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Side by Side Diff: ash/wm/overview/scoped_overview_animation_settings.cc

Issue 2012343002: Converts overview to use common ash types (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: feedback Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/overview/scoped_overview_animation_settings.h"
6
7 #include "ash/wm/overview/overview_animation_type.h"
8 #include "base/time/time.h"
9 #include "ui/aura/window.h"
10 #include "ui/compositor/layer.h"
11 #include "ui/gfx/animation/tween.h"
12
13 namespace ash {
14
15 namespace {
16
17 // The time duration for transformation animations.
18 const int kTransitionMilliseconds = 200;
19
20 // The time duration for widgets to fade in.
21 const int kFadeInMilliseconds = 80;
22
23 base::TimeDelta GetAnimationDuration(OverviewAnimationType animation_type) {
24 switch (animation_type) {
25 case OVERVIEW_ANIMATION_NONE:
26 return base::TimeDelta();
27 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN:
28 return base::TimeDelta::FromMilliseconds(kFadeInMilliseconds);
29 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS:
30 case OVERVIEW_ANIMATION_RESTORE_WINDOW:
31 case OVERVIEW_ANIMATION_HIDE_WINDOW:
32 return base::TimeDelta::FromMilliseconds(kTransitionMilliseconds);
33 }
34 NOTREACHED();
35 return base::TimeDelta();
36 }
37
38 } // namespace
39
40 ScopedOverviewAnimationSettings::ScopedOverviewAnimationSettings(
41 OverviewAnimationType animation_type,
42 aura::Window* window)
43 : animation_settings_(window->layer()->GetAnimator()) {
44
45 switch (animation_type) {
46 case OVERVIEW_ANIMATION_NONE:
47 animation_settings_.SetPreemptionStrategy(
48 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
49 break;
50 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN:
51 window->layer()->GetAnimator()->SchedulePauseForProperties(
52 GetAnimationDuration(
53 OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS),
54 ui::LayerAnimationElement::OPACITY);
55 animation_settings_.SetPreemptionStrategy(
56 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
57 break;
58 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS:
59 case OVERVIEW_ANIMATION_RESTORE_WINDOW:
60 animation_settings_.SetPreemptionStrategy(
61 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
62 animation_settings_.SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN);
63 break;
64 case OVERVIEW_ANIMATION_HIDE_WINDOW:
65 animation_settings_.SetPreemptionStrategy(
66 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
67 break;
68 }
69 animation_settings_.SetTransitionDuration(
70 GetAnimationDuration(animation_type));
71 }
72
73 ScopedOverviewAnimationSettings::~ScopedOverviewAnimationSettings() {
74 }
75
76 } // namespace ash
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