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Issue 2012083002: Multiple DPI Tracking for ScreenWin (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: CR Feedback Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/display/win/scaling_util.h" 5 #include "ui/display/win/scaling_util.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "ui/gfx/geometry/rect.h" 9 #include "ui/gfx/geometry/rect.h"
10 #include "ui/gfx/geometry/safe_integer_conversions.h" 10 #include "ui/gfx/geometry/safe_integer_conversions.h"
11 #include "ui/gfx/geometry/size.h" 11 #include "ui/gfx/geometry/size.h"
12 #include "ui/gfx/geometry/vector2d.h" 12 #include "ui/gfx/geometry/vector2d.h"
13 #include "ui/gfx/range/range.h" 13 #include "ui/gfx/range/range.h"
14 14
15 namespace { 15 namespace {
16 16
17 // Represents the amount of rotation an object has about a coordinate plane.
18 enum class CoordinateRotation {
19 COORDINATE_ROTATE_0,
20 COORDINATE_ROTATE_90,
21 COORDINATE_ROTATE_180,
22 COORDINATE_ROTATE_270,
23 };
24
25 // Returns the CoordinateRotation necessary for |ref| and |other| so that |ref|
26 // is positioned on top of |other|.
27 CoordinateRotation ComputeCoordinateRotationRefTop(const gfx::Rect& ref,
28 const gfx::Rect& other) {
29 if (ref.bottom() <= other.y())
30 return CoordinateRotation::COORDINATE_ROTATE_0;
31 if (other.right() <= ref.x())
32 return CoordinateRotation::COORDINATE_ROTATE_90;
33 if (other.bottom() <= ref.y())
34 return CoordinateRotation::COORDINATE_ROTATE_180;
35
36 return CoordinateRotation::COORDINATE_ROTATE_270;
37 }
38
39 gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) {
40 return gfx::Rect(rect.y(), -rect.x() - rect.width(),
41 rect.height(), rect.width());
42 }
43
44 gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) {
45 return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(),
46 rect.width(), rect.height());
47 }
48
49 gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) {
50 return gfx::Rect(-rect.y() - rect.height(), rect.x(),
51 rect.height(), rect.width());
52 }
53
54 gfx::Rect CoordinateRotateRect(const gfx::Rect& rect,
55 CoordinateRotation rotation) {
56 switch (rotation) {
57 case CoordinateRotation::COORDINATE_ROTATE_90:
58 return CoordinateRotateRectangle90(rect);
59 case CoordinateRotation::COORDINATE_ROTATE_180:
60 return CoordinateRotateRectangle180(rect);
61 case CoordinateRotation::COORDINATE_ROTATE_270:
62 return CoordinateRotateRectangle270(rect);
63 default:
64 return rect;
65 }
66 }
67
17 bool InRange(int target, int lower_bound, int upper_bound) { 68 bool InRange(int target, int lower_bound, int upper_bound) {
18 return lower_bound <= target && target <= upper_bound; 69 return lower_bound <= target && target <= upper_bound;
19 } 70 }
20 71
21 // Scaled |unscaled_offset| to the same relative position on |unscaled_length| 72 // Scaled |unscaled_offset| to the same relative position on |unscaled_length|
22 // based off of |unscaled_length|'s |scale_factor|. 73 // based off of |unscaled_length|'s |scale_factor|.
23 int ScaleOffset(int unscaled_length, float scale_factor, int unscaled_offset) { 74 int ScaleOffset(int unscaled_length, float scale_factor, int unscaled_offset) {
24 float scaled_length = static_cast<float>(unscaled_length) / scale_factor; 75 float scaled_length = static_cast<float>(unscaled_length) / scale_factor;
25 float percent = 76 float percent =
26 static_cast<float>(unscaled_offset) / static_cast<float>(unscaled_length); 77 static_cast<float>(unscaled_offset) / static_cast<float>(unscaled_length);
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162 } else { 213 } else {
163 DCHECK(InRange(parent_begin, current_begin, current_end)); 214 DCHECK(InRange(parent_begin, current_begin, current_end));
164 placement.offset = ScaleOffset(current_end - current_begin, 215 placement.offset = ScaleOffset(current_end - current_begin,
165 current.device_scale_factor(), 216 current.device_scale_factor(),
166 current_begin); 217 current_begin);
167 } 218 }
168 219
169 return placement; 220 return placement;
170 } 221 }
171 222
223 // This function rotates the rectangles so that ref is always on top of rect,
oshima 2016/05/26 22:54:48 Since the commnd says ref is on top of rect, why d
robliao 2016/05/26 23:19:24 At this point ref is not necessarily on top of rec
oshima 2016/05/26 23:43:13 Ah ok. nvm.
224 // allowing the function to concentrate on comparing |ref|'s bottom corners and
225 // |rect|'s top corners when the rects don't overlap vertically.
226 int64_t SquaredDistanceBetweenRects(const gfx::Rect& ref,
227 const gfx::Rect& rect) {
228 if (ref.Intersects(rect))
229 return 0;
230
231 CoordinateRotation degrees = ComputeCoordinateRotationRefTop(ref, rect);
232 gfx::Rect top_rect(CoordinateRotateRect(ref, degrees));
233 gfx::Rect bottom_rect(CoordinateRotateRect(rect, degrees));
234 if (bottom_rect.right() < top_rect.x())
235 return (bottom_rect.top_right() - top_rect.bottom_left()).LengthSquared();
236 else if (top_rect.right() < bottom_rect.x())
237 return (bottom_rect.origin() - top_rect.bottom_right()).LengthSquared();
238
239 int distance = bottom_rect.y() - top_rect.bottom();
240 return distance * distance;
241 }
242
172 } // namespace win 243 } // namespace win
173 } // namespace display 244 } // namespace display
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