| Index: gm/strokedlines.cpp
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| diff --git a/gm/strokedlines.cpp b/gm/strokedlines.cpp
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..f0eb6b45cf45b3093c5efef7dd97012dfa6c789c
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| --- /dev/null
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| +++ b/gm/strokedlines.cpp
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| @@ -0,0 +1,228 @@
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| +/*
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| + * Copyright 2016 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
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| + */
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| +
|
| +#include "gm.h"
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| +#include "SkBlurMaskFilter.h"
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| +#include "SkDashPathEffect.h"
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| +#include "SkGradientShader.h"
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| +#include "SkPaint.h"
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| +#include "SkPath.h"
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| +#include "SkPoint3.h"
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| +
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| +static const int kNumColumns = 6;
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| +static const int kNumRows = 8;
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| +static const int kRadius = 40; // radius of the snowflake
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| +static const int kPad = 5; // padding on both sides of the snowflake
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| +static const int kNumSpokes = 6;
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| +static const SkScalar kStrokeWidth = 5.0f;
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| +
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| +static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
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| + SkScalar cos, sin;
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| +
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| + // first fin
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| + sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
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| + sin *= kRadius / 2.0f;
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| + cos *= kRadius / 2.0f;
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| +
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| + SkPath p;
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| + p.moveTo(offset.fX, offset.fY);
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| + p.lineTo(offset.fX + cos, offset.fY + sin);
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| + canvas->drawPath(p, paint);
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| +
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| + // second fin
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| + sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
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| + sin *= kRadius / 2.0f;
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| + cos *= kRadius / 2.0f;
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| +
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| + p.reset();
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| + p.moveTo(offset.fX, offset.fY);
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| + p.lineTo(offset.fX + cos, offset.fY + sin);
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| + canvas->drawPath(p, paint);
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| +}
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| +
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| +// draw a snowflake centered at the origin
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| +static void draw_snowflake(SkCanvas* canvas, const SkPaint& paint) {
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| +
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| + canvas->clipRect(SkRect::MakeLTRB(-kRadius-kPad, -kRadius-kPad, kRadius+kPad, kRadius+kPad));
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| +
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| + SkScalar sin, cos, angle = 0.0f;
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| + for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
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| + sin = SkScalarSinCos(angle, &cos);
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| + sin *= kRadius;
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| + cos *= kRadius;
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| +
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| + // main spoke
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| + SkPath p;
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| + p.moveTo(-cos, -sin);
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| + p.lineTo(cos, sin);
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| + canvas->drawPath(p, paint);
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| +
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| + // fins on positive side
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| + const SkPoint posOffset = SkPoint::Make(0.5f * cos, 0.5f * sin);
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| + draw_fins(canvas, posOffset, angle, paint);
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| +
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| + // fins on negative side
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| + const SkPoint negOffset = SkPoint::Make(-0.5f * cos, -0.5f * sin);
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| + draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
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| + }
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| +}
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| +
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| +static void draw_row(SkCanvas* canvas, const SkPaint& paint, const SkMatrix& localMatrix) {
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| + canvas->translate(kRadius+kPad, 0.0f);
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| +
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| + for (auto cap : { SkPaint::kButt_Cap, SkPaint::kRound_Cap, SkPaint::kSquare_Cap }) {
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| + for (auto isAA : { true, false }) {
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| + SkPaint tmp(paint);
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| + tmp.setStrokeWidth(kStrokeWidth);
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| + tmp.setStyle(SkPaint::kStroke_Style);
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| + tmp.setStrokeCap(cap);
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| + tmp.setAntiAlias(isAA);
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| +
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| + int saveCount = canvas->save();
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| + canvas->concat(localMatrix);
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| + draw_snowflake(canvas, tmp);
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| + canvas->restoreToCount(saveCount);
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| +
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| + canvas->translate(2*(kRadius+kPad), 0.0f);
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| + }
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| + }
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| +}
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| +
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| +namespace skiagm {
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| +
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| +// This GM exercises the special case of a stroked lines.
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| +// Various shaders are applied to ensure the coordinate spaces work out right.
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| +class StrokedLinesGM : public GM {
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| +public:
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| + StrokedLinesGM() {
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| + this->setBGColor(sk_tool_utils::color_to_565(0xFF1A65D7));
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| + }
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| +
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| +protected:
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| + SkString onShortName() override {
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| + return SkString("strokedlines");
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| + }
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| +
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| + SkISize onISize() override {
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| + return SkISize::Make(kNumColumns * (2*kRadius+2*kPad), kNumRows * (2*kRadius+2*kPad));
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| + }
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| +
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| + void onOnceBeforeDraw() override {
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| + // paints
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| + {
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| + // basic white
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| + SkPaint p;
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| + p.setColor(SK_ColorWHITE);
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| + fPaints.push_back(p);
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| + }
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| + {
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| + // gradient
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| + SkColor colors[] = { SK_ColorRED, SK_ColorGREEN };
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| + SkPoint pts[] = { {-kRadius-kPad, -kRadius-kPad }, { kRadius+kPad, kRadius+kPad } };
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| +
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| + SkPaint p;
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| + p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
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| + SkShader::kClamp_TileMode, 0, nullptr));
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| +
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| + fPaints.push_back(p);
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| + }
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| + {
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| + // dashing
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| + SkScalar intervals[] = { kStrokeWidth, kStrokeWidth };
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| + int intervalCount = (int) SK_ARRAY_COUNT(intervals);
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| + SkPaint p;
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| + p.setColor(SK_ColorWHITE);
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| + p.setPathEffect(SkDashPathEffect::Make(intervals, intervalCount, kStrokeWidth));
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| +
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| + fPaints.push_back(p);
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| + }
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| + {
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| + // Bitmap shader
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| + SkBitmap bm;
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| + bm.allocN32Pixels(2, 2);
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| + *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
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| + *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = 0x0;
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| +
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| + SkMatrix m;
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| + m.setRotate(12.0f);
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| + m.preScale(3.0f, 3.0f);;
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| +
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| + SkPaint p;
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| + p.setShader(SkShader::MakeBitmapShader(bm,
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| + SkShader::kRepeat_TileMode,
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| + SkShader::kRepeat_TileMode,
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| + &m));
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| + fPaints.push_back(p);
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| + }
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| + {
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| + // blur
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| + SkPaint p;
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| + p.setColor(SK_ColorWHITE);
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| + p.setMaskFilter(SkBlurMaskFilter::Make(kOuter_SkBlurStyle, 3.0f,
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| + SkBlurMaskFilter::kHighQuality_BlurFlag));
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| + fPaints.push_back(p);
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| + }
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| +
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| + // matrices
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| + {
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| + // rotation
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| + SkMatrix m;
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| + m.setRotate(12.0f);
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| +
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| + fMatrices.push_back(m);
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| + }
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| + {
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| + // skew
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| + SkMatrix m;
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| + m.setSkew(0.3f, 0.5f);
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| +
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| + fMatrices.push_back(m);
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| + }
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| + {
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| + // perspective
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| + SkMatrix m;
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| + m.reset();
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| + m.setPerspX(-SK_Scalar1 / 300);
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| + m.setPerspY(SK_Scalar1 / 300);
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| +
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| + fMatrices.push_back(m);
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| + }
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| +
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| + SkASSERT(kNumRows == fPaints.count() + fMatrices.count());
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| + }
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| +
|
| + void onDraw(SkCanvas* canvas) override {
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| + canvas->translate(0, kRadius+kPad);
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| +
|
| + for (int i = 0; i < fPaints.count(); ++i) {
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| + int saveCount = canvas->save();
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| + draw_row(canvas, fPaints[i], SkMatrix::I());
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| + canvas->restoreToCount(saveCount);
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| +
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| + canvas->translate(0, 2*(kRadius+kPad));
|
| + }
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| +
|
| + for (int i = 0; i < fMatrices.count(); ++i) {
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| + int saveCount = canvas->save();
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| + draw_row(canvas, fPaints[0], fMatrices[i]);
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| + canvas->restoreToCount(saveCount);
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| +
|
| + canvas->translate(0, 2*(kRadius+kPad));
|
| + }
|
| + }
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| +
|
| +private:
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| + SkTArray<SkPaint> fPaints;
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| + SkTArray<SkMatrix> fMatrices;
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| +
|
| + typedef GM INHERITED;
|
| +};
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| +
|
| +//////////////////////////////////////////////////////////////////////////////
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| +
|
| +DEF_GM(return new StrokedLinesGM;)
|
| +}
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|
|