->data()->data(), WebGLImageConversion::DataFormat::DataFormatRGBA8, pixels->size(), format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "bad image data");
- return;
- }
- }
- resetUnpackParameters();
- contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, pixels->width(), pixels->height(), 1, format, type, needConversion ? data.data() : pixels->data()->data());
- restoreUnpackParameters();
+ texImageHelperImageData(TexSubImage3D, target, level, 0, 0, format, type, 1, xoffset, yoffset, zoffset, pixels);
}
void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState)
{
- if (isContextLost())
- return;
- if (!validateHTMLImageElement("texSubImage3D", image, exceptionState))
- return;
- if (!validateTexture3DBinding("texSubImage3D", target))
+ bool succeed = texImageHelperHTMLImageElement(TexSubImage3D, target, level, 0, format, type, xoffset, yoffset, zoffset, image, exceptionState);
Ken Russell (switch to Gerrit) 2016/06/01 00:34:03 It's very confusing that this is expected to fall
xidachen 2016/06/01 19:59:15 I agree. It seems that the only reason that there
Ken Russell (switch to Gerrit) 2016/06/02 00:58:49 Yes, but as we discussed offline, the very differe
+ if (!succeed)
return;
RefPtr<Image> imageForRender = image->cachedImage()->getImage();
@@ -1103,13 +1029,8 @@ void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
- if (isContextLost())
- return;
- if (!validateHTMLCanvasElement("texSubImage3D", canvas, exceptionState))
- return;
- if (!validateTexture3DBinding("texSubImage3D", target))
- return;
- if (!validateTexFunc("texSubImage3D", TexSubImage, SourceHTMLCanvasElement, target, level, 0, canvas->width(), canvas->height(), 1, 0, format, type, xoffset, yoffset, zoffset))
+ WebGLTexture* texture = texImageHelperHTMLCanvasElement(TexSubImage3D, target, level, 0, format, type, xoffset, yoffset, zoffset, canvas, exceptionState);
+ if (!texture)
return;
// FIXME: Implement GPU-to-GPU copy path (crbug.com/586269).
@@ -1119,13 +1040,8 @@ void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
{
- if (isContextLost())
- return;
- if (!validateHTMLVideoElement("texSubImage3D", video, exceptionState))
- return;
- if (!validateTexture3DBinding("texSubImage3D", target))
- return;
- if (!validateTexFunc("texSubImage3D", TexSubImage, SourceHTMLVideoElement, target, level, 0, video->videoWidth(), video->videoHeight(), 1, 0, format, type, xoffset, yoffset, zoffset))
+ WebGLTexture* texture = texImageHelperHTMLVideoElement(TexSubImage3D, target, level, 0, format, type, xoffset, yoffset, zoffset, video, exceptionState);
+ if (!texture)
return;
RefPtr<Image> image = videoFrameToImage(video);
@@ -1136,48 +1052,7 @@ void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint
void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageBitmap* bitmap, ExceptionState& exceptionState)
{
- if (isContextLost())
- return;
- if (!validateImageBitmap("texSubImage3D", bitmap, exceptionState))
- return;
- if (!validateTexture3DBinding("texSubImage3D", target))
- return;
- if (!validateTexFunc("texSubImage3D", TexSubImage, SourceImageBitmap, target, level, 0, bitmap->width(), bitmap->height(), 1, 0, format, type, xoffset, yoffset, zoffset))
- return;
- if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
- // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
- type = GL_FLOAT;
- }
- ASSERT(bitmap->bitmapImage());
- RefPtr<SkImage> skImage = bitmap->bitmapImage()->imageForCurrentFrame();
- SkPixmap pixmap;
- OwnPtr<uint8_t[]> pixelData;
- uint8_t* pixelDataPtr = nullptr;
- bool peekSucceed = skImage->peekPixels(&pixmap);
- if (peekSucceed) {
- pixelDataPtr = static_cast<uint8_t*>(pixmap.writable_addr());
- } else if (skImage->isTextureBacked()) {
- pixelData = bitmap->copyBitmapData(bitmap->isPremultiplied() ? PremultiplyAlpha : DontPremultiplyAlpha);
- pixelDataPtr = pixelData.get();
- }
- Vector<uint8_t> data;
- bool needConversion = true;
- bool havePeekableRGBA = (peekSucceed && pixmap.colorType() == SkColorType::kRGBA_8888_SkColorType);
- bool isPixelDataRBGA = (havePeekableRGBA || !peekSucceed);
- if (isPixelDataRBGA && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
- needConversion = false;
- } else {
- // In the case of ImageBitmap, we do not need to apply flipY or premultiplyAlpha.
- bool isPixelDataBGRA = (peekSucceed && pixmap.colorType() == SkColorType::kBGRA_8888_SkColorType);
- if ((isPixelDataBGRA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatBGRA8, bitmap->size(), format, type, false, false, data))
- || (isPixelDataRBGA && !WebGLImageConversion::extractImageData(pixelDataPtr, WebGLImageConversion::DataFormat::DataFormatRGBA8, bitmap->size(), format, type, false, false, data))) {
- synthesizeGLError(GL_INVALID_VALUE, "texSubImage3D", "bad image data");
- return;
- }
- }
- resetUnpackParameters();
- contextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, bitmap->width(), bitmap->height(), 1, format, type, needConversion ? data.data() : pixelDataPtr);
- restoreUnpackParameters();
+ texImageHelperImageBitmap(TexSubImage3D, target, level, 0, format, type, xoffset, yoffset, zoffset, bitmap, exceptionState);
}
void WebGL2RenderingContextBase::copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
@@ -1638,6 +1513,13 @@ bool WebGL2RenderingContextBase::validateClearBuffer(const char* functionName, G
return true;
}
+WebGLTexture* WebGL2RenderingContextBase::validateTexImageBinding(const char* funcName, TexImageFunctionName functionName, GLenum target)
+{
+ if (functionName == TexImage3D || functionName == TexSubImage3D)
+ return validateTexture3DBinding(funcName, target);
+ return validateTexture2DBinding(funcName, target);
+}
+
void WebGL2RenderingContextBase::clearBufferiv(GLenum buffer, GLint drawbuffer, DOMInt32Array* value)
{
if (isContextLost() || !validateClearBuffer("clearBufferiv", buffer, value->length()))

Powered by Google App Engine
This is Rietveld 408576698