| Index: include/core/SkBitmapDevice.h | 
| diff --git a/include/core/SkBitmapDevice.h b/include/core/SkBitmapDevice.h | 
| index afbefc15f36417d91debe8667223c108cbadd4af..85b70f42b5103d55e024cefeb2d51b410d8fc6f8 100644 | 
| --- a/include/core/SkBitmapDevice.h | 
| +++ b/include/core/SkBitmapDevice.h | 
| @@ -84,25 +84,6 @@ public: | 
|  | 
| virtual SkImageInfo imageInfo() const SK_OVERRIDE; | 
|  | 
| -#ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG | 
| -    /** | 
| -     *  DEPRECATED: This will be made protected once WebKit stops using it. | 
| -     *              Instead use Canvas' writePixels method. | 
| -     * | 
| -     *  Similar to draw sprite, this method will copy the pixels in bitmap onto | 
| -     *  the device, with the top/left corner specified by (x, y). The pixel | 
| -     *  values in the device are completely replaced: there is no blending. | 
| -     * | 
| -     *  Currently if bitmap is backed by a texture this is a no-op. This may be | 
| -     *  relaxed in the future. | 
| -     * | 
| -     *  If the bitmap has config kARGB_8888_Config then the config8888 param | 
| -     *  will determines how the pixel valuess are intepreted. If the bitmap is | 
| -     *  not kARGB_8888_Config then this parameter is ignored. | 
| -     */ | 
| -    virtual void writePixels(const SkBitmap& bitmap, int x, int y, | 
| -                             SkCanvas::Config8888 config8888) SK_OVERRIDE; | 
| -#endif | 
| /** | 
| * Return the device's associated gpu render target, or NULL. | 
| */ | 
|  |