Descriptioncc: Apply occlusion before creating quads in TextureLayerImpl.
This makes the AppendQuads method query occlusion directly and subtract
it from the quads it would create before they are created, skipping
quads that are completely occluded and avoiding a malloc/free for them.
R=enne@chromium.org, enne
BUG=344962
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=258146
Patch Set 1 #Patch Set 2 : append-texture: #
Total comments: 1
Patch Set 3 : append-texture: year #
Messages
Total messages: 15 (0 generated)
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