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Unified Diff: ui/display/win/scaling_util.cc

Issue 2012083002: Multiple DPI Tracking for ScreenWin (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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Index: ui/display/win/scaling_util.cc
diff --git a/ui/display/win/scaling_util.cc b/ui/display/win/scaling_util.cc
index 54fd7e5fa60b29dad08c439d50bbaa6ac642a5c0..6e0e41c85c2a2d85a8cff0cd400752538a17858a 100644
--- a/ui/display/win/scaling_util.cc
+++ b/ui/display/win/scaling_util.cc
@@ -14,6 +14,60 @@
namespace {
+enum class RelativePosition {
+ BOTTOM = 0,
+ LEFT = 1,
+ TOP = 2,
+ RIGHT = 3,
+};
+
+// Returns the relative position of |test| with respect to |ref|.
+// If |test| is below |ref|, then the return value is RelativePosition::BOTTOM.
+// The precedence of relative position in order of highest to lowest is
+// BOTTOM, LEFT, TOP, and finally RIGHT.
+// In other words, if |test| is both below and to the left of |ref|, then the
+// RelativePosition is BOTTOM.
+RelativePosition RectRelativePosition(const gfx::Rect& ref,
+ const gfx::Rect& test) {
+ if (ref.bottom() <= test.y())
+ return RelativePosition::BOTTOM;
+ if (test.right() <= ref.x())
+ return RelativePosition::LEFT;
+ if (test.bottom() <= ref.y())
+ return RelativePosition::TOP;
+
+ return RelativePosition::RIGHT;
+}
+
+gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) {
+ return gfx::Rect(rect.y(), -rect.x() - rect.width(),
+ rect.height(), rect.width());
+}
+
+gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) {
+ return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(),
+ rect.width(), rect.height());
+}
+
+gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) {
+ return gfx::Rect(-rect.y() - rect.height(), rect.x(),
+ rect.height(), rect.width());
+}
+
+gfx::Rect CanonicalizeRelativePosition(const gfx::Rect& rect,
+ RelativePosition relative_position) {
+ switch (relative_position) {
+ case RelativePosition::LEFT:
+ return CoordinateRotateRectangle90(rect);
+ case RelativePosition::TOP:
+ return CoordinateRotateRectangle180(rect);
+ case RelativePosition::RIGHT:
+ return CoordinateRotateRectangle270(rect);
+ default:
+ return rect;
+ }
+}
+
bool InRange(int target, int lower_bound, int upper_bound) {
return lower_bound <= target && target <= upper_bound;
}
@@ -169,5 +223,27 @@ DisplayPlacement CalculateDisplayPlacement(const DisplayInfo& parent,
return placement;
}
+// This function rotates the rectangles so that ref is always on top of rect,
+// allowing the function to concentrate on comparing |ref|'s bottom corners and
+// |rect|'s top corners when the rects don't overlap vertically.
+int64_t SquaredDistanceBetweenRects(const gfx::Rect& ref,
+ const gfx::Rect& rect) {
+ if (ref.Intersects(rect))
+ return 0;
+
+ RelativePosition relative_position = RectRelativePosition(ref, rect);
+ gfx::Rect ref_work(CanonicalizeRelativePosition(ref, relative_position));
+ gfx::Rect rect_work(CanonicalizeRelativePosition(rect, relative_position));
oshima 2016/05/26 21:52:57 Just naming suggestion. how about: Rotation degre
robliao 2016/05/26 22:28:47 I want to avoid using display::Rotation as that se
oshima 2016/05/26 22:54:47 I didn't mean to suggest display::Rotation. Sorry
+ // Now that the ref is on top, we can concentrate ref bottom
+ // and rect top calculations.
+ if (rect_work.right() < ref_work.x())
+ return (rect_work.top_right() - ref_work.bottom_left()).LengthSquared();
+ else if (ref_work.right() < rect_work.x())
+ return (rect_work.origin() - ref_work.bottom_right()).LengthSquared();
+
+ int distance = rect_work.y() - ref_work.bottom();
+ return distance * distance;
+}
+
} // namespace win
} // namespace display

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