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Unified Diff: ash/wm/overview/window_grid.cc

Issue 2012343002: Converts overview to use common ash types (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: feedback Created 4 years, 7 months ago
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Index: ash/wm/overview/window_grid.cc
diff --git a/ash/wm/overview/window_grid.cc b/ash/wm/overview/window_grid.cc
index c175dc5d9452728d8f6a8ab0b7f1ffec4698fc67..72a6743911ec1c0cfb1a51cfe65c7e01b0c7d7b8 100644
--- a/ash/wm/overview/window_grid.cc
+++ b/ash/wm/overview/window_grid.cc
@@ -11,22 +11,23 @@
#include <vector>
#include "ash/ash_switches.h"
-#include "ash/screen_util.h"
-#include "ash/shell.h"
-#include "ash/shell_window_ids.h"
#include "ash/wm/common/window_state.h"
+#include "ash/wm/common/wm_lookup.h"
+#include "ash/wm/common/wm_root_window_controller.h"
+#include "ash/wm/common/wm_screen_util.h"
+#include "ash/wm/common/wm_shell_window_ids.h"
+#include "ash/wm/common/wm_window.h"
#include "ash/wm/overview/scoped_transform_overview_window.h"
#include "ash/wm/overview/window_selector.h"
#include "ash/wm/overview/window_selector_item.h"
-#include "ash/wm/window_state_aura.h"
#include "base/command_line.h"
#include "base/i18n/string_search.h"
#include "base/memory/scoped_vector.h"
#include "third_party/skia/include/core/SkColor.h"
-#include "ui/aura/window.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/display/display.h"
+#include "ui/display/screen.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/views/background.h"
@@ -38,7 +39,7 @@
namespace ash {
namespace {
-typedef std::vector<aura::Window*> Windows;
+using Windows = std::vector<wm::WmWindow*>;
// An observer which holds onto the passed widget until the animation is
// complete.
@@ -71,15 +72,14 @@ void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() {
// A comparator for locating a given target window.
struct WindowSelectorItemComparator {
- explicit WindowSelectorItemComparator(const aura::Window* target_window)
- : target(target_window) {
- }
+ explicit WindowSelectorItemComparator(const wm::WmWindow* target_window)
+ : target(target_window) {}
bool operator()(WindowSelectorItem* window) const {
return window->GetWindow() == target;
}
- const aura::Window* target;
+ const wm::WmWindow* target;
};
// Conceptually the window overview is a table or grid of cells having this
@@ -127,14 +127,13 @@ gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction,
// items in the window selection. |bounding_rect| is set to the centered
// rectangle containing the grid and |item_size| is set to the size of each
// individual item.
-void CalculateOverviewSizes(aura::Window* root_window,
+void CalculateOverviewSizes(wm::WmWindow* root_window,
size_t items,
gfx::Rect* bounding_rect,
gfx::Size* item_size) {
- gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen(
- root_window,
- ScreenUtil::GetDisplayWorkAreaBoundsInParent(
- Shell::GetContainer(root_window, kShellWindowId_DefaultContainer)));
+ gfx::Rect total_bounds = root_window->ConvertRectToScreen(
+ wm::GetDisplayWorkAreaBoundsInParent(root_window->GetChildByShellWindowId(
+ kShellWindowId_DefaultContainer)));
// Reserve space at the top for the text filtering textbox to appear.
total_bounds.Inset(
@@ -168,8 +167,8 @@ void CalculateOverviewSizes(aura::Window* root_window,
// minimize the distance each window will travel to enter overview. For
// equidistant windows preserves a stable order between overview sessions
// by comparing window pointers.
-void ReorderItemsGreedyLeastMovement(std::vector<aura::Window*>* items,
- aura::Window* root_window) {
+void ReorderItemsGreedyLeastMovement(std::vector<wm::WmWindow*>* items,
+ wm::WmWindow* root_window) {
if (items->empty())
return;
gfx::Rect bounding_rect;
@@ -188,11 +187,11 @@ void ReorderItemsGreedyLeastMovement(std::vector<aura::Window*>* items,
size_t swap_index = i;
int64_t shortest_distance = std::numeric_limits<int64_t>::max();
for (size_t j = i; j < items->size(); ++j) {
- aura::Window* window = (*items)[j];
+ wm::WmWindow* window = (*items)[j];
+ const gfx::Rect screen_target_bounds =
+ window->ConvertRectToScreen(window->GetTargetBounds());
int64_t distance =
- (ScreenUtil::ConvertRectToScreen(window, window->GetTargetBounds())
- .CenterPoint() -
- overview_item_center)
+ (screen_target_bounds.CenterPoint() - overview_item_center)
.LengthSquared();
// We compare raw pointers to create a stable ordering given two windows
// with the same center point.
@@ -209,12 +208,11 @@ void ReorderItemsGreedyLeastMovement(std::vector<aura::Window*>* items,
} // namespace
-WindowGrid::WindowGrid(aura::Window* root_window,
- const std::vector<aura::Window*>& windows,
+WindowGrid::WindowGrid(wm::WmWindow* root_window,
+ const std::vector<wm::WmWindow*>& windows,
WindowSelector* window_selector)
- : root_window_(root_window),
- window_selector_(window_selector) {
- std::vector<aura::Window*> windows_in_root;
+ : root_window_(root_window), window_selector_(window_selector) {
+ std::vector<wm::WmWindow*> windows_in_root;
for (auto window : windows) {
if (window->GetRootWindow() == root_window)
windows_in_root.push_back(window);
@@ -234,17 +232,13 @@ WindowGrid::WindowGrid(aura::Window* root_window,
}
WindowGrid::~WindowGrid() {
- for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
- iter != observed_windows_.end(); iter++) {
- (*iter)->RemoveObserver(this);
- }
+ for (wm::WmWindow* window : observed_windows_)
+ window->RemoveObserver(this);
}
void WindowGrid::PrepareForOverview() {
- for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin();
- iter != window_list_.end(); ++iter) {
+ for (auto iter = window_list_.begin(); iter != window_list_.end(); ++iter)
(*iter)->PrepareForOverview();
- }
}
void WindowGrid::PositionWindows(bool animate) {
@@ -345,7 +339,7 @@ WindowSelectorItem* WindowGrid::SelectedWindow() const {
return window_list_[selected_index_];
}
-bool WindowGrid::Contains(const aura::Window* window) const {
+bool WindowGrid::Contains(const wm::WmWindow* window) const {
for (const WindowSelectorItem* window_item : window_list_) {
if (window_item->Contains(window))
return true;
@@ -355,9 +349,8 @@ bool WindowGrid::Contains(const aura::Window* window) const {
void WindowGrid::FilterItems(const base::string16& pattern) {
base::i18n::FixedPatternStringSearchIgnoringCaseAndAccents finder(pattern);
- for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin();
- iter != window_list_.end(); iter++) {
- if (finder.Search((*iter)->GetWindow()->title(), nullptr, nullptr)) {
+ for (auto iter = window_list_.begin(); iter != window_list_.end(); iter++) {
+ if (finder.Search((*iter)->GetWindow()->GetTitle(), nullptr, nullptr)) {
(*iter)->SetDimmed(false);
} else {
(*iter)->SetDimmed(true);
@@ -367,7 +360,7 @@ void WindowGrid::FilterItems(const base::string16& pattern) {
}
}
-void WindowGrid::OnWindowDestroying(aura::Window* window) {
+void WindowGrid::OnWindowDestroying(wm::WmWindow* window) {
window->RemoveObserver(this);
observed_windows_.erase(window);
ScopedVector<WindowSelectorItem>::iterator iter =
@@ -398,17 +391,15 @@ void WindowGrid::OnWindowDestroying(aura::Window* window) {
PositionWindows(true);
}
-void WindowGrid::OnWindowBoundsChanged(aura::Window* window,
+void WindowGrid::OnWindowBoundsChanged(wm::WmWindow* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
- ScopedVector<WindowSelectorItem>::const_iterator iter =
- std::find_if(window_list_.begin(), window_list_.end(),
- WindowSelectorItemComparator(window));
+ auto iter = std::find_if(window_list_.begin(), window_list_.end(),
+ WindowSelectorItemComparator(window));
DCHECK(iter != window_list_.end());
// Immediately finish any active bounds animation.
- window->layer()->GetAnimator()->StopAnimatingProperty(
- ui::LayerAnimationElement::BOUNDS);
+ window->StopAnimatingProperty(ui::LayerAnimationElement::BOUNDS);
// Recompute the transform for the window.
(*iter)->RecomputeWindowTransforms();
@@ -421,17 +412,18 @@ void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
params.keep_on_top = false;
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
- params.parent = Shell::GetContainer(root_window_,
- kShellWindowId_DefaultContainer);
params.accept_events = false;
selection_widget_->set_focus_on_creation(false);
+ root_window_->GetRootWindowController()
+ ->ConfigureWidgetInitParamsForContainer(
+ selection_widget_.get(), kShellWindowId_DefaultContainer, &params);
selection_widget_->Init(params);
+ wm::WmWindow* selection_widget_window =
+ wm::WmLookup::Get()->GetWindowForWidget(selection_widget_.get());
// Disable the "bounce in" animation when showing the window.
- ::wm::SetWindowVisibilityAnimationTransition(
- selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE);
+ selection_widget_window->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE);
// The selection widget should not activate the shelf when passing under it.
- wm::GetWindowState(selection_widget_->GetNativeWindow())->
- set_ignored_by_shelf(true);
+ selection_widget_window->GetWindowState()->set_ignored_by_shelf(true);
views::View* content_view = new views::View;
content_view->set_background(
@@ -439,19 +431,19 @@ void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
content_view->SetBorder(views::Border::CreateSolidBorder(
kWindowSelectionBorderThickness, kWindowSelectionBorderColor));
selection_widget_->SetContentsView(content_view);
- selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom(
- selection_widget_->GetNativeWindow());
+ selection_widget_window->GetParent()->StackChildAtBottom(
+ selection_widget_window);
selection_widget_->Show();
// New selection widget starts with 0 opacity and then fades in.
- selection_widget_->GetNativeWindow()->layer()->SetOpacity(0);
+ selection_widget_window->SetOpacity(0);
const gfx::Rect target_bounds = SelectedWindow()->target_bounds();
gfx::Vector2d fade_out_direction =
GetSlideVectorForFadeIn(direction, target_bounds);
display::Display dst_display =
display::Screen::GetScreen()->GetDisplayMatching(target_bounds);
- selection_widget_->GetNativeWindow()->SetBoundsInScreen(
- target_bounds - fade_out_direction, dst_display);
+ selection_widget_window->SetBoundsInScreen(target_bounds - fade_out_direction,
+ dst_display);
}
void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
@@ -463,12 +455,13 @@ void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) {
// Animate the old selection widget and then destroy it.
views::Widget* old_selection = selection_widget_.get();
+ wm::WmWindow* old_selection_window =
+ wm::WmLookup::Get()->GetWindowForWidget(old_selection);
gfx::Vector2d fade_out_direction =
- GetSlideVectorForFadeIn(
- direction, old_selection->GetNativeWindow()->bounds());
+ GetSlideVectorForFadeIn(direction, old_selection_window->GetBounds());
ui::ScopedLayerAnimationSettings animation_settings(
- old_selection->GetNativeWindow()->layer()->GetAnimator());
+ old_selection_window->GetLayer()->GetAnimator());
animation_settings.SetTransitionDuration(
base::TimeDelta::FromMilliseconds(
kOverviewSelectorTransitionMilliseconds));
@@ -480,8 +473,8 @@ void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
animation_settings.AddObserver(
new CleanupWidgetAfterAnimationObserver(std::move(selection_widget_)));
old_selection->SetOpacity(0);
- old_selection->GetNativeWindow()->SetBounds(
- old_selection->GetNativeWindow()->bounds() + fade_out_direction);
+ old_selection_window->SetBounds(old_selection_window->GetBounds() +
+ fade_out_direction);
old_selection->Hide();
}
if (out_of_bounds)
@@ -499,19 +492,21 @@ void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
void WindowGrid::MoveSelectionWidgetToTarget(bool animate) {
if (animate) {
+ wm::WmWindow* selection_widget_window =
+ wm::WmLookup::Get()->GetWindowForWidget(selection_widget_.get());
ui::ScopedLayerAnimationSettings animation_settings(
- selection_widget_->GetNativeWindow()->layer()->GetAnimator());
+ selection_widget_window->GetLayer()->GetAnimator());
animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
kOverviewSelectorTransitionMilliseconds));
animation_settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN);
animation_settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
selection_widget_->SetBounds(SelectedWindow()->target_bounds());
- selection_widget_->SetOpacity(255);
+ selection_widget_->SetOpacity(1.f);
return;
}
selection_widget_->SetBounds(SelectedWindow()->target_bounds());
- selection_widget_->SetOpacity(255);
+ selection_widget_->SetOpacity(1.f);
}
} // namespace ash
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