Index: include/core/SkBitmapDevice.h |
diff --git a/include/core/SkBitmapDevice.h b/include/core/SkBitmapDevice.h |
index afbefc15f36417d91debe8667223c108cbadd4af..85b70f42b5103d55e024cefeb2d51b410d8fc6f8 100644 |
--- a/include/core/SkBitmapDevice.h |
+++ b/include/core/SkBitmapDevice.h |
@@ -84,25 +84,6 @@ public: |
virtual SkImageInfo imageInfo() const SK_OVERRIDE; |
-#ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG |
- /** |
- * DEPRECATED: This will be made protected once WebKit stops using it. |
- * Instead use Canvas' writePixels method. |
- * |
- * Similar to draw sprite, this method will copy the pixels in bitmap onto |
- * the device, with the top/left corner specified by (x, y). The pixel |
- * values in the device are completely replaced: there is no blending. |
- * |
- * Currently if bitmap is backed by a texture this is a no-op. This may be |
- * relaxed in the future. |
- * |
- * If the bitmap has config kARGB_8888_Config then the config8888 param |
- * will determines how the pixel valuess are intepreted. If the bitmap is |
- * not kARGB_8888_Config then this parameter is ignored. |
- */ |
- virtual void writePixels(const SkBitmap& bitmap, int x, int y, |
- SkCanvas::Config8888 config8888) SK_OVERRIDE; |
-#endif |
/** |
* Return the device's associated gpu render target, or NULL. |
*/ |