Chromium Code Reviews| Index: ui/display/win/scaling_util.cc |
| diff --git a/ui/display/win/scaling_util.cc b/ui/display/win/scaling_util.cc |
| index 54fd7e5fa60b29dad08c439d50bbaa6ac642a5c0..6e0e41c85c2a2d85a8cff0cd400752538a17858a 100644 |
| --- a/ui/display/win/scaling_util.cc |
| +++ b/ui/display/win/scaling_util.cc |
| @@ -14,6 +14,60 @@ |
| namespace { |
| +enum class RelativePosition { |
| + BOTTOM = 0, |
| + LEFT = 1, |
| + TOP = 2, |
| + RIGHT = 3, |
| +}; |
| + |
| +// Returns the relative position of |test| with respect to |ref|. |
| +// If |test| is below |ref|, then the return value is RelativePosition::BOTTOM. |
| +// The precedence of relative position in order of highest to lowest is |
| +// BOTTOM, LEFT, TOP, and finally RIGHT. |
| +// In other words, if |test| is both below and to the left of |ref|, then the |
| +// RelativePosition is BOTTOM. |
| +RelativePosition RectRelativePosition(const gfx::Rect& ref, |
| + const gfx::Rect& test) { |
| + if (ref.bottom() <= test.y()) |
| + return RelativePosition::BOTTOM; |
| + if (test.right() <= ref.x()) |
| + return RelativePosition::LEFT; |
| + if (test.bottom() <= ref.y()) |
| + return RelativePosition::TOP; |
| + |
| + return RelativePosition::RIGHT; |
| +} |
| + |
| +gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) { |
| + return gfx::Rect(rect.y(), -rect.x() - rect.width(), |
| + rect.height(), rect.width()); |
| +} |
| + |
| +gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) { |
| + return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(), |
| + rect.width(), rect.height()); |
| +} |
| + |
| +gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) { |
| + return gfx::Rect(-rect.y() - rect.height(), rect.x(), |
| + rect.height(), rect.width()); |
| +} |
| + |
| +gfx::Rect CanonicalizeRelativePosition(const gfx::Rect& rect, |
| + RelativePosition relative_position) { |
| + switch (relative_position) { |
| + case RelativePosition::LEFT: |
| + return CoordinateRotateRectangle90(rect); |
| + case RelativePosition::TOP: |
| + return CoordinateRotateRectangle180(rect); |
| + case RelativePosition::RIGHT: |
| + return CoordinateRotateRectangle270(rect); |
| + default: |
| + return rect; |
| + } |
| +} |
| + |
| bool InRange(int target, int lower_bound, int upper_bound) { |
| return lower_bound <= target && target <= upper_bound; |
| } |
| @@ -169,5 +223,27 @@ DisplayPlacement CalculateDisplayPlacement(const DisplayInfo& parent, |
| return placement; |
| } |
| +// This function rotates the rectangles so that ref is always on top of rect, |
| +// allowing the function to concentrate on comparing |ref|'s bottom corners and |
| +// |rect|'s top corners when the rects don't overlap vertically. |
| +int64_t SquaredDistanceBetweenRects(const gfx::Rect& ref, |
| + const gfx::Rect& rect) { |
| + if (ref.Intersects(rect)) |
| + return 0; |
| + |
| + RelativePosition relative_position = RectRelativePosition(ref, rect); |
| + gfx::Rect ref_work(CanonicalizeRelativePosition(ref, relative_position)); |
| + gfx::Rect rect_work(CanonicalizeRelativePosition(rect, relative_position)); |
|
oshima
2016/05/26 21:52:57
Just naming suggestion. how about:
Rotation degre
robliao
2016/05/26 22:28:47
I want to avoid using display::Rotation as that se
oshima
2016/05/26 22:54:47
I didn't mean to suggest display::Rotation. Sorry
|
| + // Now that the ref is on top, we can concentrate ref bottom |
| + // and rect top calculations. |
| + if (rect_work.right() < ref_work.x()) |
| + return (rect_work.top_right() - ref_work.bottom_left()).LengthSquared(); |
| + else if (ref_work.right() < rect_work.x()) |
| + return (rect_work.origin() - ref_work.bottom_right()).LengthSquared(); |
| + |
| + int distance = rect_work.y() - ref_work.bottom(); |
| + return distance * distance; |
| +} |
| + |
| } // namespace win |
| } // namespace display |