| Index: gm/bleed.cpp
|
| ===================================================================
|
| --- gm/bleed.cpp (revision 0)
|
| +++ gm/bleed.cpp (revision 0)
|
| @@ -0,0 +1,170 @@
|
| +/*
|
| + * Copyright 2013 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "gm.h"
|
| +#include "SkCanvas.h"
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +#include "GrContext.h"
|
| +
|
| +namespace skiagm {
|
| +extern GrContext* GetGr();
|
| +};
|
| +
|
| +void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) {
|
| + fMaxTextureSizeOverride = maxTextureSizeOverride;
|
| +}
|
| +#endif
|
| +
|
| +// Create a black&white checked texture with a 1-pixel red ring
|
| +// around the outside edge
|
| +static void make_red_ringed_bitmap(SkBitmap* result, int width, int height) {
|
| + SkASSERT(0 == width % 2 && 0 == width % 2);
|
| +
|
| + result->setConfig(SkBitmap::kARGB_8888_Config, width, height);
|
| + result->allocPixels();
|
| + SkAutoLockPixels lock(*result);
|
| +
|
| + SkPMColor* scanline = result->getAddr32(0, 0);
|
| + for (int x = 0; x < width; ++x) {
|
| + scanline[x] = SK_ColorRED;
|
| + }
|
| +
|
| + for (int y = 1; y < height/2; ++y) {
|
| + scanline = result->getAddr32(0, y);
|
| + scanline[0] = SK_ColorRED;
|
| + for (int x = 1; x < width/2; ++x) {
|
| + scanline[x] = SK_ColorBLACK;
|
| + }
|
| + for (int x = width/2; x < width-1; ++x) {
|
| + scanline[x] = SK_ColorWHITE;
|
| + }
|
| + scanline[width-1] = SK_ColorRED;
|
| + }
|
| +
|
| + for (int y = height/2; y < height-1; ++y) {
|
| + scanline = result->getAddr32(0, y);
|
| + scanline[0] = SK_ColorRED;
|
| + for (int x = 1; x < width/2; ++x) {
|
| + scanline[x] = SK_ColorWHITE;
|
| + }
|
| + for (int x = width/2; x < width-1; ++x) {
|
| + scanline[x] = SK_ColorBLACK;
|
| + }
|
| + scanline[width-1] = SK_ColorRED;
|
| + }
|
| +
|
| + scanline = result->getAddr32(0, height-1);
|
| + for (int x = 0; x < width; ++x) {
|
| + scanline[x] = SK_ColorRED;
|
| + }
|
| + result->setIsOpaque(true);
|
| + result->setImmutable();
|
| +}
|
| +
|
| +// This GM exercises the drawBitmapRectToRect "bleed" flag
|
| +class BleedGM : public skiagm::GM {
|
| +public:
|
| + BleedGM() {}
|
| +
|
| +protected:
|
| + virtual SkString onShortName() SK_OVERRIDE {
|
| + return SkString("bleed");
|
| + }
|
| +
|
| + virtual SkISize onISize() SK_OVERRIDE {
|
| + return SkISize::Make(kWidth, kHeight);
|
| + }
|
| +
|
| + virtual void onOnceBeforeDraw() SK_OVERRIDE {
|
| + make_red_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
|
| +
|
| + // To exercise the GPU's tiling path we need a texture
|
| + // too big for the GPU to handle in one go
|
| + make_red_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize);
|
| + }
|
| +
|
| + virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
|
| +#if SK_SUPPORT_GPU
|
| + GrContext* ctx = skiagm::GetGr();
|
| + int oldMaxTextureSize = 0;
|
| + if (NULL != ctx) {
|
| + // shrink the max texture size so all our textures can be reasonably sized
|
| + oldMaxTextureSize = ctx->getMaxTextureSize();
|
| + ctx->setMaxTextureSizeOverride(kMaxTextureSize);
|
| + }
|
| +#endif
|
| +
|
| + canvas->clear(SK_ColorGRAY);
|
| +
|
| + SkPaint paint;
|
| +
|
| + // Bleeding only comes into play when filtering
|
| + paint.setFilterBitmap(true);
|
| +
|
| + // carve out the center of the small bitmap
|
| + SkRect src = SkRect::MakeXYWH(1, 1,
|
| + kSmallTextureSize-2,
|
| + kSmallTextureSize-2);
|
| + SkRect dst = SkRect::MakeXYWH(10, 10, 100, 100);
|
| +
|
| + // first draw without bleeding
|
| + canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint);
|
| +
|
| + // then draw with bleeding
|
| + dst = SkRect::MakeXYWH(120, 10, 100, 100);
|
| + canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint);
|
| +
|
| + // Next test out the GPU's tiling of large textures
|
| +
|
| + // first draw almost the whole thing
|
| + src = SkRect::MakeXYWH(1, 1,
|
| + SkIntToScalar(fBitmapBig.width()-2),
|
| + SkIntToScalar(fBitmapBig.height()-2));
|
| + dst = SkRect::MakeXYWH(10, 120, 100, 100);
|
| +
|
| + // first without bleeding
|
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
|
| +
|
| + // then with bleeding
|
| + dst = SkRect::MakeXYWH(120, 120, 100, 100);
|
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
|
| +
|
| + // next draw ~1/4 of the bitmap
|
| + src = SkRect::MakeXYWH(1, 1,
|
| + SkIntToScalar(fBitmapBig.width()/2-1),
|
| + SkIntToScalar(fBitmapBig.height()/2-1));
|
| + dst = SkRect::MakeXYWH(10, 230, 100, 100);
|
| +
|
| + // first without bleeding
|
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
|
| +
|
| + // then with bleeding
|
| + dst = SkRect::MakeXYWH(120, 230, 100, 100);
|
| + canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
|
| +
|
| +#if SK_SUPPORT_GPU
|
| + if (NULL != ctx) {
|
| + ctx->setMaxTextureSizeOverride(oldMaxTextureSize);
|
| + }
|
| +#endif
|
| + }
|
| +
|
| +private:
|
| + static const int kWidth = 230;
|
| + static const int kHeight = 340;
|
| +
|
| + static const int kSmallTextureSize = 4;
|
| + static const int kMaxTextureSize = 32;
|
| +
|
| + SkBitmap fBitmapSmall;
|
| + SkBitmap fBitmapBig;
|
| +
|
| + typedef GM INHERITED;
|
| +};
|
| +
|
| +DEF_GM( return new BleedGM(); )
|
|
|