| Index: skia/ext/bitmap_platform_device_mac.cc
|
| diff --git a/skia/ext/bitmap_platform_device_mac.cc b/skia/ext/bitmap_platform_device_mac.cc
|
| deleted file mode 100644
|
| index 087cf39d7fdfec0bb89681f59f9288ff52f020b3..0000000000000000000000000000000000000000
|
| --- a/skia/ext/bitmap_platform_device_mac.cc
|
| +++ /dev/null
|
| @@ -1,323 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "skia/ext/bitmap_platform_device_mac.h"
|
| -
|
| -#import <ApplicationServices/ApplicationServices.h>
|
| -#include <time.h>
|
| -
|
| -#include "base/mac/mac_util.h"
|
| -#include "base/memory/ref_counted.h"
|
| -#include "skia/ext/bitmap_platform_device.h"
|
| -#include "skia/ext/platform_canvas.h"
|
| -#include "skia/ext/skia_utils_mac.h"
|
| -#include "third_party/skia/include/core/SkMatrix.h"
|
| -#include "third_party/skia/include/core/SkPath.h"
|
| -#include "third_party/skia/include/core/SkRegion.h"
|
| -#include "third_party/skia/include/core/SkTypes.h"
|
| -#include "third_party/skia/include/core/SkUtils.h"
|
| -
|
| -namespace skia {
|
| -
|
| -namespace {
|
| -
|
| -static CGContextRef CGContextForData(void* data, int width, int height) {
|
| -#define HAS_ARGB_SHIFTS(a, r, g, b) \
|
| - (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
|
| - && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
|
| -#if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
|
| - // Allocate a bitmap context with 4 components per pixel (BGRA). Apple
|
| - // recommends these flags for improved CG performance.
|
| -
|
| - // CGBitmapContextCreate returns NULL if width/height are 0. However, our
|
| - // callers expect to get a canvas back (which they later resize/reallocate)
|
| - // so we pin the dimensions here.
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| - width = SkMax32(1, width);
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| - height = SkMax32(1, height);
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| - CGContextRef context =
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| - CGBitmapContextCreate(data, width, height, 8, width * 4,
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| - base::mac::GetSystemColorSpace(),
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| - kCGImageAlphaPremultipliedFirst |
|
| - kCGBitmapByteOrder32Host);
|
| -#else
|
| -#error We require that Skia's and CoreGraphics's recommended \
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| - image memory layout match.
|
| -#endif
|
| -#undef HAS_ARGB_SHIFTS
|
| -
|
| - if (!context)
|
| - return NULL;
|
| -
|
| - // Change the coordinate system to match WebCore's
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| - CGContextTranslateCTM(context, 0, height);
|
| - CGContextScaleCTM(context, 1.0, -1.0);
|
| -
|
| - return context;
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -void BitmapPlatformDevice::ReleaseBitmapContext() {
|
| - SkASSERT(bitmap_context_);
|
| - CGContextRelease(bitmap_context_);
|
| - bitmap_context_ = NULL;
|
| -}
|
| -
|
| -void BitmapPlatformDevice::SetMatrixClip(
|
| - const SkMatrix& transform,
|
| - const SkRegion& region) {
|
| - transform_ = transform;
|
| - clip_region_ = region;
|
| - config_dirty_ = true;
|
| -}
|
| -
|
| -// Loads the specified Skia transform into the device context
|
| -static void LoadTransformToCGContext(CGContextRef context,
|
| - const SkMatrix& matrix) {
|
| - // CoreGraphics can concatenate transforms, but not reset the current one.
|
| - // So in order to get the required behavior here, we need to first make
|
| - // the current transformation matrix identity and only then load the new one.
|
| -
|
| - // Reset matrix to identity.
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| - CGAffineTransform orig_cg_matrix = CGContextGetCTM(context);
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| - CGAffineTransform orig_cg_matrix_inv =
|
| - CGAffineTransformInvert(orig_cg_matrix);
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| - CGContextConcatCTM(context, orig_cg_matrix_inv);
|
| -
|
| - // assert that we have indeed returned to the identity Matrix.
|
| - SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context)));
|
| -
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| - // Convert xform to CG-land.
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| - // Our coordinate system is flipped to match WebKit's so we need to modify
|
| - // the xform to match that.
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| - SkMatrix transformed_matrix = matrix;
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| - SkScalar sy = -matrix.getScaleY();
|
| - transformed_matrix.setScaleY(sy);
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| - size_t height = CGBitmapContextGetHeight(context);
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| - SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
|
| - transformed_matrix.setTranslateY(ty + (SkScalar)height);
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| -
|
| - CGAffineTransform cg_matrix =
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| - gfx::SkMatrixToCGAffineTransform(transformed_matrix);
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| -
|
| - // Load final transform into context.
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| - CGContextConcatCTM(context, cg_matrix);
|
| -}
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| -
|
| -// Loads a SkRegion into the CG context.
|
| -static void LoadClippingRegionToCGContext(CGContextRef context,
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| - const SkRegion& region,
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| - const SkMatrix& transformation) {
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| - if (region.isEmpty()) {
|
| - // region can be empty, in which case everything will be clipped.
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| - SkRect rect;
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| - rect.setEmpty();
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| - CGContextClipToRect(context, gfx::SkRectToCGRect(rect));
|
| - } else if (region.isRect()) {
|
| - // CoreGraphics applies the current transform to clip rects, which is
|
| - // unwanted. Inverse-transform the rect before sending it to CG. This only
|
| - // works for translations and scaling, but not for rotations (but the
|
| - // viewport is never rotated anyway).
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| - SkMatrix t;
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| - bool did_invert = transformation.invert(&t);
|
| - if (!did_invert)
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| - t.reset();
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| - // Do the transformation.
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| - SkRect rect;
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| - rect.set(region.getBounds());
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| - t.mapRect(&rect);
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| - SkIRect irect;
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| - rect.round(&irect);
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| - CGContextClipToRect(context, gfx::SkIRectToCGRect(irect));
|
| - } else {
|
| - // It is complex.
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| - SkPath path;
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| - region.getBoundaryPath(&path);
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| - // Clip. Note that windows clipping regions are not affected by the
|
| - // transform so apply it manually.
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| - path.transform(transformation);
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| - // TODO(playmobil): Implement.
|
| - SkASSERT(false);
|
| - // LoadPathToDC(context, path);
|
| - // hrgn = PathToRegion(context);
|
| - }
|
| -}
|
| -
|
| -void BitmapPlatformDevice::LoadConfig() {
|
| - if (!config_dirty_ || !bitmap_context_)
|
| - return; // Nothing to do.
|
| - config_dirty_ = false;
|
| -
|
| - // We must restore and then save the state of the graphics context since the
|
| - // calls to Load the clipping region to the context are strictly cummulative,
|
| - // i.e., you can't replace a clip rect, other than with a save/restore.
|
| - // But this implies that no other changes to the state are done elsewhere.
|
| - // If we ever get to need to change this, then we must replace the clip rect
|
| - // calls in LoadClippingRegionToCGContext() with an image mask instead.
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| - CGContextRestoreGState(bitmap_context_);
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| - CGContextSaveGState(bitmap_context_);
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| - LoadTransformToCGContext(bitmap_context_, transform_);
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| - LoadClippingRegionToCGContext(bitmap_context_, clip_region_, transform_);
|
| -}
|
| -
|
| -
|
| -// We use this static factory function instead of the regular constructor so
|
| -// that we can create the pixel data before calling the constructor. This is
|
| -// required so that we can call the base class' constructor with the pixel
|
| -// data.
|
| -BitmapPlatformDevice* BitmapPlatformDevice::Create(CGContextRef context,
|
| - int width,
|
| - int height,
|
| - bool is_opaque,
|
| - bool do_clear) {
|
| - if (RasterDeviceTooBigToAllocate(width, height))
|
| - return NULL;
|
| -
|
| - SkBitmap bitmap;
|
| - // TODO: verify that the CG Context's pixels will have tight rowbytes or pass in the correct
|
| - // rowbytes for the case when context != NULL.
|
| - bitmap.setInfo(SkImageInfo::MakeN32(width, height, is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType));
|
| -
|
| - void* data;
|
| - if (context) {
|
| - data = CGBitmapContextGetData(context);
|
| - bitmap.setPixels(data);
|
| - } else {
|
| - if (!bitmap.tryAllocPixels())
|
| - return NULL;
|
| - data = bitmap.getPixels();
|
| - }
|
| - if (do_clear)
|
| - memset(data, 0, bitmap.getSafeSize());
|
| -
|
| - // If we were given data, then don't clobber it!
|
| -#ifndef NDEBUG
|
| - if (!context && is_opaque) {
|
| - // To aid in finding bugs, we set the background color to something
|
| - // obviously wrong so it will be noticable when it is not cleared
|
| - bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green
|
| - }
|
| -#endif
|
| -
|
| - if (!context) {
|
| - context = CGContextForData(data, width, height);
|
| - if (!context)
|
| - return NULL;
|
| - } else
|
| - CGContextRetain(context);
|
| -
|
| - BitmapPlatformDevice* rv = new BitmapPlatformDevice(context, bitmap);
|
| -
|
| - // The device object took ownership of the graphics context with its own
|
| - // CGContextRetain call.
|
| - CGContextRelease(context);
|
| -
|
| - return rv;
|
| -}
|
| -
|
| -BitmapPlatformDevice* BitmapPlatformDevice::CreateWithData(uint8_t* data,
|
| - int width,
|
| - int height,
|
| - bool is_opaque) {
|
| - CGContextRef context = NULL;
|
| - if (data)
|
| - context = CGContextForData(data, width, height);
|
| -
|
| - BitmapPlatformDevice* rv = Create(context, width, height, is_opaque, false);
|
| -
|
| - // The device object took ownership of the graphics context with its own
|
| - // CGContextRetain call.
|
| - if (context)
|
| - CGContextRelease(context);
|
| -
|
| - return rv;
|
| -}
|
| -
|
| -// The device will own the bitmap, which corresponds to also owning the pixel
|
| -// data. Therefore, we do not transfer ownership to the SkBitmapDevice's bitmap.
|
| -BitmapPlatformDevice::BitmapPlatformDevice(
|
| - CGContextRef context, const SkBitmap& bitmap)
|
| - : SkBitmapDevice(bitmap),
|
| - bitmap_context_(context),
|
| - config_dirty_(true), // Want to load the config next time.
|
| - transform_(SkMatrix::I()) {
|
| - SetPlatformDevice(this, this);
|
| - SkASSERT(bitmap_context_);
|
| - // Initialize the clip region to the entire bitmap.
|
| -
|
| - SkIRect rect;
|
| - rect.set(0, 0,
|
| - CGBitmapContextGetWidth(bitmap_context_),
|
| - CGBitmapContextGetHeight(bitmap_context_));
|
| - clip_region_ = SkRegion(rect);
|
| - CGContextRetain(bitmap_context_);
|
| - // We must save the state once so that we can use the restore/save trick
|
| - // in LoadConfig().
|
| - CGContextSaveGState(bitmap_context_);
|
| -}
|
| -
|
| -BitmapPlatformDevice::~BitmapPlatformDevice() {
|
| - if (bitmap_context_)
|
| - CGContextRelease(bitmap_context_);
|
| -}
|
| -
|
| -CGContextRef BitmapPlatformDevice::GetBitmapContext() {
|
| - LoadConfig();
|
| - return bitmap_context_;
|
| -}
|
| -
|
| -void BitmapPlatformDevice::setMatrixClip(const SkMatrix& transform,
|
| - const SkRegion& region,
|
| - const SkClipStack&) {
|
| - SetMatrixClip(transform, region);
|
| -}
|
| -
|
| -SkBaseDevice* BitmapPlatformDevice::onCreateDevice(const CreateInfo& cinfo,
|
| - const SkPaint*) {
|
| - const SkImageInfo& info = cinfo.fInfo;
|
| - const bool do_clear = !info.isOpaque();
|
| - SkASSERT(info.colorType() == kN32_SkColorType);
|
| - return Create(NULL, info.width(), info.height(), info.isOpaque(), do_clear);
|
| -}
|
| -
|
| -// PlatformCanvas impl
|
| -
|
| -SkCanvas* CreatePlatformCanvas(CGContextRef ctx, int width, int height,
|
| - bool is_opaque, OnFailureType failureType) {
|
| - const bool do_clear = false;
|
| - skia::RefPtr<SkBaseDevice> dev = skia::AdoptRef(
|
| - BitmapPlatformDevice::Create(ctx, width, height, is_opaque, do_clear));
|
| - return CreateCanvas(dev, failureType);
|
| -}
|
| -
|
| -SkCanvas* CreatePlatformCanvas(int width, int height, bool is_opaque,
|
| - uint8_t* data, OnFailureType failureType) {
|
| - skia::RefPtr<SkBaseDevice> dev = skia::AdoptRef(
|
| - BitmapPlatformDevice::CreateWithData(data, width, height, is_opaque));
|
| - return CreateCanvas(dev, failureType);
|
| -}
|
| -
|
| -// Port of PlatformBitmap to mac
|
| -
|
| -PlatformBitmap::~PlatformBitmap() {
|
| - if (surface_)
|
| - CGContextRelease(surface_);
|
| -}
|
| -
|
| -bool PlatformBitmap::Allocate(int width, int height, bool is_opaque) {
|
| - if (RasterDeviceTooBigToAllocate(width, height))
|
| - return false;
|
| -
|
| - if (!bitmap_.tryAllocN32Pixels(width, height, is_opaque))
|
| - return false;
|
| -
|
| - if (!is_opaque)
|
| - bitmap_.eraseColor(0);
|
| -
|
| - surface_ = CGContextForData(bitmap_.getPixels(), bitmap_.width(),
|
| - bitmap_.height());
|
| - return true;
|
| -}
|
| -
|
| -} // namespace skia
|
|
|