Index: src/gpu/GrYUVProvider.cpp |
diff --git a/src/gpu/GrYUVProvider.cpp b/src/gpu/GrYUVProvider.cpp |
index b30ff1fa3ce9434c469014d869943570d0c3b42d..c35f57a68fea21d58a30d6b64855506022c056ca 100644 |
--- a/src/gpu/GrYUVProvider.cpp |
+++ b/src/gpu/GrYUVProvider.cpp |
@@ -121,11 +121,9 @@ sk_sp<GrTexture> GrYUVProvider::refAsTexture(GrContext* ctx, |
} |
GrPaint paint; |
- sk_sp<GrFragmentProcessor> yuvToRgbProcessor(GrYUVEffect::MakeYUVToRGB(yuvTextures[0], |
- yuvTextures[1], |
- yuvTextures[2], |
- yuvInfo.fSizeInfo.fSizes, |
- yuvInfo.fColorSpace)); |
+ sk_sp<GrFragmentProcessor> yuvToRgbProcessor( |
+ GrYUVEffect::MakeYUVToRGB(yuvTextures[0], yuvTextures[1], yuvTextures[2], |
+ yuvInfo.fSizeInfo.fSizes, yuvInfo.fColorSpace, false)); |
paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor)); |
// If we're decoding an sRGB image, the result of our linear math on the YUV planes is already |