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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "skia/ext/bitmap_platform_device_mac.h" | |
6 | |
7 #import <ApplicationServices/ApplicationServices.h> | |
8 #include <time.h> | |
9 | |
10 #include "base/mac/mac_util.h" | |
11 #include "base/memory/ref_counted.h" | |
12 #include "skia/ext/bitmap_platform_device.h" | |
13 #include "skia/ext/platform_canvas.h" | |
14 #include "skia/ext/skia_utils_mac.h" | |
15 #include "third_party/skia/include/core/SkMatrix.h" | |
16 #include "third_party/skia/include/core/SkPath.h" | |
17 #include "third_party/skia/include/core/SkRegion.h" | |
18 #include "third_party/skia/include/core/SkTypes.h" | |
19 #include "third_party/skia/include/core/SkUtils.h" | |
20 | |
21 namespace skia { | |
22 | |
23 namespace { | |
24 | |
25 static CGContextRef CGContextForData(void* data, int width, int height) { | |
26 #define HAS_ARGB_SHIFTS(a, r, g, b) \ | |
27 (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \ | |
28 && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b)) | |
29 #if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0) | |
30 // Allocate a bitmap context with 4 components per pixel (BGRA). Apple | |
31 // recommends these flags for improved CG performance. | |
32 | |
33 // CGBitmapContextCreate returns NULL if width/height are 0. However, our | |
34 // callers expect to get a canvas back (which they later resize/reallocate) | |
35 // so we pin the dimensions here. | |
36 width = SkMax32(1, width); | |
37 height = SkMax32(1, height); | |
38 CGContextRef context = | |
39 CGBitmapContextCreate(data, width, height, 8, width * 4, | |
40 base::mac::GetSystemColorSpace(), | |
41 kCGImageAlphaPremultipliedFirst | | |
42 kCGBitmapByteOrder32Host); | |
43 #else | |
44 #error We require that Skia's and CoreGraphics's recommended \ | |
45 image memory layout match. | |
46 #endif | |
47 #undef HAS_ARGB_SHIFTS | |
48 | |
49 if (!context) | |
50 return NULL; | |
51 | |
52 // Change the coordinate system to match WebCore's | |
53 CGContextTranslateCTM(context, 0, height); | |
54 CGContextScaleCTM(context, 1.0, -1.0); | |
55 | |
56 return context; | |
57 } | |
58 | |
59 } // namespace | |
60 | |
61 void BitmapPlatformDevice::ReleaseBitmapContext() { | |
62 SkASSERT(bitmap_context_); | |
63 CGContextRelease(bitmap_context_); | |
64 bitmap_context_ = NULL; | |
65 } | |
66 | |
67 void BitmapPlatformDevice::SetMatrixClip( | |
68 const SkMatrix& transform, | |
69 const SkRegion& region) { | |
70 transform_ = transform; | |
71 clip_region_ = region; | |
72 config_dirty_ = true; | |
73 } | |
74 | |
75 // Loads the specified Skia transform into the device context | |
76 static void LoadTransformToCGContext(CGContextRef context, | |
77 const SkMatrix& matrix) { | |
78 // CoreGraphics can concatenate transforms, but not reset the current one. | |
79 // So in order to get the required behavior here, we need to first make | |
80 // the current transformation matrix identity and only then load the new one. | |
81 | |
82 // Reset matrix to identity. | |
83 CGAffineTransform orig_cg_matrix = CGContextGetCTM(context); | |
84 CGAffineTransform orig_cg_matrix_inv = | |
85 CGAffineTransformInvert(orig_cg_matrix); | |
86 CGContextConcatCTM(context, orig_cg_matrix_inv); | |
87 | |
88 // assert that we have indeed returned to the identity Matrix. | |
89 SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context))); | |
90 | |
91 // Convert xform to CG-land. | |
92 // Our coordinate system is flipped to match WebKit's so we need to modify | |
93 // the xform to match that. | |
94 SkMatrix transformed_matrix = matrix; | |
95 SkScalar sy = -matrix.getScaleY(); | |
96 transformed_matrix.setScaleY(sy); | |
97 size_t height = CGBitmapContextGetHeight(context); | |
98 SkScalar ty = -matrix.getTranslateY(); // y axis is flipped. | |
99 transformed_matrix.setTranslateY(ty + (SkScalar)height); | |
100 | |
101 CGAffineTransform cg_matrix = | |
102 gfx::SkMatrixToCGAffineTransform(transformed_matrix); | |
103 | |
104 // Load final transform into context. | |
105 CGContextConcatCTM(context, cg_matrix); | |
106 } | |
107 | |
108 // Loads a SkRegion into the CG context. | |
109 static void LoadClippingRegionToCGContext(CGContextRef context, | |
110 const SkRegion& region, | |
111 const SkMatrix& transformation) { | |
112 if (region.isEmpty()) { | |
113 // region can be empty, in which case everything will be clipped. | |
114 SkRect rect; | |
115 rect.setEmpty(); | |
116 CGContextClipToRect(context, gfx::SkRectToCGRect(rect)); | |
117 } else if (region.isRect()) { | |
118 // CoreGraphics applies the current transform to clip rects, which is | |
119 // unwanted. Inverse-transform the rect before sending it to CG. This only | |
120 // works for translations and scaling, but not for rotations (but the | |
121 // viewport is never rotated anyway). | |
122 SkMatrix t; | |
123 bool did_invert = transformation.invert(&t); | |
124 if (!did_invert) | |
125 t.reset(); | |
126 // Do the transformation. | |
127 SkRect rect; | |
128 rect.set(region.getBounds()); | |
129 t.mapRect(&rect); | |
130 SkIRect irect; | |
131 rect.round(&irect); | |
132 CGContextClipToRect(context, gfx::SkIRectToCGRect(irect)); | |
133 } else { | |
134 // It is complex. | |
135 SkPath path; | |
136 region.getBoundaryPath(&path); | |
137 // Clip. Note that windows clipping regions are not affected by the | |
138 // transform so apply it manually. | |
139 path.transform(transformation); | |
140 // TODO(playmobil): Implement. | |
141 SkASSERT(false); | |
142 // LoadPathToDC(context, path); | |
143 // hrgn = PathToRegion(context); | |
144 } | |
145 } | |
146 | |
147 void BitmapPlatformDevice::LoadConfig() { | |
148 if (!config_dirty_ || !bitmap_context_) | |
149 return; // Nothing to do. | |
150 config_dirty_ = false; | |
151 | |
152 // We must restore and then save the state of the graphics context since the | |
153 // calls to Load the clipping region to the context are strictly cummulative, | |
154 // i.e., you can't replace a clip rect, other than with a save/restore. | |
155 // But this implies that no other changes to the state are done elsewhere. | |
156 // If we ever get to need to change this, then we must replace the clip rect | |
157 // calls in LoadClippingRegionToCGContext() with an image mask instead. | |
158 CGContextRestoreGState(bitmap_context_); | |
159 CGContextSaveGState(bitmap_context_); | |
160 LoadTransformToCGContext(bitmap_context_, transform_); | |
161 LoadClippingRegionToCGContext(bitmap_context_, clip_region_, transform_); | |
162 } | |
163 | |
164 | |
165 // We use this static factory function instead of the regular constructor so | |
166 // that we can create the pixel data before calling the constructor. This is | |
167 // required so that we can call the base class' constructor with the pixel | |
168 // data. | |
169 BitmapPlatformDevice* BitmapPlatformDevice::Create(CGContextRef context, | |
170 int width, | |
171 int height, | |
172 bool is_opaque, | |
173 bool do_clear) { | |
174 if (RasterDeviceTooBigToAllocate(width, height)) | |
175 return NULL; | |
176 | |
177 SkBitmap bitmap; | |
178 // TODO: verify that the CG Context's pixels will have tight rowbytes or pass
in the correct | |
179 // rowbytes for the case when context != NULL. | |
180 bitmap.setInfo(SkImageInfo::MakeN32(width, height, is_opaque ? kOpaque_SkAlpha
Type : kPremul_SkAlphaType)); | |
181 | |
182 void* data; | |
183 if (context) { | |
184 data = CGBitmapContextGetData(context); | |
185 bitmap.setPixels(data); | |
186 } else { | |
187 if (!bitmap.tryAllocPixels()) | |
188 return NULL; | |
189 data = bitmap.getPixels(); | |
190 } | |
191 if (do_clear) | |
192 memset(data, 0, bitmap.getSafeSize()); | |
193 | |
194 // If we were given data, then don't clobber it! | |
195 #ifndef NDEBUG | |
196 if (!context && is_opaque) { | |
197 // To aid in finding bugs, we set the background color to something | |
198 // obviously wrong so it will be noticable when it is not cleared | |
199 bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green | |
200 } | |
201 #endif | |
202 | |
203 if (!context) { | |
204 context = CGContextForData(data, width, height); | |
205 if (!context) | |
206 return NULL; | |
207 } else | |
208 CGContextRetain(context); | |
209 | |
210 BitmapPlatformDevice* rv = new BitmapPlatformDevice(context, bitmap); | |
211 | |
212 // The device object took ownership of the graphics context with its own | |
213 // CGContextRetain call. | |
214 CGContextRelease(context); | |
215 | |
216 return rv; | |
217 } | |
218 | |
219 BitmapPlatformDevice* BitmapPlatformDevice::CreateWithData(uint8_t* data, | |
220 int width, | |
221 int height, | |
222 bool is_opaque) { | |
223 CGContextRef context = NULL; | |
224 if (data) | |
225 context = CGContextForData(data, width, height); | |
226 | |
227 BitmapPlatformDevice* rv = Create(context, width, height, is_opaque, false); | |
228 | |
229 // The device object took ownership of the graphics context with its own | |
230 // CGContextRetain call. | |
231 if (context) | |
232 CGContextRelease(context); | |
233 | |
234 return rv; | |
235 } | |
236 | |
237 // The device will own the bitmap, which corresponds to also owning the pixel | |
238 // data. Therefore, we do not transfer ownership to the SkBitmapDevice's bitmap. | |
239 BitmapPlatformDevice::BitmapPlatformDevice( | |
240 CGContextRef context, const SkBitmap& bitmap) | |
241 : SkBitmapDevice(bitmap), | |
242 bitmap_context_(context), | |
243 config_dirty_(true), // Want to load the config next time. | |
244 transform_(SkMatrix::I()) { | |
245 SetPlatformDevice(this, this); | |
246 SkASSERT(bitmap_context_); | |
247 // Initialize the clip region to the entire bitmap. | |
248 | |
249 SkIRect rect; | |
250 rect.set(0, 0, | |
251 CGBitmapContextGetWidth(bitmap_context_), | |
252 CGBitmapContextGetHeight(bitmap_context_)); | |
253 clip_region_ = SkRegion(rect); | |
254 CGContextRetain(bitmap_context_); | |
255 // We must save the state once so that we can use the restore/save trick | |
256 // in LoadConfig(). | |
257 CGContextSaveGState(bitmap_context_); | |
258 } | |
259 | |
260 BitmapPlatformDevice::~BitmapPlatformDevice() { | |
261 if (bitmap_context_) | |
262 CGContextRelease(bitmap_context_); | |
263 } | |
264 | |
265 CGContextRef BitmapPlatformDevice::GetBitmapContext() { | |
266 LoadConfig(); | |
267 return bitmap_context_; | |
268 } | |
269 | |
270 void BitmapPlatformDevice::setMatrixClip(const SkMatrix& transform, | |
271 const SkRegion& region, | |
272 const SkClipStack&) { | |
273 SetMatrixClip(transform, region); | |
274 } | |
275 | |
276 SkBaseDevice* BitmapPlatformDevice::onCreateDevice(const CreateInfo& cinfo, | |
277 const SkPaint*) { | |
278 const SkImageInfo& info = cinfo.fInfo; | |
279 const bool do_clear = !info.isOpaque(); | |
280 SkASSERT(info.colorType() == kN32_SkColorType); | |
281 return Create(NULL, info.width(), info.height(), info.isOpaque(), do_clear); | |
282 } | |
283 | |
284 // PlatformCanvas impl | |
285 | |
286 SkCanvas* CreatePlatformCanvas(CGContextRef ctx, int width, int height, | |
287 bool is_opaque, OnFailureType failureType) { | |
288 const bool do_clear = false; | |
289 skia::RefPtr<SkBaseDevice> dev = skia::AdoptRef( | |
290 BitmapPlatformDevice::Create(ctx, width, height, is_opaque, do_clear)); | |
291 return CreateCanvas(dev, failureType); | |
292 } | |
293 | |
294 SkCanvas* CreatePlatformCanvas(int width, int height, bool is_opaque, | |
295 uint8_t* data, OnFailureType failureType) { | |
296 skia::RefPtr<SkBaseDevice> dev = skia::AdoptRef( | |
297 BitmapPlatformDevice::CreateWithData(data, width, height, is_opaque)); | |
298 return CreateCanvas(dev, failureType); | |
299 } | |
300 | |
301 // Port of PlatformBitmap to mac | |
302 | |
303 PlatformBitmap::~PlatformBitmap() { | |
304 if (surface_) | |
305 CGContextRelease(surface_); | |
306 } | |
307 | |
308 bool PlatformBitmap::Allocate(int width, int height, bool is_opaque) { | |
309 if (RasterDeviceTooBigToAllocate(width, height)) | |
310 return false; | |
311 | |
312 if (!bitmap_.tryAllocN32Pixels(width, height, is_opaque)) | |
313 return false; | |
314 | |
315 if (!is_opaque) | |
316 bitmap_.eraseColor(0); | |
317 | |
318 surface_ = CGContextForData(bitmap_.getPixels(), bitmap_.width(), | |
319 bitmap_.height()); | |
320 return true; | |
321 } | |
322 | |
323 } // namespace skia | |
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