Index: gpu/command_buffer/service/gles2_cmd_decoder.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.h b/gpu/command_buffer/service/gles2_cmd_decoder.h |
index b109c7b35483501a2786f6f63dfe9a613ee29ced..589f8af77f51124877a5a75c75fb98eaa82f4c00 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.h |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.h |
@@ -93,6 +93,7 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>, |
gpu::CommandBufferId command_buffer_id, |
uint64_t release)> |
WaitFenceSyncCallback; |
+ typedef base::Callback<void(void)> NoParamCallback; |
// The default stencil mask, which has all bits set. This really should be a |
// GLuint, but we can't #include gl_bindings.h in this file without causing |
@@ -292,6 +293,13 @@ class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>, |
virtual void SetWaitFenceSyncCallback( |
const WaitFenceSyncCallback& callback) = 0; |
+ // Sets the callback for the DescheduleUntilFinished and |
+ // RescheduleAfterFinished calls. |
+ virtual void SetDescheduleUntilFinishedCallback( |
+ const NoParamCallback& callback) = 0; |
+ virtual void SetRescheduleAfterFinishedCallback( |
+ const NoParamCallback& callback) = 0; |
+ |
virtual void WaitForReadPixels(base::Closure callback) = 0; |
virtual uint32_t GetTextureUploadCount() = 0; |
virtual base::TimeDelta GetTotalTextureUploadTime() = 0; |