| Index: include/core/SkBitmapDevice.h
|
| diff --git a/include/core/SkBitmapDevice.h b/include/core/SkBitmapDevice.h
|
| index afbefc15f36417d91debe8667223c108cbadd4af..85b70f42b5103d55e024cefeb2d51b410d8fc6f8 100644
|
| --- a/include/core/SkBitmapDevice.h
|
| +++ b/include/core/SkBitmapDevice.h
|
| @@ -84,25 +84,6 @@ public:
|
|
|
| virtual SkImageInfo imageInfo() const SK_OVERRIDE;
|
|
|
| -#ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG
|
| - /**
|
| - * DEPRECATED: This will be made protected once WebKit stops using it.
|
| - * Instead use Canvas' writePixels method.
|
| - *
|
| - * Similar to draw sprite, this method will copy the pixels in bitmap onto
|
| - * the device, with the top/left corner specified by (x, y). The pixel
|
| - * values in the device are completely replaced: there is no blending.
|
| - *
|
| - * Currently if bitmap is backed by a texture this is a no-op. This may be
|
| - * relaxed in the future.
|
| - *
|
| - * If the bitmap has config kARGB_8888_Config then the config8888 param
|
| - * will determines how the pixel valuess are intepreted. If the bitmap is
|
| - * not kARGB_8888_Config then this parameter is ignored.
|
| - */
|
| - virtual void writePixels(const SkBitmap& bitmap, int x, int y,
|
| - SkCanvas::Config8888 config8888) SK_OVERRIDE;
|
| -#endif
|
| /**
|
| * Return the device's associated gpu render target, or NULL.
|
| */
|
|
|