| Index: ash/wm/overview/window_grid.cc
|
| diff --git a/ash/wm/overview/window_grid.cc b/ash/wm/overview/window_grid.cc
|
| index c175dc5d9452728d8f6a8ab0b7f1ffec4698fc67..72a6743911ec1c0cfb1a51cfe65c7e01b0c7d7b8 100644
|
| --- a/ash/wm/overview/window_grid.cc
|
| +++ b/ash/wm/overview/window_grid.cc
|
| @@ -11,22 +11,23 @@
|
| #include <vector>
|
|
|
| #include "ash/ash_switches.h"
|
| -#include "ash/screen_util.h"
|
| -#include "ash/shell.h"
|
| -#include "ash/shell_window_ids.h"
|
| #include "ash/wm/common/window_state.h"
|
| +#include "ash/wm/common/wm_lookup.h"
|
| +#include "ash/wm/common/wm_root_window_controller.h"
|
| +#include "ash/wm/common/wm_screen_util.h"
|
| +#include "ash/wm/common/wm_shell_window_ids.h"
|
| +#include "ash/wm/common/wm_window.h"
|
| #include "ash/wm/overview/scoped_transform_overview_window.h"
|
| #include "ash/wm/overview/window_selector.h"
|
| #include "ash/wm/overview/window_selector_item.h"
|
| -#include "ash/wm/window_state_aura.h"
|
| #include "base/command_line.h"
|
| #include "base/i18n/string_search.h"
|
| #include "base/memory/scoped_vector.h"
|
| #include "third_party/skia/include/core/SkColor.h"
|
| -#include "ui/aura/window.h"
|
| #include "ui/compositor/layer_animation_observer.h"
|
| #include "ui/compositor/scoped_layer_animation_settings.h"
|
| #include "ui/display/display.h"
|
| +#include "ui/display/screen.h"
|
| #include "ui/gfx/animation/tween.h"
|
| #include "ui/gfx/geometry/vector2d.h"
|
| #include "ui/views/background.h"
|
| @@ -38,7 +39,7 @@
|
| namespace ash {
|
| namespace {
|
|
|
| -typedef std::vector<aura::Window*> Windows;
|
| +using Windows = std::vector<wm::WmWindow*>;
|
|
|
| // An observer which holds onto the passed widget until the animation is
|
| // complete.
|
| @@ -71,15 +72,14 @@ void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() {
|
|
|
| // A comparator for locating a given target window.
|
| struct WindowSelectorItemComparator {
|
| - explicit WindowSelectorItemComparator(const aura::Window* target_window)
|
| - : target(target_window) {
|
| - }
|
| + explicit WindowSelectorItemComparator(const wm::WmWindow* target_window)
|
| + : target(target_window) {}
|
|
|
| bool operator()(WindowSelectorItem* window) const {
|
| return window->GetWindow() == target;
|
| }
|
|
|
| - const aura::Window* target;
|
| + const wm::WmWindow* target;
|
| };
|
|
|
| // Conceptually the window overview is a table or grid of cells having this
|
| @@ -127,14 +127,13 @@ gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction,
|
| // items in the window selection. |bounding_rect| is set to the centered
|
| // rectangle containing the grid and |item_size| is set to the size of each
|
| // individual item.
|
| -void CalculateOverviewSizes(aura::Window* root_window,
|
| +void CalculateOverviewSizes(wm::WmWindow* root_window,
|
| size_t items,
|
| gfx::Rect* bounding_rect,
|
| gfx::Size* item_size) {
|
| - gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen(
|
| - root_window,
|
| - ScreenUtil::GetDisplayWorkAreaBoundsInParent(
|
| - Shell::GetContainer(root_window, kShellWindowId_DefaultContainer)));
|
| + gfx::Rect total_bounds = root_window->ConvertRectToScreen(
|
| + wm::GetDisplayWorkAreaBoundsInParent(root_window->GetChildByShellWindowId(
|
| + kShellWindowId_DefaultContainer)));
|
|
|
| // Reserve space at the top for the text filtering textbox to appear.
|
| total_bounds.Inset(
|
| @@ -168,8 +167,8 @@ void CalculateOverviewSizes(aura::Window* root_window,
|
| // minimize the distance each window will travel to enter overview. For
|
| // equidistant windows preserves a stable order between overview sessions
|
| // by comparing window pointers.
|
| -void ReorderItemsGreedyLeastMovement(std::vector<aura::Window*>* items,
|
| - aura::Window* root_window) {
|
| +void ReorderItemsGreedyLeastMovement(std::vector<wm::WmWindow*>* items,
|
| + wm::WmWindow* root_window) {
|
| if (items->empty())
|
| return;
|
| gfx::Rect bounding_rect;
|
| @@ -188,11 +187,11 @@ void ReorderItemsGreedyLeastMovement(std::vector<aura::Window*>* items,
|
| size_t swap_index = i;
|
| int64_t shortest_distance = std::numeric_limits<int64_t>::max();
|
| for (size_t j = i; j < items->size(); ++j) {
|
| - aura::Window* window = (*items)[j];
|
| + wm::WmWindow* window = (*items)[j];
|
| + const gfx::Rect screen_target_bounds =
|
| + window->ConvertRectToScreen(window->GetTargetBounds());
|
| int64_t distance =
|
| - (ScreenUtil::ConvertRectToScreen(window, window->GetTargetBounds())
|
| - .CenterPoint() -
|
| - overview_item_center)
|
| + (screen_target_bounds.CenterPoint() - overview_item_center)
|
| .LengthSquared();
|
| // We compare raw pointers to create a stable ordering given two windows
|
| // with the same center point.
|
| @@ -209,12 +208,11 @@ void ReorderItemsGreedyLeastMovement(std::vector<aura::Window*>* items,
|
|
|
| } // namespace
|
|
|
| -WindowGrid::WindowGrid(aura::Window* root_window,
|
| - const std::vector<aura::Window*>& windows,
|
| +WindowGrid::WindowGrid(wm::WmWindow* root_window,
|
| + const std::vector<wm::WmWindow*>& windows,
|
| WindowSelector* window_selector)
|
| - : root_window_(root_window),
|
| - window_selector_(window_selector) {
|
| - std::vector<aura::Window*> windows_in_root;
|
| + : root_window_(root_window), window_selector_(window_selector) {
|
| + std::vector<wm::WmWindow*> windows_in_root;
|
| for (auto window : windows) {
|
| if (window->GetRootWindow() == root_window)
|
| windows_in_root.push_back(window);
|
| @@ -234,17 +232,13 @@ WindowGrid::WindowGrid(aura::Window* root_window,
|
| }
|
|
|
| WindowGrid::~WindowGrid() {
|
| - for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
|
| - iter != observed_windows_.end(); iter++) {
|
| - (*iter)->RemoveObserver(this);
|
| - }
|
| + for (wm::WmWindow* window : observed_windows_)
|
| + window->RemoveObserver(this);
|
| }
|
|
|
| void WindowGrid::PrepareForOverview() {
|
| - for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin();
|
| - iter != window_list_.end(); ++iter) {
|
| + for (auto iter = window_list_.begin(); iter != window_list_.end(); ++iter)
|
| (*iter)->PrepareForOverview();
|
| - }
|
| }
|
|
|
| void WindowGrid::PositionWindows(bool animate) {
|
| @@ -345,7 +339,7 @@ WindowSelectorItem* WindowGrid::SelectedWindow() const {
|
| return window_list_[selected_index_];
|
| }
|
|
|
| -bool WindowGrid::Contains(const aura::Window* window) const {
|
| +bool WindowGrid::Contains(const wm::WmWindow* window) const {
|
| for (const WindowSelectorItem* window_item : window_list_) {
|
| if (window_item->Contains(window))
|
| return true;
|
| @@ -355,9 +349,8 @@ bool WindowGrid::Contains(const aura::Window* window) const {
|
|
|
| void WindowGrid::FilterItems(const base::string16& pattern) {
|
| base::i18n::FixedPatternStringSearchIgnoringCaseAndAccents finder(pattern);
|
| - for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin();
|
| - iter != window_list_.end(); iter++) {
|
| - if (finder.Search((*iter)->GetWindow()->title(), nullptr, nullptr)) {
|
| + for (auto iter = window_list_.begin(); iter != window_list_.end(); iter++) {
|
| + if (finder.Search((*iter)->GetWindow()->GetTitle(), nullptr, nullptr)) {
|
| (*iter)->SetDimmed(false);
|
| } else {
|
| (*iter)->SetDimmed(true);
|
| @@ -367,7 +360,7 @@ void WindowGrid::FilterItems(const base::string16& pattern) {
|
| }
|
| }
|
|
|
| -void WindowGrid::OnWindowDestroying(aura::Window* window) {
|
| +void WindowGrid::OnWindowDestroying(wm::WmWindow* window) {
|
| window->RemoveObserver(this);
|
| observed_windows_.erase(window);
|
| ScopedVector<WindowSelectorItem>::iterator iter =
|
| @@ -398,17 +391,15 @@ void WindowGrid::OnWindowDestroying(aura::Window* window) {
|
| PositionWindows(true);
|
| }
|
|
|
| -void WindowGrid::OnWindowBoundsChanged(aura::Window* window,
|
| +void WindowGrid::OnWindowBoundsChanged(wm::WmWindow* window,
|
| const gfx::Rect& old_bounds,
|
| const gfx::Rect& new_bounds) {
|
| - ScopedVector<WindowSelectorItem>::const_iterator iter =
|
| - std::find_if(window_list_.begin(), window_list_.end(),
|
| - WindowSelectorItemComparator(window));
|
| + auto iter = std::find_if(window_list_.begin(), window_list_.end(),
|
| + WindowSelectorItemComparator(window));
|
| DCHECK(iter != window_list_.end());
|
|
|
| // Immediately finish any active bounds animation.
|
| - window->layer()->GetAnimator()->StopAnimatingProperty(
|
| - ui::LayerAnimationElement::BOUNDS);
|
| + window->StopAnimatingProperty(ui::LayerAnimationElement::BOUNDS);
|
|
|
| // Recompute the transform for the window.
|
| (*iter)->RecomputeWindowTransforms();
|
| @@ -421,17 +412,18 @@ void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
|
| params.keep_on_top = false;
|
| params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
|
| params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
|
| - params.parent = Shell::GetContainer(root_window_,
|
| - kShellWindowId_DefaultContainer);
|
| params.accept_events = false;
|
| selection_widget_->set_focus_on_creation(false);
|
| + root_window_->GetRootWindowController()
|
| + ->ConfigureWidgetInitParamsForContainer(
|
| + selection_widget_.get(), kShellWindowId_DefaultContainer, ¶ms);
|
| selection_widget_->Init(params);
|
| + wm::WmWindow* selection_widget_window =
|
| + wm::WmLookup::Get()->GetWindowForWidget(selection_widget_.get());
|
| // Disable the "bounce in" animation when showing the window.
|
| - ::wm::SetWindowVisibilityAnimationTransition(
|
| - selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE);
|
| + selection_widget_window->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE);
|
| // The selection widget should not activate the shelf when passing under it.
|
| - wm::GetWindowState(selection_widget_->GetNativeWindow())->
|
| - set_ignored_by_shelf(true);
|
| + selection_widget_window->GetWindowState()->set_ignored_by_shelf(true);
|
|
|
| views::View* content_view = new views::View;
|
| content_view->set_background(
|
| @@ -439,19 +431,19 @@ void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
|
| content_view->SetBorder(views::Border::CreateSolidBorder(
|
| kWindowSelectionBorderThickness, kWindowSelectionBorderColor));
|
| selection_widget_->SetContentsView(content_view);
|
| - selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom(
|
| - selection_widget_->GetNativeWindow());
|
| + selection_widget_window->GetParent()->StackChildAtBottom(
|
| + selection_widget_window);
|
| selection_widget_->Show();
|
| // New selection widget starts with 0 opacity and then fades in.
|
| - selection_widget_->GetNativeWindow()->layer()->SetOpacity(0);
|
| + selection_widget_window->SetOpacity(0);
|
|
|
| const gfx::Rect target_bounds = SelectedWindow()->target_bounds();
|
| gfx::Vector2d fade_out_direction =
|
| GetSlideVectorForFadeIn(direction, target_bounds);
|
| display::Display dst_display =
|
| display::Screen::GetScreen()->GetDisplayMatching(target_bounds);
|
| - selection_widget_->GetNativeWindow()->SetBoundsInScreen(
|
| - target_bounds - fade_out_direction, dst_display);
|
| + selection_widget_window->SetBoundsInScreen(target_bounds - fade_out_direction,
|
| + dst_display);
|
| }
|
|
|
| void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
|
| @@ -463,12 +455,13 @@ void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
|
| if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) {
|
| // Animate the old selection widget and then destroy it.
|
| views::Widget* old_selection = selection_widget_.get();
|
| + wm::WmWindow* old_selection_window =
|
| + wm::WmLookup::Get()->GetWindowForWidget(old_selection);
|
| gfx::Vector2d fade_out_direction =
|
| - GetSlideVectorForFadeIn(
|
| - direction, old_selection->GetNativeWindow()->bounds());
|
| + GetSlideVectorForFadeIn(direction, old_selection_window->GetBounds());
|
|
|
| ui::ScopedLayerAnimationSettings animation_settings(
|
| - old_selection->GetNativeWindow()->layer()->GetAnimator());
|
| + old_selection_window->GetLayer()->GetAnimator());
|
| animation_settings.SetTransitionDuration(
|
| base::TimeDelta::FromMilliseconds(
|
| kOverviewSelectorTransitionMilliseconds));
|
| @@ -480,8 +473,8 @@ void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
|
| animation_settings.AddObserver(
|
| new CleanupWidgetAfterAnimationObserver(std::move(selection_widget_)));
|
| old_selection->SetOpacity(0);
|
| - old_selection->GetNativeWindow()->SetBounds(
|
| - old_selection->GetNativeWindow()->bounds() + fade_out_direction);
|
| + old_selection_window->SetBounds(old_selection_window->GetBounds() +
|
| + fade_out_direction);
|
| old_selection->Hide();
|
| }
|
| if (out_of_bounds)
|
| @@ -499,19 +492,21 @@ void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
|
|
|
| void WindowGrid::MoveSelectionWidgetToTarget(bool animate) {
|
| if (animate) {
|
| + wm::WmWindow* selection_widget_window =
|
| + wm::WmLookup::Get()->GetWindowForWidget(selection_widget_.get());
|
| ui::ScopedLayerAnimationSettings animation_settings(
|
| - selection_widget_->GetNativeWindow()->layer()->GetAnimator());
|
| + selection_widget_window->GetLayer()->GetAnimator());
|
| animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| kOverviewSelectorTransitionMilliseconds));
|
| animation_settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN);
|
| animation_settings.SetPreemptionStrategy(
|
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| selection_widget_->SetBounds(SelectedWindow()->target_bounds());
|
| - selection_widget_->SetOpacity(255);
|
| + selection_widget_->SetOpacity(1.f);
|
| return;
|
| }
|
| selection_widget_->SetBounds(SelectedWindow()->target_bounds());
|
| - selection_widget_->SetOpacity(255);
|
| + selection_widget_->SetOpacity(1.f);
|
| }
|
|
|
| } // namespace ash
|
|
|