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Side by Side Diff: gm/bleed.cpp

Issue 20101004: Added GM to test forthcoming bleed flag (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Fixed function name Created 7 years, 5 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm.h"
9 #include "SkCanvas.h"
10
11 #if SK_SUPPORT_GPU
12 #include "GrContext.h"
13
14 namespace skiagm {
15 extern GrContext* GetGr();
16 };
17
18 void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) {
19 fMaxTextureSizeOverride = maxTextureSizeOverride;
20 }
21 #endif
22
23 // Create a black&white checked texture with a 1-pixel red ring
24 // around the outside edge
25 static void make_red_ringed_bitmap(SkBitmap* result, int width, int height) {
26 SkASSERT(0 == width % 2 && 0 == width % 2);
27
28 result->setConfig(SkBitmap::kARGB_8888_Config, width, height);
29 result->allocPixels();
30 SkAutoLockPixels lock(*result);
31
32 SkPMColor* scanline = result->getAddr32(0, 0);
33 for (int x = 0; x < width; ++x) {
34 scanline[x] = SK_ColorRED;
35 }
36
37 for (int y = 1; y < height/2; ++y) {
38 scanline = result->getAddr32(0, y);
39 scanline[0] = SK_ColorRED;
40 for (int x = 1; x < width/2; ++x) {
41 scanline[x] = SK_ColorBLACK;
42 }
43 for (int x = width/2; x < width-1; ++x) {
44 scanline[x] = SK_ColorWHITE;
45 }
46 scanline[width-1] = SK_ColorRED;
47 }
48
49 for (int y = height/2; y < height-1; ++y) {
50 scanline = result->getAddr32(0, y);
51 scanline[0] = SK_ColorRED;
52 for (int x = 1; x < width/2; ++x) {
53 scanline[x] = SK_ColorWHITE;
54 }
55 for (int x = width/2; x < width-1; ++x) {
56 scanline[x] = SK_ColorBLACK;
57 }
58 scanline[width-1] = SK_ColorRED;
59 }
60
61 scanline = result->getAddr32(0, height-1);
62 for (int x = 0; x < width; ++x) {
63 scanline[x] = SK_ColorRED;
64 }
65 result->setIsOpaque(true);
66 result->setImmutable();
67 }
68
69 // This GM exercises the drawBitmapRectToRect "bleed" flag
70 class BleedGM : public skiagm::GM {
71 public:
72 BleedGM() {}
73
74 protected:
75 virtual SkString onShortName() SK_OVERRIDE {
76 return SkString("bleed");
77 }
78
79 virtual SkISize onISize() SK_OVERRIDE {
80 return SkISize::Make(kWidth, kHeight);
81 }
82
83 virtual void onOnceBeforeDraw() SK_OVERRIDE {
84 make_red_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSi ze);
85
86 // To exercise the GPU's tiling path we need a texture
87 // too big for the GPU to handle in one go
88 make_red_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize );
89 }
90
91 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
92 #if SK_SUPPORT_GPU
93 GrContext* ctx = skiagm::GetGr();
94 int oldMaxTextureSize = 0;
95 if (NULL != ctx) {
96 // shrink the max texture size so all our textures can be reasonably sized
97 oldMaxTextureSize = ctx->getMaxTextureSize();
98 ctx->setMaxTextureSizeOverride(kMaxTextureSize);
99 }
100 #endif
101
102 canvas->clear(SK_ColorGRAY);
103
104 SkPaint paint;
105
106 // Bleeding only comes into play when filtering
107 paint.setFilterBitmap(true);
108
109 // carve out the center of the small bitmap
110 SkRect src = SkRect::MakeXYWH(1, 1,
111 kSmallTextureSize-2,
112 kSmallTextureSize-2);
113 SkRect dst = SkRect::MakeXYWH(10, 10, 100, 100);
114
115 // first draw without bleeding
116 canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint);
117
118 // then draw with bleeding
119 dst = SkRect::MakeXYWH(120, 10, 100, 100);
120 canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint);
121
122 // Next test out the GPU's tiling of large textures
123
124 // first draw almost the whole thing
125 src = SkRect::MakeXYWH(1, 1,
126 SkIntToScalar(fBitmapBig.width()-2),
127 SkIntToScalar(fBitmapBig.height()-2));
128 dst = SkRect::MakeXYWH(10, 120, 100, 100);
129
130 // first without bleeding
131 canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
132
133 // then with bleeding
134 dst = SkRect::MakeXYWH(120, 120, 100, 100);
135 canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
136
137 // next draw ~1/4 of the bitmap
138 src = SkRect::MakeXYWH(1, 1,
139 SkIntToScalar(fBitmapBig.width()/2-1),
140 SkIntToScalar(fBitmapBig.height()/2-1));
141 dst = SkRect::MakeXYWH(10, 230, 100, 100);
142
143 // first without bleeding
144 canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
145
146 // then with bleeding
147 dst = SkRect::MakeXYWH(120, 230, 100, 100);
148 canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint);
149
150 #if SK_SUPPORT_GPU
151 if (NULL != ctx) {
152 ctx->setMaxTextureSizeOverride(oldMaxTextureSize);
153 }
154 #endif
155 }
156
157 private:
158 static const int kWidth = 230;
159 static const int kHeight = 340;
160
161 static const int kSmallTextureSize = 4;
162 static const int kMaxTextureSize = 32;
163
164 SkBitmap fBitmapSmall;
165 SkBitmap fBitmapBig;
166
167 typedef GM INHERITED;
168 };
169
170 DEF_GM( return new BleedGM(); )
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