| Index: tests/SRGBMipMapTest.cpp
|
| diff --git a/tests/SRGBMipMapTest.cpp b/tests/SRGBMipMapTest.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f9ee037e7bd744a1f21ab85866f6f8c016afafea
|
| --- /dev/null
|
| +++ b/tests/SRGBMipMapTest.cpp
|
| @@ -0,0 +1,166 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "Test.h"
|
| +#if SK_SUPPORT_GPU
|
| +#include "GrCaps.h"
|
| +#include "GrContext.h"
|
| +#include "GrDrawContext.h"
|
| +#include "SkCanvas.h"
|
| +#include "SkSurface.h"
|
| +
|
| +// using anonymous namespace because these functions are used as template params.
|
| +namespace {
|
| +/** convert 0..1 srgb value to 0..1 linear */
|
| +float srgb_to_linear(float srgb) {
|
| + if (srgb <= 0.04045f) {
|
| + return srgb / 12.92f;
|
| + } else {
|
| + return powf((srgb + 0.055f) / 1.055f, 2.4f);
|
| + }
|
| +}
|
| +
|
| +/** convert 0..1 linear value to 0..1 srgb */
|
| +float linear_to_srgb(float linear) {
|
| + if (linear <= 0.0031308) {
|
| + return linear * 12.92f;
|
| + } else {
|
| + return 1.055f * powf(linear, 1.f / 2.4f) - 0.055f;
|
| + }
|
| +}
|
| +}
|
| +
|
| +static bool check_value(U8CPU value, U8CPU expected, U8CPU error) {
|
| + if (value >= expected) {
|
| + return (value - expected) <= error;
|
| + } else {
|
| + return (expected - value) <= error;
|
| + }
|
| +}
|
| +
|
| +void read_and_check_pixels(skiatest::Reporter* reporter, GrTexture* texture, U8CPU expected,
|
| + U8CPU error, const char* subtestName) {
|
| + int w = texture->width();
|
| + int h = texture->height();
|
| + SkAutoTMalloc<uint32_t> readData(w * h);
|
| + memset(readData.get(), 0, sizeof(uint32_t) * w * h);
|
| + if (!texture->readPixels(0, 0, w, h, texture->config(), readData.get())) {
|
| + ERRORF(reporter, "Could not read pixels for %s.", subtestName);
|
| + return;
|
| + }
|
| + for (int j = 0; j < h; ++j) {
|
| + for (int i = 0; i < w; ++i) {
|
| + uint32_t read = readData[j * w + i];
|
| +
|
| + bool success =
|
| + check_value(read & 0xff, expected, error) &&
|
| + check_value((read >> 8) & 0xff, expected, error) &&
|
| + check_value((read >> 16) & 0xff, expected, error);
|
| +
|
| + if (!success) {
|
| + ERRORF(reporter, "Expected 0xff%02x%02x%02x, read back as 0x%08x in %s at %d, %d.",
|
| + expected, expected, expected, read, subtestName, i, j);
|
| + return;
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(SRGBMipMaps, reporter, ctxInfo) {
|
| + GrContext* context = ctxInfo.grContext();
|
| + if (!context->caps()->srgbSupport()) {
|
| + return;
|
| + }
|
| +
|
| + const int rtS = 16;
|
| + const int texS = rtS * 2;
|
| +
|
| + // Fill texture with a dither of black and 60% sRGB (~ 32.5% linear) gray. Although there is
|
| + // only one likely failure mode (doing a direct downsample of the sRGB values), this pattern
|
| + // maximizes the minimum error across all three conceivable failure modes:
|
| + // 1) Likely incorrect:
|
| + // (A + B) / 2
|
| + // 2) No input decode, decode output:
|
| + // linear_to_srgb((A + B) / 2)
|
| + // 3) Decode input, no output encode:
|
| + // (srgb_to_linear(A) + srgb_to_linear(B)) / 2
|
| +
|
| + const U8CPU srgb60 = sk_float_round2int(0.6f * 255.0f);
|
| + static const SkPMColor colors[2] = {
|
| + SkPackARGB32(0xFF, srgb60, srgb60, srgb60),
|
| + SkPackARGB32(0xFF, 0x00, 0x00, 0x00)
|
| + };
|
| + uint32_t texData[texS * texS];
|
| + for (int y = 0; y < texS; ++y) {
|
| + for (int x = 0; x < texS; ++x) {
|
| + texData[y * texS + x] = colors[(x + y) % 2];
|
| + }
|
| + }
|
| +
|
| + // We can be pretty generous with the error detection, thanks to the choice of input.
|
| + // The closest likely failure mode is off by > 0.1, so anything that encodes within
|
| + // 10/255 of optimal is more than good enough for this test.
|
| + const U8CPU expectedSRGB = sk_float_round2int(
|
| + linear_to_srgb(srgb_to_linear(srgb60 / 255.0f) / 2.0f) * 255.0f);
|
| + const U8CPU expectedLinear = srgb60 / 2;
|
| + const U8CPU error = 10;
|
| +
|
| + // Create our test texture
|
| + GrSurfaceDesc desc;
|
| + desc.fFlags = kNone_GrSurfaceFlags;
|
| + desc.fConfig = kSkiaGamma8888_GrPixelConfig;
|
| + desc.fWidth = texS;
|
| + desc.fHeight = texS;
|
| +
|
| + GrTextureProvider* texProvider = context->textureProvider();
|
| + SkAutoTUnref<GrTexture> texture(texProvider->createTexture(desc, SkBudgeted::kNo, texData, 0));
|
| +
|
| + // Create two surfaces (L32 and S32)
|
| + GrSurfaceDesc l32Desc;
|
| + l32Desc.fFlags = kRenderTarget_GrSurfaceFlag;
|
| + l32Desc.fConfig = kSkia8888_GrPixelConfig;
|
| + l32Desc.fWidth = rtS;
|
| + l32Desc.fHeight = rtS;
|
| +
|
| + GrSurfaceDesc s32Desc = l32Desc;
|
| + s32Desc.fConfig = kSkiaGamma8888_GrPixelConfig;
|
| +
|
| + SkAutoTUnref<GrTexture> l32Texture(texProvider->createTexture(l32Desc, SkBudgeted::kNo));
|
| + SkAutoTUnref<GrTexture> s32Texture(texProvider->createTexture(s32Desc, SkBudgeted::kNo));
|
| +
|
| + SkSurfaceProps l32Props(SkSurfaceProps::kLegacyFontHost_InitType);
|
| + SkSurfaceProps s32Props(SkSurfaceProps::kGammaCorrect_Flag,
|
| + SkSurfaceProps::kLegacyFontHost_InitType);
|
| +
|
| + sk_sp<GrDrawContext> l32DrawContext(
|
| + context->drawContext(sk_ref_sp(l32Texture->asRenderTarget()), &l32Props));
|
| + sk_sp<GrDrawContext> s32DrawContext(
|
| + context->drawContext(sk_ref_sp(s32Texture->asRenderTarget()), &s32Props));
|
| +
|
| + SkRect rect = SkRect::MakeWH(SkIntToScalar(rtS), SkIntToScalar(rtS));
|
| + GrNoClip noClip;
|
| + GrPaint paint;
|
| + paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
|
| + GrTextureParams mipMapParams(SkShader::kRepeat_TileMode, GrTextureParams::kMipMap_FilterMode);
|
| + paint.addColorTextureProcessor(texture, SkMatrix::MakeScale(0.5f), mipMapParams);
|
| +
|
| + // 1) Draw texture to S32 surface (should generate/use sRGB mips)
|
| + paint.setGammaCorrect(true);
|
| + s32DrawContext->drawRect(noClip, paint, SkMatrix::I(), rect);
|
| + read_and_check_pixels(reporter, s32Texture, expectedSRGB, error, "first render of sRGB");
|
| +
|
| + // 2) Draw texture to L32 surface (should generate/use linear mips)
|
| + paint.setGammaCorrect(false);
|
| + l32DrawContext->drawRect(noClip, paint, SkMatrix::I(), rect);
|
| + read_and_check_pixels(reporter, l32Texture, expectedLinear, error, "re-render as linear");
|
| +
|
| + // 3) Go back to sRGB
|
| + paint.setGammaCorrect(true);
|
| + s32DrawContext->drawRect(noClip, paint, SkMatrix::I(), rect);
|
| + read_and_check_pixels(reporter, s32Texture, expectedSRGB, error, "re-render as sRGB");
|
| +}
|
| +#endif
|
|
|