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Side by Side Diff: ash/wm/overview/window_grid.h

Issue 2012343002: Converts overview to use common ash types (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: feedback Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ 5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_
6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ 6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <memory> 10 #include <memory>
11 #include <set> 11 #include <set>
12 #include <vector> 12 #include <vector>
13 13
14 #include "ash/wm/common/wm_window_observer.h"
14 #include "ash/wm/overview/window_selector.h" 15 #include "ash/wm/overview/window_selector.h"
15 #include "base/macros.h" 16 #include "base/macros.h"
16 #include "ui/aura/window_observer.h" 17 #include "base/memory/scoped_vector.h"
17
18 namespace aura {
19 class Window;
20 }
21 18
22 namespace views { 19 namespace views {
23 class Widget; 20 class Widget;
24 } 21 }
25 22
26 namespace ash { 23 namespace ash {
27 24
28 class WindowSelectorItem; 25 class WindowSelectorItem;
29 26
30 // Represents a grid of windows in the Overview Mode in a particular root 27 // Represents a grid of windows in the Overview Mode in a particular root
31 // window, and manages a selection widget that can be moved with the arrow keys. 28 // window, and manages a selection widget that can be moved with the arrow keys.
32 // The idea behind the movement strategy is that it should be possible to access 29 // The idea behind the movement strategy is that it should be possible to access
33 // any window pressing a given arrow key repeatedly. 30 // any window pressing a given arrow key repeatedly.
34 // +-------+ +-------+ +-------+ 31 // +-------+ +-------+ +-------+
35 // | 0 | | 1 | | 2 | 32 // | 0 | | 1 | | 2 |
36 // +-------+ +-------+ +-------+ 33 // +-------+ +-------+ +-------+
37 // +-------+ +-------+ +-------+ 34 // +-------+ +-------+ +-------+
38 // | 3 | | 4 | | 5 | 35 // | 3 | | 4 | | 5 |
39 // +-------+ +-------+ +-------+ 36 // +-------+ +-------+ +-------+
40 // +-------+ 37 // +-------+
41 // | 6 | 38 // | 6 |
42 // +-------+ 39 // +-------+
43 // Example sequences: 40 // Example sequences:
44 // - Going right to left 41 // - Going right to left
45 // 0, 1, 2, 3, 4, 5, 6 42 // 0, 1, 2, 3, 4, 5, 6
46 // - Going "top" to "bottom" 43 // - Going "top" to "bottom"
47 // 0, 3, 6, 1, 4, 2, 5 44 // 0, 3, 6, 1, 4, 2, 5
48 // The selector is switched to the next window grid (if available) or wrapped if 45 // The selector is switched to the next window grid (if available) or wrapped if
49 // it reaches the end of its movement sequence. 46 // it reaches the end of its movement sequence.
50 class ASH_EXPORT WindowGrid : public aura::WindowObserver { 47 class ASH_EXPORT WindowGrid : public wm::WmWindowObserver {
51 public: 48 public:
52 WindowGrid(aura::Window* root_window, 49 WindowGrid(wm::WmWindow* root_window,
53 const std::vector<aura::Window*>& window_list, 50 const std::vector<wm::WmWindow*>& window_list,
54 WindowSelector* window_selector); 51 WindowSelector* window_selector);
55 ~WindowGrid() override; 52 ~WindowGrid() override;
56 53
57 // Prepares the windows in this grid for overview. This will restore all 54 // Prepares the windows in this grid for overview. This will restore all
58 // minimized windows and ensure they are visible. 55 // minimized windows and ensure they are visible.
59 void PrepareForOverview(); 56 void PrepareForOverview();
60 57
61 // Positions all the windows in the grid. 58 // Positions all the windows in the grid.
62 void PositionWindows(bool animate); 59 void PositionWindows(bool animate);
63 60
64 // Updates |selected_index_| according to the specified |direction| and calls 61 // Updates |selected_index_| according to the specified |direction| and calls
65 // MoveSelectionWidget(). Returns |true| if the new selection index is out of 62 // MoveSelectionWidget(). Returns |true| if the new selection index is out of
66 // this window grid bounds. 63 // this window grid bounds.
67 bool Move(WindowSelector::Direction direction, bool animate); 64 bool Move(WindowSelector::Direction direction, bool animate);
68 65
69 // Returns the target selected window, or NULL if there is none selected. 66 // Returns the target selected window, or NULL if there is none selected.
70 WindowSelectorItem* SelectedWindow() const; 67 WindowSelectorItem* SelectedWindow() const;
71 68
72 // Returns true if a window is contained in any of the WindowSelectorItems 69 // Returns true if a window is contained in any of the WindowSelectorItems
73 // this grid owns. 70 // this grid owns.
74 bool Contains(const aura::Window* window) const; 71 bool Contains(const wm::WmWindow* window) const;
75 72
76 // Dims the items whose titles do not contain |pattern| and prevents their 73 // Dims the items whose titles do not contain |pattern| and prevents their
77 // selection. The pattern has its accents removed and is converted to 74 // selection. The pattern has its accents removed and is converted to
78 // lowercase in a l10n sensitive context. 75 // lowercase in a l10n sensitive context.
79 // If |pattern| is empty, no item is dimmed. 76 // If |pattern| is empty, no item is dimmed.
80 void FilterItems(const base::string16& pattern); 77 void FilterItems(const base::string16& pattern);
81 78
82 // Returns true if the grid has no more windows. 79 // Returns true if the grid has no more windows.
83 bool empty() const { return window_list_.empty(); } 80 bool empty() const { return window_list_.empty(); }
84 81
85 // Returns how many window selector items are in the grid. 82 // Returns how many window selector items are in the grid.
86 size_t size() const { return window_list_.size(); } 83 size_t size() const { return window_list_.size(); }
87 84
88 // Returns true if the selection widget is active. 85 // Returns true if the selection widget is active.
89 bool is_selecting() const { return selection_widget_ != nullptr; } 86 bool is_selecting() const { return selection_widget_ != nullptr; }
90 87
91 // Returns the root window in which the grid displays the windows. 88 // Returns the root window in which the grid displays the windows.
92 const aura::Window* root_window() const { return root_window_; } 89 const wm::WmWindow* root_window() const { return root_window_; }
93 90
94 const std::vector<WindowSelectorItem*>& window_list() const { 91 const std::vector<WindowSelectorItem*>& window_list() const {
95 return window_list_.get(); 92 return window_list_.get();
96 } 93 }
97 94
98 // aura::WindowObserver: 95 // wm::WmWindowObserver:
99 void OnWindowDestroying(aura::Window* window) override; 96 void OnWindowDestroying(wm::WmWindow* window) override;
100 // TODO(flackr): Handle window bounds changed in WindowSelectorItem. 97 // TODO(flackr): Handle window bounds changed in WindowSelectorItem.
101 void OnWindowBoundsChanged(aura::Window* window, 98 void OnWindowBoundsChanged(wm::WmWindow* window,
102 const gfx::Rect& old_bounds, 99 const gfx::Rect& old_bounds,
103 const gfx::Rect& new_bounds) override; 100 const gfx::Rect& new_bounds) override;
104 101
105 private: 102 private:
106 friend class WindowSelectorTest; 103 friend class WindowSelectorTest;
107 104
108 // Internal function to initialize the selection widget. 105 // Internal function to initialize the selection widget.
109 void InitSelectionWidget(WindowSelector::Direction direction); 106 void InitSelectionWidget(WindowSelector::Direction direction);
110 107
111 // Moves the selection widget to the specified |direction|. 108 // Moves the selection widget to the specified |direction|.
112 void MoveSelectionWidget(WindowSelector::Direction direction, 109 void MoveSelectionWidget(WindowSelector::Direction direction,
113 bool recreate_selection_widget, 110 bool recreate_selection_widget,
114 bool out_of_bounds, 111 bool out_of_bounds,
115 bool animate); 112 bool animate);
116 113
117 // Moves the selection widget to the targeted window. 114 // Moves the selection widget to the targeted window.
118 void MoveSelectionWidgetToTarget(bool animate); 115 void MoveSelectionWidgetToTarget(bool animate);
119 116
120 // Returns the target bounds of the currently selected item. 117 // Returns the target bounds of the currently selected item.
121 const gfx::Rect GetSelectionBounds() const; 118 const gfx::Rect GetSelectionBounds() const;
122 119
123 // Root window the grid is in. 120 // Root window the grid is in.
124 aura::Window* root_window_; 121 wm::WmWindow* root_window_;
125 122
126 // Pointer to the window selector that spawned this grid. 123 // Pointer to the window selector that spawned this grid.
127 WindowSelector* window_selector_; 124 WindowSelector* window_selector_;
128 125
129 // Vector containing all the windows in this grid. 126 // Vector containing all the windows in this grid.
130 ScopedVector<WindowSelectorItem> window_list_; 127 ScopedVector<WindowSelectorItem> window_list_;
131 128
132 // Vector containing the observed windows. 129 // Vector containing the observed windows.
133 std::set<aura::Window*> observed_windows_; 130 std::set<wm::WmWindow*> observed_windows_;
134 131
135 // Widget that indicates to the user which is the selected window. 132 // Widget that indicates to the user which is the selected window.
136 std::unique_ptr<views::Widget> selection_widget_; 133 std::unique_ptr<views::Widget> selection_widget_;
137 134
138 // Current selected window position. 135 // Current selected window position.
139 size_t selected_index_; 136 size_t selected_index_;
140 137
141 // Number of columns in the grid. 138 // Number of columns in the grid.
142 size_t num_columns_; 139 size_t num_columns_;
143 140
144 DISALLOW_COPY_AND_ASSIGN(WindowGrid); 141 DISALLOW_COPY_AND_ASSIGN(WindowGrid);
145 }; 142 };
146 143
147 } // namespace ash 144 } // namespace ash
148 145
149 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ 146 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_
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