Chromium Code Reviews| Index: ui/display/win/scaling_util.cc |
| diff --git a/ui/display/win/scaling_util.cc b/ui/display/win/scaling_util.cc |
| index 54fd7e5fa60b29dad08c439d50bbaa6ac642a5c0..80eb5493118d4c6459ceaa67d0624f31b2782cd4 100644 |
| --- a/ui/display/win/scaling_util.cc |
| +++ b/ui/display/win/scaling_util.cc |
| @@ -14,6 +14,57 @@ |
| namespace { |
| +// Represents the amount of rotation an object has about a coordinate plane. |
| +enum class CoordinateRotation { |
| + COORDINATE_ROTATE_0, |
| + COORDINATE_ROTATE_90, |
| + COORDINATE_ROTATE_180, |
| + COORDINATE_ROTATE_270, |
| +}; |
| + |
| +// Returns the CoordinateRotation necessary for |ref| and |other| so that |ref| |
| +// is positioned on top of |other|. |
| +CoordinateRotation ComputeCoordinateRotationRefTop(const gfx::Rect& ref, |
| + const gfx::Rect& other) { |
| + if (ref.bottom() <= other.y()) |
| + return CoordinateRotation::COORDINATE_ROTATE_0; |
| + if (other.right() <= ref.x()) |
| + return CoordinateRotation::COORDINATE_ROTATE_90; |
| + if (other.bottom() <= ref.y()) |
| + return CoordinateRotation::COORDINATE_ROTATE_180; |
| + |
| + return CoordinateRotation::COORDINATE_ROTATE_270; |
| +} |
| + |
| +gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) { |
| + return gfx::Rect(rect.y(), -rect.x() - rect.width(), |
| + rect.height(), rect.width()); |
| +} |
| + |
| +gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) { |
| + return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(), |
| + rect.width(), rect.height()); |
| +} |
| + |
| +gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) { |
| + return gfx::Rect(-rect.y() - rect.height(), rect.x(), |
| + rect.height(), rect.width()); |
| +} |
| + |
| +gfx::Rect CoordinateRotateRect(const gfx::Rect& rect, |
| + CoordinateRotation rotation) { |
| + switch (rotation) { |
| + case CoordinateRotation::COORDINATE_ROTATE_90: |
| + return CoordinateRotateRectangle90(rect); |
| + case CoordinateRotation::COORDINATE_ROTATE_180: |
| + return CoordinateRotateRectangle180(rect); |
| + case CoordinateRotation::COORDINATE_ROTATE_270: |
| + return CoordinateRotateRectangle270(rect); |
| + default: |
| + return rect; |
| + } |
| +} |
| + |
| bool InRange(int target, int lower_bound, int upper_bound) { |
| return lower_bound <= target && target <= upper_bound; |
| } |
| @@ -169,5 +220,25 @@ DisplayPlacement CalculateDisplayPlacement(const DisplayInfo& parent, |
| return placement; |
| } |
| +// This function rotates the rectangles so that ref is always on top of rect, |
|
oshima
2016/05/26 22:54:48
Since the commnd says ref is on top of rect, why d
robliao
2016/05/26 23:19:24
At this point ref is not necessarily on top of rec
oshima
2016/05/26 23:43:13
Ah ok. nvm.
|
| +// allowing the function to concentrate on comparing |ref|'s bottom corners and |
| +// |rect|'s top corners when the rects don't overlap vertically. |
| +int64_t SquaredDistanceBetweenRects(const gfx::Rect& ref, |
| + const gfx::Rect& rect) { |
| + if (ref.Intersects(rect)) |
| + return 0; |
| + |
| + CoordinateRotation degrees = ComputeCoordinateRotationRefTop(ref, rect); |
| + gfx::Rect top_rect(CoordinateRotateRect(ref, degrees)); |
| + gfx::Rect bottom_rect(CoordinateRotateRect(rect, degrees)); |
| + if (bottom_rect.right() < top_rect.x()) |
| + return (bottom_rect.top_right() - top_rect.bottom_left()).LengthSquared(); |
| + else if (top_rect.right() < bottom_rect.x()) |
| + return (bottom_rect.origin() - top_rect.bottom_right()).LengthSquared(); |
| + |
| + int distance = bottom_rect.y() - top_rect.bottom(); |
| + return distance * distance; |
| +} |
| + |
| } // namespace win |
| } // namespace display |