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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/display/win/scaling_util.h" | 5 #include "ui/display/win/scaling_util.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
| 10 #include "ui/gfx/geometry/safe_integer_conversions.h" | 10 #include "ui/gfx/geometry/safe_integer_conversions.h" |
| 11 #include "ui/gfx/geometry/size.h" | 11 #include "ui/gfx/geometry/size.h" |
| 12 #include "ui/gfx/geometry/vector2d.h" | 12 #include "ui/gfx/geometry/vector2d.h" |
| 13 #include "ui/gfx/range/range.h" | 13 #include "ui/gfx/range/range.h" |
| 14 | 14 |
| 15 namespace { | 15 namespace { |
| 16 | 16 |
| 17 enum class RelativePosition { | |
| 18 BOTTOM = 0, | |
| 19 LEFT = 1, | |
| 20 TOP = 2, | |
| 21 RIGHT = 3, | |
| 22 }; | |
| 23 | |
| 24 // Returns the relative position of |test| with respect to |ref|. | |
| 25 // If |test| is below |ref|, then the return value is RelativePosition::BOTTOM. | |
| 26 // The precedence of relative position in order of highest to lowest is | |
| 27 // BOTTOM, LEFT, TOP, and finally RIGHT. | |
| 28 // In other words, if |test| is both below and to the left of |ref|, then the | |
| 29 // RelativePosition is BOTTOM. | |
| 30 RelativePosition RectRelativePosition(const gfx::Rect& ref, | |
| 31 const gfx::Rect& test) { | |
| 32 if (ref.bottom() <= test.y()) | |
| 33 return RelativePosition::BOTTOM; | |
| 34 if (test.right() <= ref.x()) | |
| 35 return RelativePosition::LEFT; | |
| 36 if (test.bottom() <= ref.y()) | |
| 37 return RelativePosition::TOP; | |
| 38 | |
| 39 return RelativePosition::RIGHT; | |
| 40 } | |
| 41 | |
| 42 gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) { | |
| 43 return gfx::Rect(rect.y(), -rect.x() - rect.width(), | |
| 44 rect.height(), rect.width()); | |
| 45 } | |
| 46 | |
| 47 gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) { | |
| 48 return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(), | |
| 49 rect.width(), rect.height()); | |
| 50 } | |
| 51 | |
| 52 gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) { | |
| 53 return gfx::Rect(-rect.y() - rect.height(), rect.x(), | |
| 54 rect.height(), rect.width()); | |
| 55 } | |
| 56 | |
| 57 gfx::Rect CanonicalizeRelativePosition(const gfx::Rect& rect, | |
| 58 RelativePosition relative_position) { | |
| 59 switch (relative_position) { | |
| 60 case RelativePosition::LEFT: | |
| 61 return CoordinateRotateRectangle90(rect); | |
| 62 case RelativePosition::TOP: | |
| 63 return CoordinateRotateRectangle180(rect); | |
| 64 case RelativePosition::RIGHT: | |
| 65 return CoordinateRotateRectangle270(rect); | |
| 66 default: | |
| 67 return rect; | |
| 68 } | |
| 69 } | |
| 70 | |
| 17 bool InRange(int target, int lower_bound, int upper_bound) { | 71 bool InRange(int target, int lower_bound, int upper_bound) { |
| 18 return lower_bound <= target && target <= upper_bound; | 72 return lower_bound <= target && target <= upper_bound; |
| 19 } | 73 } |
| 20 | 74 |
| 21 // Scaled |unscaled_offset| to the same relative position on |unscaled_length| | 75 // Scaled |unscaled_offset| to the same relative position on |unscaled_length| |
| 22 // based off of |unscaled_length|'s |scale_factor|. | 76 // based off of |unscaled_length|'s |scale_factor|. |
| 23 int ScaleOffset(int unscaled_length, float scale_factor, int unscaled_offset) { | 77 int ScaleOffset(int unscaled_length, float scale_factor, int unscaled_offset) { |
| 24 float scaled_length = static_cast<float>(unscaled_length) / scale_factor; | 78 float scaled_length = static_cast<float>(unscaled_length) / scale_factor; |
| 25 float percent = | 79 float percent = |
| 26 static_cast<float>(unscaled_offset) / static_cast<float>(unscaled_length); | 80 static_cast<float>(unscaled_offset) / static_cast<float>(unscaled_length); |
| (...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 162 } else { | 216 } else { |
| 163 DCHECK(InRange(parent_begin, current_begin, current_end)); | 217 DCHECK(InRange(parent_begin, current_begin, current_end)); |
| 164 placement.offset = ScaleOffset(current_end - current_begin, | 218 placement.offset = ScaleOffset(current_end - current_begin, |
| 165 current.device_scale_factor(), | 219 current.device_scale_factor(), |
| 166 current_begin); | 220 current_begin); |
| 167 } | 221 } |
| 168 | 222 |
| 169 return placement; | 223 return placement; |
| 170 } | 224 } |
| 171 | 225 |
| 226 // This function rotates the rectangles so that ref is always on top of rect, | |
| 227 // allowing the function to concentrate on comparing |ref|'s bottom corners and | |
| 228 // |rect|'s top corners when the rects don't overlap vertically. | |
| 229 int64_t SquaredDistanceBetweenRects(const gfx::Rect& ref, | |
| 230 const gfx::Rect& rect) { | |
| 231 if (ref.Intersects(rect)) | |
| 232 return 0; | |
| 233 | |
| 234 RelativePosition relative_position = RectRelativePosition(ref, rect); | |
| 235 gfx::Rect ref_work(CanonicalizeRelativePosition(ref, relative_position)); | |
| 236 gfx::Rect rect_work(CanonicalizeRelativePosition(rect, relative_position)); | |
|
oshima
2016/05/26 21:52:57
Just naming suggestion. how about:
Rotation degre
robliao
2016/05/26 22:28:47
I want to avoid using display::Rotation as that se
oshima
2016/05/26 22:54:47
I didn't mean to suggest display::Rotation. Sorry
| |
| 237 // Now that the ref is on top, we can concentrate ref bottom | |
| 238 // and rect top calculations. | |
| 239 if (rect_work.right() < ref_work.x()) | |
| 240 return (rect_work.top_right() - ref_work.bottom_left()).LengthSquared(); | |
| 241 else if (ref_work.right() < rect_work.x()) | |
| 242 return (rect_work.origin() - ref_work.bottom_right()).LengthSquared(); | |
| 243 | |
| 244 int distance = rect_work.y() - ref_work.bottom(); | |
| 245 return distance * distance; | |
| 246 } | |
| 247 | |
| 172 } // namespace win | 248 } // namespace win |
| 173 } // namespace display | 249 } // namespace display |
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