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Side by Side Diff: src/gpu/GrYUVProvider.cpp

Issue 2016593002: Add NV12 texture conversion support. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrContext.h" 8 #include "GrContext.h"
9 #include "GrDrawContext.h" 9 #include "GrDrawContext.h"
10 #include "GrYUVProvider.h" 10 #include "GrYUVProvider.h"
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
114 } 114 }
115 115
116 sk_sp<GrDrawContext> drawContext(ctx->newDrawContext(SkBackingFit::kExact, 116 sk_sp<GrDrawContext> drawContext(ctx->newDrawContext(SkBackingFit::kExact,
117 desc.fWidth, desc.fHeig ht, 117 desc.fWidth, desc.fHeig ht,
118 desc.fConfig, desc.fSam pleCnt)); 118 desc.fConfig, desc.fSam pleCnt));
119 if (!drawContext) { 119 if (!drawContext) {
120 return nullptr; 120 return nullptr;
121 } 121 }
122 122
123 GrPaint paint; 123 GrPaint paint;
124 sk_sp<GrFragmentProcessor> yuvToRgbProcessor(GrYUVEffect::MakeYUVToRGB(yuvTe xtures[0], 124 sk_sp<GrFragmentProcessor> yuvToRgbProcessor(
125 yuvTe xtures[1], 125 GrYUVEffect::MakeYUVToRGB(yuvTextures[0], yuvTextures[1], yuvTextures[2] ,
126 yuvTe xtures[2], 126 yuvInfo.fSizeInfo.fSizes, yuvInfo.fColorSpace, false));
127 yuvIn fo.fSizeInfo.fSizes,
128 yuvIn fo.fColorSpace));
129 paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor)); 127 paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor));
130 128
131 // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already 129 // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already
132 // in sRGB. (The encoding is just math on bytes, with no concept of color sp aces.) So, we need 130 // in sRGB. (The encoding is just math on bytes, with no concept of color sp aces.) So, we need
133 // to output the results of that math directly to the buffer that we will th en consider sRGB. 131 // to output the results of that math directly to the buffer that we will th en consider sRGB.
134 // If we have sRGB write control, we can just tell the HW not to do the Line ar -> sRGB step. 132 // If we have sRGB write control, we can just tell the HW not to do the Line ar -> sRGB step.
135 // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear, 133 // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear,
136 // then let the HW convert Linear -> sRGB. 134 // then let the HW convert Linear -> sRGB.
137 if (GrPixelConfigIsSRGB(desc.fConfig)) { 135 if (GrPixelConfigIsSRGB(desc.fConfig)) {
138 if (ctx->caps()->srgbWriteControl()) { 136 if (ctx->caps()->srgbWriteControl()) {
139 paint.setDisableOutputConversionToSRGB(true); 137 paint.setDisableOutputConversionToSRGB(true);
140 } else { 138 } else {
141 paint.addColorFragmentProcessor(GrGammaEffect::Make(2.2f)); 139 paint.addColorFragmentProcessor(GrGammaEffect::Make(2.2f));
142 } 140 }
143 } 141 }
144 142
145 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); 143 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
146 const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY] .fWidth, 144 const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY] .fWidth,
147 yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight); 145 yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
148 146
149 drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), r); 147 drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), r);
150 148
151 return drawContext->asTexture(); 149 return drawContext->asTexture();
152 } 150 }
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