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Side by Side Diff: gm/strokedlines.cpp

Issue 2019193002: Add new GM to exercise stroked line special case (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 6 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm.h"
9 #include "SkBlurMaskFilter.h"
10 #include "SkDashPathEffect.h"
11 #include "SkGradientShader.h"
12 #include "SkPaint.h"
13 #include "SkPath.h"
14 #include "SkPoint3.h"
15
16 static const int kNumColumns = 6;
17 static const int kNumRows = 8;
18 static const int kRadius = 40; // radius of the snowflake
19 static const int kPad = 5; // padding on both sides of the snowflake
20 static const int kNumSpokes = 6;
21 static const SkScalar kStrokeWidth = 5.0f;
22
23 static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, cons t SkPaint& paint) {
24 SkScalar cos, sin;
25
26 // first fin
27 sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
28 sin *= kRadius / 2.0f;
29 cos *= kRadius / 2.0f;
30
31 SkPath p;
32 p.moveTo(offset.fX, offset.fY);
33 p.lineTo(offset.fX + cos, offset.fY + sin);
34 canvas->drawPath(p, paint);
35
36 // second fin
37 sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
38 sin *= kRadius / 2.0f;
39 cos *= kRadius / 2.0f;
40
41 p.reset();
42 p.moveTo(offset.fX, offset.fY);
43 p.lineTo(offset.fX + cos, offset.fY + sin);
44 canvas->drawPath(p, paint);
45 }
46
47 // draw a snowflake centered at the origin
48 static void draw_snowflake(SkCanvas* canvas, const SkPaint& paint) {
49
50 canvas->clipRect(SkRect::MakeLTRB(-kRadius-kPad, -kRadius-kPad, kRadius+kPad , kRadius+kPad));
51
52 SkScalar sin, cos, angle = 0.0f;
53 for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
54 sin = SkScalarSinCos(angle, &cos);
55 sin *= kRadius;
56 cos *= kRadius;
57
58 // main spoke
59 SkPath p;
60 p.moveTo(-cos, -sin);
61 p.lineTo(cos, sin);
62 canvas->drawPath(p, paint);
63
64 // fins on positive side
65 const SkPoint posOffset = SkPoint::Make(0.5f * cos, 0.5f * sin);
66 draw_fins(canvas, posOffset, angle, paint);
67
68 // fins on negative side
69 const SkPoint negOffset = SkPoint::Make(-0.5f * cos, -0.5f * sin);
70 draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
71 }
72 }
73
74 static void draw_row(SkCanvas* canvas, const SkPaint& paint, const SkMatrix& loc alMatrix) {
75 canvas->translate(kRadius+kPad, 0.0f);
76
77 for (auto cap : { SkPaint::kButt_Cap, SkPaint::kRound_Cap, SkPaint::kSquare_ Cap }) {
78 for (auto isAA : { true, false }) {
79 SkPaint tmp(paint);
80 tmp.setStrokeWidth(kStrokeWidth);
81 tmp.setStyle(SkPaint::kStroke_Style);
82 tmp.setStrokeCap(cap);
83 tmp.setAntiAlias(isAA);
84
85 int saveCount = canvas->save();
86 canvas->concat(localMatrix);
87 draw_snowflake(canvas, tmp);
88 canvas->restoreToCount(saveCount);
89
90 canvas->translate(2*(kRadius+kPad), 0.0f);
91 }
92 }
93 }
94
95 namespace skiagm {
96
97 // This GM exercises the special case of a stroked lines.
98 // Various shaders are applied to ensure the coordinate spaces work out right.
99 class StrokedLinesGM : public GM {
100 public:
101 StrokedLinesGM() {
102 this->setBGColor(sk_tool_utils::color_to_565(0xFF1A65D7));
103 }
104
105 protected:
106 SkString onShortName() override {
107 return SkString("strokedlines");
108 }
109
110 SkISize onISize() override {
111 return SkISize::Make(kNumColumns * (2*kRadius+2*kPad), kNumRows * (2*kRa dius+2*kPad));
112 }
113
114 void onOnceBeforeDraw() override {
115 // paints
116 {
117 // basic white
118 SkPaint p;
119 p.setColor(SK_ColorWHITE);
120 fPaints.push_back(p);
121 }
122 {
123 // gradient
124 SkColor colors[] = { SK_ColorRED, SK_ColorGREEN };
125 SkPoint pts[] = { {-kRadius-kPad, -kRadius-kPad }, { kRadius+kPad, k Radius+kPad } };
126
127 SkPaint p;
128 p.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
129 SkShader::kClamp_TileMode, 0, nullptr));
130
131 fPaints.push_back(p);
132 }
133 {
134 // dashing
135 SkScalar intervals[] = { kStrokeWidth, kStrokeWidth };
136 int intervalCount = (int) SK_ARRAY_COUNT(intervals);
137 SkPaint p;
138 p.setColor(SK_ColorWHITE);
139 p.setPathEffect(SkDashPathEffect::Make(intervals, intervalCount, kSt rokeWidth));
140
141 fPaints.push_back(p);
142 }
143 {
144 // Bitmap shader
145 SkBitmap bm;
146 bm.allocN32Pixels(2, 2);
147 *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
148 *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = 0x0;
149
150 SkMatrix m;
151 m.setRotate(12.0f);
152 m.preScale(3.0f, 3.0f);;
153
154 SkPaint p;
155 p.setShader(SkShader::MakeBitmapShader(bm,
156 SkShader::kRepeat_TileMode,
157 SkShader::kRepeat_TileMode,
158 &m));
159 fPaints.push_back(p);
160 }
161 {
162 // blur
163 SkPaint p;
164 p.setColor(SK_ColorWHITE);
165 p.setMaskFilter(SkBlurMaskFilter::Make(kOuter_SkBlurStyle, 3.0f,
166 SkBlurMaskFilter::kHighQualit y_BlurFlag));
167 fPaints.push_back(p);
168 }
169
170 // matrices
171 {
172 // rotation
173 SkMatrix m;
174 m.setRotate(12.0f);
175
176 fMatrices.push_back(m);
177 }
178 {
179 // skew
180 SkMatrix m;
181 m.setSkew(0.3f, 0.5f);
182
183 fMatrices.push_back(m);
184 }
185 {
186 // perspective
187 SkMatrix m;
188 m.reset();
189 m.setPerspX(-SK_Scalar1 / 300);
190 m.setPerspY(SK_Scalar1 / 300);
191
192 fMatrices.push_back(m);
193 }
194
195 SkASSERT(kNumRows == fPaints.count() + fMatrices.count());
196 }
197
198 void onDraw(SkCanvas* canvas) override {
199 canvas->translate(0, kRadius+kPad);
200
201 for (int i = 0; i < fPaints.count(); ++i) {
202 int saveCount = canvas->save();
203 draw_row(canvas, fPaints[i], SkMatrix::I());
204 canvas->restoreToCount(saveCount);
205
206 canvas->translate(0, 2*(kRadius+kPad));
207 }
208
209 for (int i = 0; i < fMatrices.count(); ++i) {
210 int saveCount = canvas->save();
211 draw_row(canvas, fPaints[0], fMatrices[i]);
212 canvas->restoreToCount(saveCount);
213
214 canvas->translate(0, 2*(kRadius+kPad));
215 }
216 }
217
218 private:
219 SkTArray<SkPaint> fPaints;
220 SkTArray<SkMatrix> fMatrices;
221
222 typedef GM INHERITED;
223 };
224
225 //////////////////////////////////////////////////////////////////////////////
226
227 DEF_GM(return new StrokedLinesGM;)
228 }
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