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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/gfx/compositor/backend/gpu_output.h" | 5 #include "services/gfx/compositor/backend/gpu_output.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "base/location.h" | 11 #include "base/location.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/message_loop/message_loop.h" | 13 #include "base/message_loop/message_loop.h" |
14 #include "base/strings/string_number_conversions.h" | 14 #include "base/strings/string_number_conversions.h" |
15 #include "base/trace_event/trace_event.h" | 15 #include "base/trace_event/trace_event.h" |
16 #include "services/gfx/compositor/render/render_frame.h" | 16 #include "services/gfx/compositor/render/render_frame.h" |
17 | 17 |
18 namespace compositor { | 18 namespace compositor { |
19 namespace { | 19 namespace { |
20 constexpr const char* kPipelineDepthSwitch = "pipeline-depth"; | 20 constexpr const char* kPipelineDepthSwitch = "pipeline-depth"; |
21 constexpr uint32_t kDefaultPipelineDepth = 2u; // ideally should be 1 | 21 constexpr uint32_t kDefaultPipelineDepth = 1u; |
22 constexpr uint32_t kMinPipelineDepth = 1u; | 22 constexpr uint32_t kMinPipelineDepth = 1u; |
23 constexpr uint32_t kMaxPipelineDepth = 10u; | 23 constexpr uint32_t kMaxPipelineDepth = 10u; // for experimentation |
24 | 24 |
25 scoped_ptr<base::MessagePump> CreateMessagePumpMojo() { | 25 scoped_ptr<base::MessagePump> CreateMessagePumpMojo() { |
26 return base::MessageLoop::CreateMessagePumpForType( | 26 return base::MessageLoop::CreateMessagePumpForType( |
27 base::MessageLoop::TYPE_DEFAULT); | 27 base::MessageLoop::TYPE_DEFAULT); |
28 } | 28 } |
29 } // namespace | 29 } // namespace |
30 | 30 |
31 GpuOutput::GpuOutput( | 31 GpuOutput::GpuOutput( |
32 mojo::InterfaceHandle<mojo::ContextProvider> context_provider, | 32 mojo::InterfaceHandle<mojo::ContextProvider> context_provider, |
33 const SchedulerCallbacks& scheduler_callbacks, | 33 const SchedulerCallbacks& scheduler_callbacks, |
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79 | 79 |
80 Scheduler* GpuOutput::GetScheduler() { | 80 Scheduler* GpuOutput::GetScheduler() { |
81 return vsync_scheduler_.get(); | 81 return vsync_scheduler_.get(); |
82 } | 82 } |
83 | 83 |
84 void GpuOutput::SubmitFrame(const scoped_refptr<RenderFrame>& frame) { | 84 void GpuOutput::SubmitFrame(const scoped_refptr<RenderFrame>& frame) { |
85 DCHECK(frame); | 85 DCHECK(frame); |
86 TRACE_EVENT0("gfx", "GpuOutput::SubmitFrame"); | 86 TRACE_EVENT0("gfx", "GpuOutput::SubmitFrame"); |
87 | 87 |
88 const int64_t submit_time = MojoGetTimeTicksNow(); | 88 const int64_t submit_time = MojoGetTimeTicksNow(); |
89 scoped_refptr<FrameData> frame_data( | 89 std::unique_ptr<FrameData> frame_data( |
90 new FrameData(frame, submit_time)); // drop outside lock | 90 new FrameData(frame, submit_time)); // drop outside lock |
91 { | 91 { |
92 std::lock_guard<std::mutex> lock(shared_state_.mutex); | 92 std::lock_guard<std::mutex> lock(shared_state_.mutex); |
93 | 93 |
94 TRACE_EVENT_FLOW_BEGIN0("gfx", "Frame Queued", frame_data.get()); | 94 // Enqueue the frame, ensuring that the queue only contains at most |
95 shared_state_.current_frame_data.swap(frame_data); | 95 // one undrawn frame. If the last frame hasn't been drawn by now then |
96 if (frame_data && !frame_data->drawn) { | 96 // the rasterizer must be falling behind. |
97 // Dropped an undrawn frame. | 97 if (!shared_state_.frames.empty() && shared_state_.frames.front()->finished) |
mikejurka
2016/05/25 21:11:46
if you introduce a pinned_for_draw variable, i wou
jeffbrown
2016/05/25 23:45:43
Maybe add a DCHECK here that the queue size is exa
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98 DVLOG(2) << "Rasterizer stalled, dropping frame to catch up."; | 98 shared_state_.frames.pop(); |
mikejurka
2016/05/25 21:11:46
should we have a DCHECK after this pop that the fr
mikejurka
2016/05/25 23:54:06
actually, on second thought, shouldn't the above "
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99 if (shared_state_.frames.empty() || shared_state_.frames.back()->drawn) { | |
100 shared_state_.frames.emplace(std::move(frame_data)); | |
101 } else { | |
jeffbrown
2016/05/25 23:45:43
Add a comment here explaining why it's safe to rep
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102 shared_state_.frames.back().swap(frame_data); | |
mikejurka
2016/05/25 21:11:46
if you introduce a pinned_for_draw variable, i wou
| |
99 TRACE_EVENT_FLOW_END1("gfx", "Frame Queued", frame_data.get(), "drawn", | 103 TRACE_EVENT_FLOW_END1("gfx", "Frame Queued", frame_data.get(), "drawn", |
100 false); | 104 false); |
105 DVLOG(2) << "Rasterizer stalled, dropped a frame to catch up."; | |
101 } | 106 } |
102 | 107 |
103 // TODO(jeffbrown): If the draw queue is full, we should pause | 108 TRACE_EVENT_FLOW_BEGIN0("gfx", "Frame Queued", |
109 shared_state_.frames.back().get()); | |
110 | |
111 if (!shared_state_.rasterizer_ready) | |
112 return; | |
113 | |
114 // TODO(jeffbrown): If the draw queue is overfull, we should pause | |
104 // scheduling until the queue drains. | 115 // scheduling until the queue drains. |
105 if (shared_state_.rasterizer_ready && | 116 if (shared_state_.frames.size() <= pipeline_depth_) |
106 shared_state_.drawn_frames_awaiting_finish.size() < pipeline_depth_) | |
107 ScheduleDrawLocked(); | 117 ScheduleDrawLocked(); |
mikejurka
2016/05/25 21:11:46
might be useful to track another time here ie draw
jeffbrown
2016/05/25 23:45:43
I'm going to leave this out. The other two timest
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108 } | 118 } |
109 } | 119 } |
110 | 120 |
111 void GpuOutput::OnRasterizerReady(int64_t vsync_timebase, | 121 void GpuOutput::OnRasterizerReady(int64_t vsync_timebase, |
112 int64_t vsync_interval) { | 122 int64_t vsync_interval) { |
113 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); | 123 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); |
114 | 124 |
115 // TODO(jeffbrown): This shouldn't be hardcoded. | 125 // TODO(jeffbrown): This shouldn't be hardcoded. |
116 // Need to do some real tuning and possibly determine values adaptively. | 126 // Need to do some real tuning and possibly determine values adaptively. |
117 // We should probably split the Start() method in two to separate the | 127 // We should probably split the Start() method in two to separate the |
118 // process of setting parameters from starting / stopping scheduling. | 128 // process of setting parameters from starting / stopping scheduling. |
119 const int64_t update_phase = -vsync_interval; | 129 const int64_t update_phase = -vsync_interval; |
120 const int64_t snapshot_phase = -vsync_interval / 6; | 130 const int64_t snapshot_phase = -vsync_interval / 6; |
121 // TODO(jeffbrown): Determine the presentation phase based on queue depth. | 131 // TODO(jeffbrown): Determine the presentation phase based on queue depth. |
122 const int64_t presentation_phase = vsync_interval * pipeline_depth_; | 132 const int64_t presentation_phase = vsync_interval * pipeline_depth_; |
123 if (!vsync_scheduler_->Start(vsync_timebase, vsync_interval, update_phase, | 133 if (!vsync_scheduler_->Start(vsync_timebase, vsync_interval, update_phase, |
124 snapshot_phase, presentation_phase)) { | 134 snapshot_phase, presentation_phase)) { |
125 LOG(ERROR) << "Received invalid vsync parameters: timebase=" | 135 LOG(ERROR) << "Received invalid vsync parameters: timebase=" |
126 << vsync_timebase << ", interval=" << vsync_interval; | 136 << vsync_timebase << ", interval=" << vsync_interval; |
127 PostErrorCallback(); | 137 PostErrorCallback(); |
128 return; | 138 return; |
129 } | 139 } |
130 | 140 |
131 { | 141 { |
132 std::lock_guard<std::mutex> lock(shared_state_.mutex); | 142 std::lock_guard<std::mutex> lock(shared_state_.mutex); |
133 | 143 |
134 if (shared_state_.rasterizer_ready) | 144 if (shared_state_.rasterizer_ready) |
135 return; | 145 return; |
136 | 146 |
137 DCHECK(shared_state_.drawn_frames_awaiting_finish.empty()); | |
138 shared_state_.rasterizer_ready = true; | 147 shared_state_.rasterizer_ready = true; |
139 | 148 |
140 if (!shared_state_.current_frame_data) | 149 if (shared_state_.frames.empty()) |
141 return; | 150 return; |
142 | 151 |
143 shared_state_.current_frame_data->Recycle(); | 152 shared_state_.frames.back()->ClearDrawState(); |
144 TRACE_EVENT_FLOW_BEGIN0("gfx", "Frame Queued", | 153 TRACE_EVENT_FLOW_BEGIN0("gfx", "Frame Queued", |
145 shared_state_.current_frame_data.get()); | 154 shared_state_.frames.back().get()); |
146 ScheduleDrawLocked(); | 155 ScheduleDrawLocked(); |
147 } | 156 } |
148 } | 157 } |
149 | 158 |
150 void GpuOutput::OnRasterizerSuspended() { | 159 void GpuOutput::OnRasterizerSuspended() { |
151 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); | 160 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); |
152 | 161 |
153 vsync_scheduler_->Stop(); | 162 vsync_scheduler_->Stop(); |
154 | 163 |
155 { | 164 { |
156 std::lock_guard<std::mutex> lock(shared_state_.mutex); | 165 std::lock_guard<std::mutex> lock(shared_state_.mutex); |
157 | 166 |
158 if (!shared_state_.rasterizer_ready) | 167 if (!shared_state_.rasterizer_ready) |
159 return; | 168 return; |
160 | 169 |
161 shared_state_.rasterizer_ready = false; | 170 shared_state_.rasterizer_ready = false; |
162 } | 171 } |
163 } | 172 } |
164 | 173 |
165 void GpuOutput::OnRasterizerError() { | 174 void GpuOutput::OnRasterizerError() { |
166 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); | 175 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); |
167 | 176 |
168 PostErrorCallback(); | 177 PostErrorCallback(); |
169 } | 178 } |
170 | 179 |
171 void GpuOutput::ScheduleDrawLocked() { | 180 void GpuOutput::ScheduleDrawLocked() { |
172 DCHECK(shared_state_.current_frame_data); | 181 DCHECK(!shared_state_.frames.empty()); |
173 DCHECK(!shared_state_.current_frame_data->drawn); | 182 DCHECK(!shared_state_.frames.back()->drawn); |
183 DCHECK(shared_state_.frames.size() <= pipeline_depth_); | |
174 | 184 |
175 if (shared_state_.draw_scheduled) | 185 if (shared_state_.draw_scheduled) |
176 return; | 186 return; |
177 | 187 |
178 shared_state_.draw_scheduled = true; | 188 shared_state_.draw_scheduled = true; |
179 rasterizer_task_runner_->PostTask( | 189 rasterizer_task_runner_->PostTask( |
180 FROM_HERE, base::Bind(&GpuOutput::OnDraw, base::Unretained(this))); | 190 FROM_HERE, base::Bind(&GpuOutput::OnDraw, base::Unretained(this))); |
181 } | 191 } |
182 | 192 |
183 void GpuOutput::OnDraw() { | 193 void GpuOutput::OnDraw() { |
184 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); | 194 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); |
185 TRACE_EVENT0("gfx", "GpuOutput::OnDraw"); | 195 TRACE_EVENT0("gfx", "GpuOutput::OnDraw"); |
186 | 196 |
187 scoped_refptr<FrameData> frame_data; // used outside lock | 197 FrameData* frame_data; |
mikejurka
2016/05/25 21:11:46
probably a good idea to initialize to null (just f
jeffbrown
2016/05/25 23:45:43
The compiler will yell at me if I try to use an un
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188 { | 198 { |
189 std::lock_guard<std::mutex> lock(shared_state_.mutex); | 199 std::lock_guard<std::mutex> lock(shared_state_.mutex); |
190 | 200 |
191 DCHECK(shared_state_.draw_scheduled); | 201 DCHECK(shared_state_.draw_scheduled); |
192 DCHECK(shared_state_.current_frame_data); | 202 DCHECK(!shared_state_.frames.empty()); |
193 DCHECK(!shared_state_.current_frame_data->drawn); | 203 DCHECK(!shared_state_.frames.back()->drawn); |
194 | 204 |
195 shared_state_.draw_scheduled = false; | 205 shared_state_.draw_scheduled = false; |
196 | 206 if (!shared_state_.rasterizer_ready) |
197 if (!shared_state_.rasterizer_ready || | |
198 shared_state_.drawn_frames_awaiting_finish.size() >= pipeline_depth_) | |
199 return; | 207 return; |
200 | 208 |
201 frame_data = shared_state_.current_frame_data; | 209 frame_data = shared_state_.frames.back().get(); |
mikejurka
2016/05/25 21:11:46
maybe move DCHECK(!frame_data->drawn) to here inst
jeffbrown
2016/05/25 23:45:43
I'd rather leave it where it is since the invarian
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202 frame_data->drawn = true; | 210 frame_data->drawn = true; |
203 frame_data->draw_time = MojoGetTimeTicksNow(); | 211 frame_data->draw_time = MojoGetTimeTicksNow(); |
204 TRACE_EVENT_FLOW_END1("gfx", "Frame Queued", frame_data.get(), "drawn", | 212 TRACE_EVENT_FLOW_END1("gfx", "Frame Queued", frame_data, "drawn", true); |
205 true); | |
206 | |
207 TRACE_EVENT_ASYNC_BEGIN0("gfx", "Rasterize", frame_data.get()); | |
208 shared_state_.drawn_frames_awaiting_finish.emplace(frame_data); | |
209 } | 213 } |
210 | 214 |
mikejurka
2016/05/25 21:11:46
Do a DCHECK to ensure frame_data is not null here
jeffbrown
2016/05/25 23:45:43
I don't think that's really necessary. It must ob
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215 // It is safe to access |frame_data| outside of the lock here because | |
216 // it will not be dequeued until |OnRasterizerFinishedDraw| gets posted | |
217 // to this thread's message loop. Moreover |SubmitFrame| will not replace | |
218 // the frame because the |drawn| flag has been set. | |
mikejurka
2016/05/25 21:11:46
I would put a note in the header file next to the
jeffbrown
2016/05/25 23:45:43
I don't actually need extra state here. I could a
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219 TRACE_EVENT_ASYNC_BEGIN0("gfx", "Rasterize", frame_data); | |
211 rasterizer_->DrawFrame(frame_data->frame); | 220 rasterizer_->DrawFrame(frame_data->frame); |
212 frame_data->wait_time = MojoGetTimeTicksNow(); | 221 frame_data->wait_time = MojoGetTimeTicksNow(); |
213 } | 222 } |
214 | 223 |
215 void GpuOutput::OnRasterizerFinishedDraw(bool presented) { | 224 void GpuOutput::OnRasterizerFinishedDraw(bool presented) { |
216 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); | 225 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); |
217 TRACE_EVENT0("gfx", "GpuOutput::OnRasterizerFinishedDraw"); | 226 TRACE_EVENT0("gfx", "GpuOutput::OnRasterizerFinishedDraw"); |
218 | 227 |
219 const int64_t finish_time = MojoGetTimeTicksNow(); | 228 const int64_t finish_time = MojoGetTimeTicksNow(); |
220 scoped_refptr<FrameData> frame_data; // drop outside lock | 229 std::unique_ptr<FrameData> old_frame_data; // drop outside lock |
mikejurka
2016/05/25 21:11:46
change comment for "drop outside lock" to "keep ol
jeffbrown
2016/05/25 23:45:43
Done.
| |
221 { | 230 { |
222 std::lock_guard<std::mutex> lock(shared_state_.mutex); | 231 std::lock_guard<std::mutex> lock(shared_state_.mutex); |
223 | 232 |
224 DCHECK(shared_state_.rasterizer_ready); | 233 DCHECK(shared_state_.rasterizer_ready); |
225 DCHECK(!shared_state_.drawn_frames_awaiting_finish.empty()); | 234 DCHECK(!shared_state_.frames.empty()); |
226 size_t draw_queue_depth = shared_state_.drawn_frames_awaiting_finish.size(); | 235 |
227 shared_state_.drawn_frames_awaiting_finish.front().swap(frame_data); | 236 FrameData* frame_data = shared_state_.frames.front().get(); |
228 shared_state_.drawn_frames_awaiting_finish.pop(); | |
229 DCHECK(frame_data); | 237 DCHECK(frame_data); |
230 DCHECK(frame_data->drawn); | 238 DCHECK(frame_data->drawn); |
231 TRACE_EVENT_ASYNC_END1("gfx", "Rasterize", frame_data.get(), "presented", | 239 TRACE_EVENT_ASYNC_END1("gfx", "Rasterize", frame_data, "presented", |
232 presented); | 240 presented); |
241 frame_data->finished = true; | |
mikejurka
2016/05/25 21:11:46
if you decide to use a "pinned_for_draw" var, i gu
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233 | 242 |
234 // TODO(jeffbrown): Adjust scheduler behavior based on observed timing. | 243 // TODO(jeffbrown): Adjust scheduler behavior based on observed timing. |
235 // Note: These measurements don't account for systematic downstream delay | 244 // Note: These measurements don't account for systematic downstream delay |
236 // in the display pipeline (how long it takes pixels to actually light up). | 245 // in the display pipeline (how long it takes pixels to actually light up). |
237 if (presented) { | 246 if (presented) { |
238 const RenderFrame::Metadata& frame_metadata = | 247 const RenderFrame::Metadata& frame_metadata = |
239 frame_data->frame->metadata(); | 248 frame_data->frame->metadata(); |
240 const mojo::gfx::composition::FrameInfo& frame_info = | 249 const mojo::gfx::composition::FrameInfo& frame_info = |
241 frame_metadata.frame_info(); | 250 frame_metadata.frame_info(); |
242 const int64_t frame_time = frame_info.frame_time; | 251 const int64_t frame_time = frame_info.frame_time; |
243 const int64_t presentation_time = frame_info.presentation_time; | 252 const int64_t presentation_time = frame_info.presentation_time; |
244 const int64_t composition_time = frame_metadata.composition_time(); | 253 const int64_t composition_time = frame_metadata.composition_time(); |
245 const int64_t draw_time = frame_data->draw_time; | 254 const int64_t draw_time = frame_data->draw_time; |
246 const int64_t wait_time = frame_data->wait_time; | 255 const int64_t wait_time = frame_data->wait_time; |
247 const int64_t submit_time = frame_data->submit_time; | 256 const int64_t submit_time = frame_data->submit_time; |
257 const size_t draw_queue_depth = shared_state_.frames.size(); | |
248 | 258 |
249 DVLOG(2) << "Presented frame: composition latency " | 259 DVLOG(2) << "Presented frame: composition latency " |
250 << (composition_time - frame_time) << " us, submission latency " | 260 << (composition_time - frame_time) << " us, submission latency " |
251 << (submit_time - composition_time) << " us, queue latency " | 261 << (submit_time - composition_time) << " us, queue latency " |
252 << (draw_time - submit_time) << " us, draw latency " | 262 << (draw_time - submit_time) << " us, draw latency " |
253 << (wait_time - draw_time) << " us, GPU latency " | 263 << (wait_time - draw_time) << " us, GPU latency " |
254 << (finish_time - wait_time) << " us, total latency " | 264 << (finish_time - wait_time) << " us, total latency " |
255 << (finish_time - frame_time) << " us, presentation time error " | 265 << (finish_time - frame_time) << " us, presentation time error " |
256 << (finish_time - presentation_time) << " us" | 266 << (finish_time - presentation_time) << " us" |
257 << ", draw queue depth " << draw_queue_depth; | 267 << ", draw queue depth " << draw_queue_depth; |
258 } else { | 268 } else { |
259 DVLOG(2) << "Rasterizer dropped frame."; | 269 DVLOG(2) << "Rasterizer dropped frame."; |
260 } | 270 } |
261 | 271 |
262 DCHECK(shared_state_.current_frame_data); | 272 if (shared_state_.frames.size() > 1u) { |
263 if (!shared_state_.current_frame_data->drawn) | 273 shared_state_.frames.front().swap(old_frame_data); |
mikejurka
2016/05/25 21:11:46
I would add the earlier comment here again to clar
jeffbrown
2016/05/25 23:45:43
Done.
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264 ScheduleDrawLocked(); | 274 shared_state_.frames.pop(); |
275 if (!shared_state_.frames.back()->drawn) | |
276 ScheduleDrawLocked(); | |
277 } | |
265 } | 278 } |
266 } | 279 } |
267 | 280 |
268 void GpuOutput::InitializeRasterizer( | 281 void GpuOutput::InitializeRasterizer( |
269 mojo::InterfaceHandle<mojo::ContextProvider> context_provider) { | 282 mojo::InterfaceHandle<mojo::ContextProvider> context_provider) { |
270 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); | 283 DCHECK(rasterizer_task_runner_->RunsTasksOnCurrentThread()); |
271 DCHECK(!rasterizer_); | 284 DCHECK(!rasterizer_); |
272 TRACE_EVENT0("gfx", "GpuOutput::InitializeRasterizer"); | 285 TRACE_EVENT0("gfx", "GpuOutput::InitializeRasterizer"); |
273 | 286 |
274 rasterizer_.reset(new GpuRasterizer( | 287 rasterizer_.reset(new GpuRasterizer( |
(...skipping 13 matching lines...) Expand all Loading... | |
288 void GpuOutput::PostErrorCallback() { | 301 void GpuOutput::PostErrorCallback() { |
289 compositor_task_runner_->PostTask(FROM_HERE, error_callback_); | 302 compositor_task_runner_->PostTask(FROM_HERE, error_callback_); |
290 } | 303 } |
291 | 304 |
292 GpuOutput::FrameData::FrameData(const scoped_refptr<RenderFrame>& frame, | 305 GpuOutput::FrameData::FrameData(const scoped_refptr<RenderFrame>& frame, |
293 int64_t submit_time) | 306 int64_t submit_time) |
294 : frame(frame), submit_time(submit_time) {} | 307 : frame(frame), submit_time(submit_time) {} |
295 | 308 |
296 GpuOutput::FrameData::~FrameData() {} | 309 GpuOutput::FrameData::~FrameData() {} |
297 | 310 |
298 void GpuOutput::FrameData::Recycle() { | 311 void GpuOutput::FrameData::ClearDrawState() { |
299 drawn = false; | 312 drawn = false; |
313 finished = false; | |
300 draw_time = 0; | 314 draw_time = 0; |
301 wait_time = 0; | 315 wait_time = 0; |
302 } | 316 } |
303 | 317 |
304 } // namespace compositor | 318 } // namespace compositor |
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