Index: services/gfx/compositor/backend/gpu_output.cc |
diff --git a/services/gfx/compositor/backend/gpu_output.cc b/services/gfx/compositor/backend/gpu_output.cc |
index d52ef5a250e7c0f35da9e94f40725465be62dfd9..ad42dc58fd0f3d4b68e76ad01d43219bbd9eee1d 100644 |
--- a/services/gfx/compositor/backend/gpu_output.cc |
+++ b/services/gfx/compositor/backend/gpu_output.cc |
@@ -18,9 +18,9 @@ |
namespace compositor { |
namespace { |
constexpr const char* kPipelineDepthSwitch = "pipeline-depth"; |
-constexpr uint32_t kDefaultPipelineDepth = 2u; // ideally should be 1 |
+constexpr uint32_t kDefaultPipelineDepth = 1u; |
constexpr uint32_t kMinPipelineDepth = 1u; |
-constexpr uint32_t kMaxPipelineDepth = 10u; |
+constexpr uint32_t kMaxPipelineDepth = 10u; // for experimentation |
scoped_ptr<base::MessagePump> CreateMessagePumpMojo() { |
return base::MessageLoop::CreateMessagePumpForType( |
@@ -86,24 +86,34 @@ void GpuOutput::SubmitFrame(const scoped_refptr<RenderFrame>& frame) { |
TRACE_EVENT0("gfx", "GpuOutput::SubmitFrame"); |
const int64_t submit_time = MojoGetTimeTicksNow(); |
- scoped_refptr<FrameData> frame_data( |
+ std::unique_ptr<FrameData> frame_data( |
new FrameData(frame, submit_time)); // drop outside lock |
{ |
std::lock_guard<std::mutex> lock(shared_state_.mutex); |
- TRACE_EVENT_FLOW_BEGIN0("gfx", "Frame Queued", frame_data.get()); |
- shared_state_.current_frame_data.swap(frame_data); |
- if (frame_data && !frame_data->drawn) { |
- // Dropped an undrawn frame. |
- DVLOG(2) << "Rasterizer stalled, dropping frame to catch up."; |
+ // Enqueue the frame, ensuring that the queue only contains at most |
+ // one undrawn frame. If the last frame hasn't been drawn by now then |
+ // the rasterizer must be falling behind. |
+ if (!shared_state_.frames.empty() && shared_state_.frames.front()->finished) |
mikejurka
2016/05/25 21:11:46
if you introduce a pinned_for_draw variable, i wou
jeffbrown
2016/05/25 23:45:43
Maybe add a DCHECK here that the queue size is exa
|
+ shared_state_.frames.pop(); |
mikejurka
2016/05/25 21:11:46
should we have a DCHECK after this pop that the fr
mikejurka
2016/05/25 23:54:06
actually, on second thought, shouldn't the above "
|
+ if (shared_state_.frames.empty() || shared_state_.frames.back()->drawn) { |
+ shared_state_.frames.emplace(std::move(frame_data)); |
+ } else { |
jeffbrown
2016/05/25 23:45:43
Add a comment here explaining why it's safe to rep
|
+ shared_state_.frames.back().swap(frame_data); |
mikejurka
2016/05/25 21:11:46
if you introduce a pinned_for_draw variable, i wou
|
TRACE_EVENT_FLOW_END1("gfx", "Frame Queued", frame_data.get(), "drawn", |
false); |
+ DVLOG(2) << "Rasterizer stalled, dropped a frame to catch up."; |
} |
- // TODO(jeffbrown): If the draw queue is full, we should pause |
+ TRACE_EVENT_FLOW_BEGIN0("gfx", "Frame Queued", |
+ shared_state_.frames.back().get()); |
+ |
+ if (!shared_state_.rasterizer_ready) |
+ return; |
+ |
+ // TODO(jeffbrown): If the draw queue is overfull, we should pause |
// scheduling until the queue drains. |
- if (shared_state_.rasterizer_ready && |
- shared_state_.drawn_frames_awaiting_finish.size() < pipeline_depth_) |
+ if (shared_state_.frames.size() <= pipeline_depth_) |
ScheduleDrawLocked(); |
mikejurka
2016/05/25 21:11:46
might be useful to track another time here ie draw
jeffbrown
2016/05/25 23:45:43
I'm going to leave this out. The other two timest
|
} |
} |
@@ -134,15 +144,14 @@ void GpuOutput::OnRasterizerReady(int64_t vsync_timebase, |
if (shared_state_.rasterizer_ready) |
return; |
- DCHECK(shared_state_.drawn_frames_awaiting_finish.empty()); |
shared_state_.rasterizer_ready = true; |
- if (!shared_state_.current_frame_data) |
+ if (shared_state_.frames.empty()) |
return; |
- shared_state_.current_frame_data->Recycle(); |
+ shared_state_.frames.back()->ClearDrawState(); |
TRACE_EVENT_FLOW_BEGIN0("gfx", "Frame Queued", |
- shared_state_.current_frame_data.get()); |
+ shared_state_.frames.back().get()); |
ScheduleDrawLocked(); |
} |
} |
@@ -169,8 +178,9 @@ void GpuOutput::OnRasterizerError() { |
} |
void GpuOutput::ScheduleDrawLocked() { |
- DCHECK(shared_state_.current_frame_data); |
- DCHECK(!shared_state_.current_frame_data->drawn); |
+ DCHECK(!shared_state_.frames.empty()); |
+ DCHECK(!shared_state_.frames.back()->drawn); |
+ DCHECK(shared_state_.frames.size() <= pipeline_depth_); |
if (shared_state_.draw_scheduled) |
return; |
@@ -184,30 +194,29 @@ void GpuOutput::OnDraw() { |
DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); |
TRACE_EVENT0("gfx", "GpuOutput::OnDraw"); |
- scoped_refptr<FrameData> frame_data; // used outside lock |
+ FrameData* frame_data; |
mikejurka
2016/05/25 21:11:46
probably a good idea to initialize to null (just f
jeffbrown
2016/05/25 23:45:43
The compiler will yell at me if I try to use an un
|
{ |
std::lock_guard<std::mutex> lock(shared_state_.mutex); |
DCHECK(shared_state_.draw_scheduled); |
- DCHECK(shared_state_.current_frame_data); |
- DCHECK(!shared_state_.current_frame_data->drawn); |
+ DCHECK(!shared_state_.frames.empty()); |
+ DCHECK(!shared_state_.frames.back()->drawn); |
shared_state_.draw_scheduled = false; |
- |
- if (!shared_state_.rasterizer_ready || |
- shared_state_.drawn_frames_awaiting_finish.size() >= pipeline_depth_) |
+ if (!shared_state_.rasterizer_ready) |
return; |
- frame_data = shared_state_.current_frame_data; |
+ frame_data = shared_state_.frames.back().get(); |
mikejurka
2016/05/25 21:11:46
maybe move DCHECK(!frame_data->drawn) to here inst
jeffbrown
2016/05/25 23:45:43
I'd rather leave it where it is since the invarian
|
frame_data->drawn = true; |
frame_data->draw_time = MojoGetTimeTicksNow(); |
- TRACE_EVENT_FLOW_END1("gfx", "Frame Queued", frame_data.get(), "drawn", |
- true); |
- |
- TRACE_EVENT_ASYNC_BEGIN0("gfx", "Rasterize", frame_data.get()); |
- shared_state_.drawn_frames_awaiting_finish.emplace(frame_data); |
+ TRACE_EVENT_FLOW_END1("gfx", "Frame Queued", frame_data, "drawn", true); |
} |
mikejurka
2016/05/25 21:11:46
Do a DCHECK to ensure frame_data is not null here
jeffbrown
2016/05/25 23:45:43
I don't think that's really necessary. It must ob
|
+ // It is safe to access |frame_data| outside of the lock here because |
+ // it will not be dequeued until |OnRasterizerFinishedDraw| gets posted |
+ // to this thread's message loop. Moreover |SubmitFrame| will not replace |
+ // the frame because the |drawn| flag has been set. |
mikejurka
2016/05/25 21:11:46
I would put a note in the header file next to the
jeffbrown
2016/05/25 23:45:43
I don't actually need extra state here. I could a
|
+ TRACE_EVENT_ASYNC_BEGIN0("gfx", "Rasterize", frame_data); |
rasterizer_->DrawFrame(frame_data->frame); |
frame_data->wait_time = MojoGetTimeTicksNow(); |
} |
@@ -217,19 +226,19 @@ void GpuOutput::OnRasterizerFinishedDraw(bool presented) { |
TRACE_EVENT0("gfx", "GpuOutput::OnRasterizerFinishedDraw"); |
const int64_t finish_time = MojoGetTimeTicksNow(); |
- scoped_refptr<FrameData> frame_data; // drop outside lock |
+ std::unique_ptr<FrameData> old_frame_data; // drop outside lock |
mikejurka
2016/05/25 21:11:46
change comment for "drop outside lock" to "keep ol
jeffbrown
2016/05/25 23:45:43
Done.
|
{ |
std::lock_guard<std::mutex> lock(shared_state_.mutex); |
DCHECK(shared_state_.rasterizer_ready); |
- DCHECK(!shared_state_.drawn_frames_awaiting_finish.empty()); |
- size_t draw_queue_depth = shared_state_.drawn_frames_awaiting_finish.size(); |
- shared_state_.drawn_frames_awaiting_finish.front().swap(frame_data); |
- shared_state_.drawn_frames_awaiting_finish.pop(); |
+ DCHECK(!shared_state_.frames.empty()); |
+ |
+ FrameData* frame_data = shared_state_.frames.front().get(); |
DCHECK(frame_data); |
DCHECK(frame_data->drawn); |
- TRACE_EVENT_ASYNC_END1("gfx", "Rasterize", frame_data.get(), "presented", |
+ TRACE_EVENT_ASYNC_END1("gfx", "Rasterize", frame_data, "presented", |
presented); |
+ frame_data->finished = true; |
mikejurka
2016/05/25 21:11:46
if you decide to use a "pinned_for_draw" var, i gu
|
// TODO(jeffbrown): Adjust scheduler behavior based on observed timing. |
// Note: These measurements don't account for systematic downstream delay |
@@ -245,6 +254,7 @@ void GpuOutput::OnRasterizerFinishedDraw(bool presented) { |
const int64_t draw_time = frame_data->draw_time; |
const int64_t wait_time = frame_data->wait_time; |
const int64_t submit_time = frame_data->submit_time; |
+ const size_t draw_queue_depth = shared_state_.frames.size(); |
DVLOG(2) << "Presented frame: composition latency " |
<< (composition_time - frame_time) << " us, submission latency " |
@@ -259,9 +269,12 @@ void GpuOutput::OnRasterizerFinishedDraw(bool presented) { |
DVLOG(2) << "Rasterizer dropped frame."; |
} |
- DCHECK(shared_state_.current_frame_data); |
- if (!shared_state_.current_frame_data->drawn) |
- ScheduleDrawLocked(); |
+ if (shared_state_.frames.size() > 1u) { |
+ shared_state_.frames.front().swap(old_frame_data); |
mikejurka
2016/05/25 21:11:46
I would add the earlier comment here again to clar
jeffbrown
2016/05/25 23:45:43
Done.
|
+ shared_state_.frames.pop(); |
+ if (!shared_state_.frames.back()->drawn) |
+ ScheduleDrawLocked(); |
+ } |
} |
} |
@@ -295,8 +308,9 @@ GpuOutput::FrameData::FrameData(const scoped_refptr<RenderFrame>& frame, |
GpuOutput::FrameData::~FrameData() {} |
-void GpuOutput::FrameData::Recycle() { |
+void GpuOutput::FrameData::ClearDrawState() { |
drawn = false; |
+ finished = false; |
draw_time = 0; |
wait_time = 0; |
} |